Using Manifests for build
Some checks failed
build / build with sm${{ matrix.sm_version }} on ${{ matrix.os_short }} (master, latest) (push) Has been cancelled
build / build with sm${{ matrix.sm_version }} on ${{ matrix.os_short }} (ubuntu-22.04, oldlinux, 1.12-dev, 1.12) (push) Has been cancelled
build / build with sm${{ matrix.sm_version }} on ${{ matrix.os_short }} (ubuntu-22.04, oldlinux, master, latest) (push) Has been cancelled
build / build with sm${{ matrix.sm_version }} on ${{ matrix.os_short }} (ubuntu-latest, linux, 1.12-dev, 1.12) (push) Has been cancelled
build / build with sm${{ matrix.sm_version }} on ${{ matrix.os_short }} (ubuntu-latest, linux, master, latest) (push) Has been cancelled
build / build with sm${{ matrix.sm_version }} on ${{ matrix.os_short }} (windows-latest, win, 1.12-dev, 1.12) (push) Has been cancelled
build / build with sm${{ matrix.sm_version }} on ${{ matrix.os_short }} (windows-latest, win, master, latest) (push) Has been cancelled
build / Release (push) Has been cancelled

This commit is contained in:
Accelerator 2025-04-21 10:56:00 +03:00
parent f2cf5215f4
commit 14a8f04555
4 changed files with 92 additions and 233 deletions

View File

@ -35,7 +35,7 @@ jobs:
sm_version:
- "latest"
- "1.11"
- "1.12"
include:
- mm_version: "latest"
@ -44,8 +44,8 @@ jobs:
- sm_version: "latest"
sm_branch: "master"
- sm_version: "1.11"
sm_branch: "1.11-dev"
- sm_version: "1.12"
sm_branch: "1.12-dev"
- os: ubuntu-latest
os_short: linux
@ -131,6 +131,19 @@ jobs:
ref: csgo
path: hl2sdk-csgo
- name: Checking out hl2sdk-hl2dm
uses: actions/checkout@v4
with:
repository: alliedmodders/hl2sdk
ref: hl2dm
path: hl2sdk-hl2dm
- name: Checking out hl2sdk-manifests
uses: actions/checkout@v4
with:
repository: alliedmodders/hl2sdk-manifests
path: hl2sdk-manifests
- name: Checking out own repository
uses: actions/checkout@v4
with:
@ -142,7 +155,7 @@ jobs:
run: |
mkdir build
cd build
python ../configure.py --enable-optimize --sm-path="${{ github.workspace }}/sourcemod-${{ matrix.sm_version }}" --mms-path="${{ github.workspace }}/metamod-${{ matrix.mm_version }}" --targets=x86,x86_64
python ../configure.py --enable-optimize --sm-path="${{ github.workspace }}/sourcemod-${{ matrix.sm_version }}" --hl2sdk-manifest-path="${{ github.workspace }}/hl2sdk-manifests" --mms-path="${{ github.workspace }}/metamod-${{ matrix.mm_version }}" --targets=x86,x86_64
ambuild
- name: Uploading package

View File

@ -1,69 +1,6 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys, shutil
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.platform = platform
self.name = dir
self.path = None # Actual path
self.platformSpec = platform
# By default, nothing supports x64.
if type(platform) is list:
self.platformSpec = {p: ['x86'] for p in platform}
else:
self.platformSpec = platform
def shouldBuild(self, targets):
for cxx in targets:
if cxx.target.platform in self.platformSpec:
if cxx.target.arch in self.platformSpec[cxx.target.platform]:
return True
return False
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
CSGO = {
'windows': ['x86'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
TF2 = {
'windows': ['x86', 'x86_64'],
'linux': ['x86', 'x86_64'],
'mac': ['x86']
}
PossibleSDKs = {
# 'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
# 'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
# 'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
# 'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
# 'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', TF2, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
# 'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
# 'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
# 'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
# 'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
# 'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', CSGO, 'csgo'),
# 'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
# 'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinOnly, 'blade'),
# 'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
# 'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
# 'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
# 'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
@ -93,10 +30,31 @@ def SetArchFlags(compiler):
if compiler.target.arch == 'x86_64':
compiler.defines += ['WIN64']
hl2sdk_manifests_path = None
# First we check if the manifest exists in the current path
hl2sdk_manifests_path = os.path.join(builder.sourcePath, 'hl2sdk-manifests/SdkHelpers.ambuild')
if not os.path.exists(hl2sdk_manifests_path):
# manifests does not exists in the project file, use the path from --hl2sdk-manifest-path
if not builder.options.hl2sdk_manifest:
raise Exception('HL2SDK Manifest root path not set! (--hl2sdk-manifest-path)')
else:
hl2sdk_manifests_path = os.path.join(builder.options.hl2sdk_manifest, 'SdkHelpers.ambuild')
if not os.path.exists(hl2sdk_manifests_path):
raise Exception('Could not find SdkHelpers.ambuild in the given HL2SDK Manifest path!')
SdkHelpers = builder.Eval(hl2sdk_manifests_path, {
'Project': 'Cleaner'
})
class ExtensionConfig(object):
def __init__(self):
self.sdk_manifests = []
self.sdks = {}
self.binaries = []
self.sdk_targets = []
self.extensions = []
self.generated_headers = None
self.mms_root = None
@ -108,9 +66,7 @@ class ExtensionConfig(object):
if builder.options.targets:
target_archs = builder.options.targets.split(',')
else:
target_archs = ['x86']
if builder.backend != 'amb2':
target_archs.append('x86_64')
target_archs = ['x86', 'x86_64']
for arch in target_archs:
try:
@ -133,29 +89,26 @@ class ExtensionConfig(object):
return 'Debug'
return 'Release'
def findSdkPath(self, sdk_name):
dir_name = 'hl2sdk-{}'.format(sdk_name)
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, dir_name)
if os.path.exists(sdk_path):
return sdk_path
return ResolveEnvPath('HL2SDK{}'.format(sdk_name.upper()), dir_name)
def shouldIncludeSdk(self, sdk):
return not sdk.get('source2', False)
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_none = sdk_list[0] == 'none'
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
sdk_list = [s for s in builder.options.sdks.split(',') if s]
SdkHelpers.sdk_filter = self.shouldIncludeSdk
SdkHelpers.find_sdk_path = self.findSdkPath
SdkHelpers.findSdks(builder, self.all_targets, sdk_list)
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if sdk.shouldBuild(self.all_targets):
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None or not os.path.isdir(sdk_path):
if use_all or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = Normalize(sdk_path)
self.sdks[sdk_name] = sdk
if len(self.sdks) < 1 and len(sdk_list) and not use_none:
raise Exception('No applicable SDKs were found, nothing to do')
self.sdks = SdkHelpers.sdks
self.sdk_manifests = SdkHelpers.sdk_manifests
self.sdk_targets = SdkHelpers.sdk_targets
if builder.options.sm_path:
self.sm_root = builder.options.sm_path
@ -184,7 +137,10 @@ class ExtensionConfig(object):
self.mms_root = Normalize(self.mms_root)
def configure(self):
if not set(self.target_archs).issubset(['x86', 'x86_64']):
allowed_archs = ['x86','x86_64']
if not set(self.target_archs).issubset(allowed_archs):
raise Exception('Unknown target architecture: {0}'.format(self.target_archs))
for cxx in self.all_targets:
@ -206,7 +162,7 @@ class ExtensionConfig(object):
elif cxx.family == 'msvc':
self.configure_msvc(cxx)
# Optimizaiton
# Optimization
if builder.options.opt == '1':
cxx.defines += ['NDEBUG']
@ -222,11 +178,6 @@ class ExtensionConfig(object):
elif cxx.target.platform == 'windows':
self.configure_windows(cxx)
# Finish up.
cxx.includes += [
os.path.join(self.sm_root, 'public'),
]
def configure_gcc(self, cxx):
cxx.defines += [
'stricmp=strcasecmp',
@ -244,18 +195,21 @@ class ExtensionConfig(object):
'-Wno-unused',
'-Wno-switch',
'-Wno-array-bounds',
'-Wno-unknown-pragmas',
'-Wno-dangling-else',
'-fvisibility=hidden',
]
if cxx.target.arch in ['x86', 'x86_64']:
cxx.cflags += ['-msse']
cxx.cxxflags += [
'-std=c++17',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-Wno-register',
'-fvisibility-inlines-hidden',
'-std=c++17',
]
have_gcc = cxx.family == 'gcc'
@ -349,12 +303,13 @@ class ExtensionConfig(object):
cxx.cflags += ['/Oy-']
def configure_linux(self, cxx):
cxx.defines += ['_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
cxx.defines += ['LINUX', '_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
cxx.linkflags += ['-lm']
if cxx.family == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.family == 'clang':
cxx.linkflags += ['-lgcc_eh']
cxx.linkflags += ['-static-libstdc++']
def configure_mac(self, cxx):
cxx.defines += ['OSX', '_OSX', 'POSIX', 'KE_ABSOLUTELY_NO_STL']
@ -373,6 +328,7 @@ class ExtensionConfig(object):
binary = compiler.Library(name)
if binary.compiler.like('msvc'):
binary.compiler.linkflags += ['/SUBSYSTEM:WINDOWS']
self.AddCxxCompat(binary)
return binary
def ProgramBuilder(self, compiler, name):
@ -409,6 +365,7 @@ class ExtensionConfig(object):
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(context.currentSourcePath, 'sdk'),
os.path.join(self.sm_root, 'public'),
os.path.join(self.sm_root, 'public', 'extensions'),
os.path.join(self.sm_root, 'sourcepawn', 'include'),
os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
@ -422,6 +379,12 @@ class ExtensionConfig(object):
self.ConfigureForExtension(context, binary.compiler)
return binary
def AddCxxCompat(self, binary):
if binary.compiler.target.platform == 'linux':
binary.sources += [
os.path.join(self.sm_root, 'public', 'amtl', 'compat', 'stdcxx.cpp'),
]
def ConfigureForHL2(self, context, binary, sdk):
compiler = binary.compiler
SetArchFlags(compiler)
@ -431,133 +394,10 @@ class ExtensionConfig(object):
os.path.join(self.mms_root, 'core', 'sourcehook'),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
for other_sdk in self.sdk_manifests:
compiler.defines += ['SE_{}={}'.format(other_sdk['define'], other_sdk['code'])]
paths = [
['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'],
['public', 'tier1']
]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['public', 'toolframework'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.like('msvc'):
compiler.defines += ['COMPILER_MSVC']
if compiler.target.arch == 'x86':
compiler.defines += ['COMPILER_MSVC32']
elif compiler.target.arch == 'x86_64':
compiler.defines += ['COMPILER_MSVC64']
compiler.linkflags += ['legacy_stdio_definitions.lib']
else:
compiler.defines += ['COMPILER_GCC']
if compiler.target.arch == 'x86_64':
compiler.defines += ['X64BITS', 'PLATFORM_64BITS']
# For everything after Swarm, this needs to be defined for entity networking
# to work properly with sendprop value changes.
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.defines += ['NETWORK_VARS_ENABLED']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2']:
if compiler.target.platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if compiler.target.platform == 'linux':
if sdk.name in ['csgo', 'blade']:
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
if compiler.target.platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif compiler.target.platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if compiler.target.platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms'] or compiler.target.arch == 'x86_64':
compiler.postlink += [
os.path.join(lib_folder, 'tier1.a'),
os.path.join(lib_folder, 'mathlib.a')
]
else:
compiler.postlink += [
os.path.join(lib_folder, 'tier1_i486.a'),
os.path.join(lib_folder, 'mathlib_i486.a')
]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
if compiler.target.arch == 'x86_64':
compiler.postlink += [os.path.join(lib_folder, 'interfaces.a')]
else:
compiler.postlink += [os.path.join(lib_folder, 'interfaces_i486.a')]
dynamic_libs = []
if compiler.target.platform == 'linux':
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'blade']:
dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo']:
dynamic_libs = ['libtier0.so', 'libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
elif compiler.target.platform == 'mac':
compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif compiler.target.platform == 'windows':
libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo']:
libs.append('interfaces')
for lib in libs:
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
compiler.linkflags.append(lib_path)
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
# Ensure the output path exists.
context.AddFolder(binary.localFolder)
output = context.AddSymlink(source_path, output_path)
compiler.weaklinkdeps += [output]
compiler.linkflags[0:0] = [library]
SdkHelpers.configureCxx(context, binary, sdk)
return binary
@ -598,12 +438,14 @@ class ExtensionConfig(object):
def HL2Config(self, project, context, compiler, name, sdk):
binary = project.Configure(compiler, name,
'{0} - {1} {2}'.format(self.tag, sdk.name, compiler.target.arch))
'{0} - {1} {2}'.format(self.tag, sdk['name'], compiler.target.arch))
self.AddCxxCompat(binary)
return self.ConfigureForHL2(context, binary, sdk)
def HL2ExtConfig(self, project, context, compiler, name, sdk):
binary = project.Configure(compiler, name,
'{0} - {1} {2}'.format(self.tag, sdk.name, compiler.target.arch))
'{0} - {1} {2}'.format(self.tag, sdk['name'], compiler.target.arch))
self.AddCxxCompat(binary)
self.ConfigureForHL2(context, binary, sdk)
self.ConfigureForExtension(context, binary.compiler)
return binary

View File

@ -9,12 +9,14 @@ project.sources += [
for sdk_name in Extension.sdks:
sdk = Extension.sdks[sdk_name]
if sdk['name'] in ['mock']:
continue
for cxx in builder.targets:
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
continue
binary = Extension.HL2ExtConfig(project, builder, cxx, 'cleaner.ext.' + sdk.ext, sdk)
binary = Extension.HL2ExtConfig(project, builder, cxx, 'cleaner.ext.' + sdk['extension'], sdk)
Extension.AddCDetour(binary)
Extension.extensions += builder.Add(project)

View File

@ -21,6 +21,8 @@ if ambuild_version.startswith('2.1'):
parser = run.BuildParser(sourcePath=sys.path[0], api='2.2')
parser.options.add_argument('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
help='Root search folder for HL2SDKs')
parser.options.add_argument('--hl2sdk-manifest-path', type=str, dest='hl2sdk_manifest', default=None,
help='Path to HL2SDK Manifests')
parser.options.add_argument('--mms-path', type=str, dest='mms_path', default=None,
help='Path to Metamod:Source')
parser.options.add_argument('--sm-path', type=str, dest='sm_path', default=None,