From fccf3809a9105e24516382c481d66efd493f818f Mon Sep 17 00:00:00 2001 From: Accelerator74 Date: Fri, 11 Jun 2021 21:51:23 +0500 Subject: [PATCH] Add files via upload --- AMBuildScript | 498 ++++++++++++++++++++++++++++++++++++++++++++++++++ AMBuilder | 35 ++++ PackageScript | 46 +++++ configure.py | 21 +++ 4 files changed, 600 insertions(+) create mode 100644 AMBuildScript create mode 100644 AMBuilder create mode 100644 PackageScript create mode 100644 configure.py diff --git a/AMBuildScript b/AMBuildScript new file mode 100644 index 0000000..cc2b87e --- /dev/null +++ b/AMBuildScript @@ -0,0 +1,498 @@ +import os +import enum + +from typing import List + + +class Platform(str, enum.Enum): + """Aliases for target platform from AMB2 builder""" + WINDOWS = 'win' + LINUX = 'linux' + MAC = 'mac' + + def __str__(self): + return self.name + + @classmethod + def get(cls, name: str): + return cls[name.upper()] + + +class SourceEngine(enum.IntEnum): + """Source Engine + + Different games uses different Source Engine versions + If you you want make compatible Extension with more than one SE + you should use this codes to split engine-specific code + + Example: + + .. code-block:: cpp + + // SOURCE_ENGINE passed builder + + #if SOURCE_ENGINE >= SE_LEFT4DEAD2 + // Here you place code for Left4Dead2 or newer + #else + // Here older + #endif + + """ + TF2 = 11 + LEFT4DEAD = 12 + LEFT4DEAD2 = 15 + CSS = 6 + CSGO = 21 + + def make_define(self): + return f'SE_{self.name}={self.value}' + + @property + def code(self): + return self.value + + @classmethod + def all_defines(cls): + return [se.make_define() for se in cls.__members__.values()] + + +class SDK: + def __init__( + self, + short_name: str, + envvar: str, + engine: SourceEngine, + platforms: List[Platform], + ): + self.folder = 'hl2sdk-' + short_name + self.envvar = envvar + self.engine = engine + self.platforms = platforms + self.short_name = short_name + self.path = None # Actual path + + def __repr__(self): + return f'SDK(n:{self.short_name}, p:{[str(p) for p in self.platforms]})' + + +WinOnly = [Platform.WINDOWS] +WinLinux = [Platform.WINDOWS, Platform.LINUX] +WinLinuxMac = WinLinux + [Platform.MAC] + +PossibleSDKs = [ + SDK('tf2', 'HL2SDKTF2', SourceEngine.TF2, WinLinuxMac), + SDK('l4d', 'HL2SDKL4D', SourceEngine.LEFT4DEAD, WinLinuxMac), + SDK('l4d2', 'HL2SDKL4D2', SourceEngine.LEFT4DEAD2, WinLinuxMac), + SDK('csgo', 'HL2SDKCSGO', SourceEngine.CSGO, WinLinuxMac), + SDK('css', 'HL2SDKCSS', SourceEngine.CSS, WinLinuxMac), +] + + +def ResolveEnvPath(env, folder): + if env in os.environ: + path = os.environ[env] + if os.path.isdir(path): + return path + return None + + head = os.getcwd() + oldhead = None + while head != None and head != oldhead: + path = os.path.join(head, folder) + if os.path.isdir(path): + return path + oldhead = head + head, tail = os.path.split(head) + + return None + + +def Normalize(path): + return os.path.abspath(os.path.normpath(path)) + + +class BuildInfo: + def __init__(self, builder): + self.builder = builder + self.sdks = {} + self.binaries = [] + self.extensions = [] + self.generated_headers = None + self.mms_root = None + self.sm_root = None + + @property + def tag(self): + if self.builder.options.debug == '1': + return 'Debug' + return 'Release' + + def detectSDKs(self): + sdk_list = self.builder.options.sdks.split(',') + use_all = sdk_list[0] == 'all' + use_present = sdk_list[0] == 'present' + + target_platform = Platform.get(self.builder.target_platform) + for sdk in PossibleSDKs: + if target_platform not in sdk.platforms: + continue + + if self.builder.options.hl2sdk_root: + sdk_path = os.path.join(self.builder.options.hl2sdk_root, sdk.folder) + else: + sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder) + + if sdk_path is None or not os.path.isdir(sdk_path): + if use_all or sdk.short_name in sdk_list: + raise RuntimeError('Could not find a valid path for {0}'.format(sdk.envvar)) + continue + + if use_all or use_present or sdk.short_name in sdk_list: + sdk.path = Normalize(sdk_path) + self.sdks[sdk.short_name] = sdk + + if len(self.sdks) < 1: + raise RuntimeError('At least one SDK must be available.') + + if self.builder.options.sm_path: + self.sm_root = self.builder.options.sm_path + else: + self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8') + if not self.sm_root: + self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod') + if not self.sm_root: + self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central') + + if not self.sm_root or not os.path.isdir(self.sm_root): + raise Exception('Could not find a source copy of SourceMod') + self.sm_root = Normalize(self.sm_root) + + if self.builder.options.mms_path: + self.mms_root = self.builder.options.mms_path + else: + self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10') + if not self.mms_root: + self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source') + if not self.mms_root: + self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central') + + if not self.mms_root or not os.path.isdir(self.mms_root): + raise Exception('Could not find a source copy of Metamod:Source') + self.mms_root = Normalize(self.mms_root) + + def configure(self): + cxx = self.builder.DetectCompilers() + + if cxx.like('gcc'): + self.configure_gcc(cxx) + elif cxx.vendor == 'msvc': + self.configure_msvc(cxx) + + # Optimizaiton + if self.builder.options.opt == '1': + cxx.defines += ['NDEBUG'] + + # Debugging + if self.builder.options.debug == '1': + cxx.defines += ['DEBUG', '_DEBUG'] + + # Platform-specifics + if self.builder.target_platform == 'linux': + self.configure_linux(cxx) + elif self.builder.target_platform == 'mac': + self.configure_mac(cxx) + elif self.builder.target_platform == 'windows': + self.configure_windows(cxx) + + # Finish up. + cxx.includes += [ + os.path.join(self.sm_root, 'public'), + ] + + def configure_gcc(self, cxx): + cxx.defines += [ + 'stricmp=strcasecmp', + '_stricmp=strcasecmp', + '_snprintf=snprintf', + '_vsnprintf=vsnprintf', + 'HAVE_STDINT_H', + 'GNUC', + ] + cxx.cflags += [ + '-pipe', + '-fno-strict-aliasing', + '-Wall', + '-Werror', + '-Wno-unused', + '-Wno-switch', + '-Wno-array-bounds', + '-msse', + '-m32', + '-fvisibility=hidden', + ] + cxx.cxxflags += [ + '-std=c++14', + '-fno-exceptions', + '-fno-threadsafe-statics', + '-Wno-non-virtual-dtor', + '-Wno-overloaded-virtual', + '-fvisibility-inlines-hidden', + ] + cxx.linkflags += ['-m32'] + + have_gcc = cxx.vendor == 'gcc' + have_clang = cxx.vendor == 'clang' + if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0': + cxx.cxxflags += ['-Wno-expansion-to-defined'] + if cxx.version >= 'clang-3.6': + cxx.cxxflags += ['-Wno-inconsistent-missing-override'] + if have_clang or (cxx.version >= 'gcc-4.6'): + cxx.cflags += ['-Wno-narrowing'] + if have_clang or (cxx.version >= 'gcc-4.7'): + cxx.cxxflags += ['-Wno-delete-non-virtual-dtor'] + if cxx.version >= 'gcc-4.8': + cxx.cflags += ['-Wno-unused-result'] + if cxx.version >= 'gcc-8.0': + cxx.cxxflags += ['-Wno-class-memaccess'] + + if have_clang: + cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch'] + if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4': + cxx.cxxflags += ['-Wno-deprecated-register'] + else: + cxx.cxxflags += ['-Wno-deprecated'] + cxx.cflags += ['-Wno-sometimes-uninitialized'] + + # Work around SDK warnings. + if cxx.version >= 'clang-10.0': + cxx.cflags += [ + '-Wno-implicit-int-float-conversion', + '-Wno-tautological-overlap-compare', + ] + + if have_gcc: + cxx.cflags += ['-mfpmath=sse'] + + if self.builder.options.opt == '1': + cxx.cflags += ['-O3'] + + def configure_msvc(self, cxx): + if self.builder.options.debug == '1': + cxx.cflags += ['/MTd'] + cxx.linkflags += ['/NODEFAULTLIB:libcmt'] + else: + cxx.cflags += ['/MT'] + cxx.defines += [ + '_CRT_SECURE_NO_DEPRECATE', + '_CRT_SECURE_NO_WARNINGS', + '_CRT_NONSTDC_NO_DEPRECATE', + '_ITERATOR_DEBUG_LEVEL=0', + ] + cxx.cflags += [ + '/W3', + ] + cxx.cxxflags += [ + '/EHsc', + '/GR-', + '/TP', + ] + cxx.linkflags += [ + '/MACHINE:X86', + 'kernel32.lib', + 'user32.lib', + 'gdi32.lib', + 'winspool.lib', + 'comdlg32.lib', + 'advapi32.lib', + 'shell32.lib', + 'ole32.lib', + 'oleaut32.lib', + 'uuid.lib', + 'odbc32.lib', + 'odbccp32.lib', + ] + + if self.builder.options.opt == '1': + cxx.cflags += ['/Ox', '/Zo'] + cxx.linkflags += ['/OPT:ICF', '/OPT:REF'] + + if self.builder.options.debug == '1': + cxx.cflags += ['/Od', '/RTC1'] + + # This needs to be after our optimization flags which could otherwise disable it. + # Don't omit the frame pointer. + cxx.cflags += ['/Oy-'] + + def configure_linux(self, cxx): + cxx.defines += ['_LINUX', 'POSIX'] + cxx.linkflags += ['-lm'] + if cxx.vendor == 'gcc': + cxx.linkflags += ['-static-libgcc'] + elif cxx.vendor == 'clang': + cxx.linkflags += ['-lgcc_eh'] + + def configure_mac(self, cxx): + cxx.defines += ['OSX', '_OSX', 'POSIX'] + cxx.cflags += ['-mmacosx-version-min=10.5'] + cxx.linkflags += [ + '-mmacosx-version-min=10.5', + '-arch', 'i386', + '-lstdc++', + '-stdlib=libc++', + ] + cxx.cxxflags += ['-stdlib=libc++'] + + def configure_windows(self, cxx): + cxx.defines += ['WIN32', '_WINDOWS'] + + def ConfigureForExtension(self, context, compiler): + compiler.cxxincludes += [ + os.path.join(context.currentSourcePath), + os.path.join(self.sm_root, 'public'), + os.path.join(self.sm_root, 'public', 'extensions'), + os.path.join(self.sm_root, 'sourcepawn', 'include'), + os.path.join(self.sm_root, 'public', 'amtl', 'amtl'), + os.path.join(self.sm_root, 'public', 'amtl'), + ] + return compiler + + def ConfigureForHL2(self, binary, sdk: SDK): + compiler = binary.compiler + + compiler.cxxincludes += [ + os.path.join(self.mms_root, 'core'), + os.path.join(self.mms_root, 'core', 'sourcehook'), + ] + + compiler.defines += SourceEngine.all_defines() + + paths = [ + ['public'], + ['public', 'engine'], + ['public', 'mathlib'], + ['public', 'vstdlib'], + ['public', 'tier0'], + ['public', 'tier1'], + ['public', 'game', 'server'], + ['public', 'toolframework'], + ['game', 'shared'], + ['common'] + ] + + compiler.defines += [f'SOURCE_ENGINE={sdk.engine.code}'] + + if compiler.like('msvc'): + compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32'] + else: + compiler.defines += ['COMPILER_GCC'] + + if sdk.short_name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']: + if self.builder.target_platform in ['linux', 'mac']: + compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE'] + + if sdk.short_name == 'csgo' and self.builder.target_platform == 'linux': + compiler.linkflags += ['-lstdc++'] + + # For everything after Swarm, this needs to be defined for entity networking + # to work properly with sendprop value changes. + if sdk.short_name in ['blade', 'insurgency', 'doi', 'csgo']: + compiler.defines += ['NETWORK_VARS_ENABLED'] + + for path in paths: + compiler.cxxincludes += [os.path.join(sdk.path, *path)] + + if self.builder.target_platform == 'linux': + if sdk.short_name == 'episode1': + lib_folder = os.path.join(sdk.path, 'linux_sdk') + elif sdk.short_name in ['sdk2013', 'bms']: + lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32') + else: + lib_folder = os.path.join(sdk.path, 'lib', 'linux') + elif self.builder.target_platform == 'mac': + if sdk.short_name in ['sdk2013', 'bms']: + lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32') + else: + lib_folder = os.path.join(sdk.path, 'lib', 'mac') + + if self.builder.target_platform in ['linux', 'mac']: + if sdk.short_name in ['sdk2013', 'bms']: + compiler.postlink += [ + compiler.Dep(os.path.join(lib_folder, 'tier1.a')), + compiler.Dep(os.path.join(lib_folder, 'mathlib.a')) + ] + else: + compiler.postlink += [ + compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')), + compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a')) + ] + + if sdk.short_name in ['blade', 'insurgency', 'csgo', 'dota']: + compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))] + + dynamic_libs = [] + if self.builder.target_platform == 'linux': + if sdk.short_name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency']: + dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so'] + elif sdk.short_name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']: + dynamic_libs = ['libtier0.so', 'libvstdlib.so'] + else: + dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so'] + + elif self.builder.target_platform == 'mac': + compiler.linkflags.append('-liconv') + dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib'] + + elif self.builder.target_platform == 'windows': + libs = ['tier0', 'tier1', 'vstdlib', 'mathlib'] + if sdk.short_name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']: + libs.append('interfaces') + + for lib in libs: + lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib' + compiler.linkflags.append(compiler.Dep(lib_path)) + + for library in dynamic_libs: + source_path = os.path.join(lib_folder, library) + output_path = os.path.join(binary.localFolder, library) + + def make_linker(source_path, output_path): + def link(context, binary): + cmd_node, (output,) = context.AddSymlink(source_path, output_path) + return output + return link + + linker = make_linker(source_path, output_path) + compiler.linkflags[0:0] = [compiler.Dep(library, linker)] + + return binary + + def HL2Library(self, context, name, sdk): + binary = context.compiler.Library(name) + self.ConfigureForExtension(context, binary.compiler) + return self.ConfigureForHL2(binary, sdk) + + def HL2Project(self, context, name): + project = context.compiler.LibraryProject(name) + self.ConfigureForExtension(context, project.compiler) + return project + + def HL2Config(self, project, name, sdk): + binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name)) + return self.ConfigureForHL2(binary, sdk) + + +build_info = BuildInfo(builder) +build_info.detectSDKs() +build_info.configure() + +# Add additional buildscripts here +BuildScripts = [ + 'AMBuilder', +] + +if builder.backend == 'amb2': + BuildScripts += [ + 'PackageScript', + ] + +builder.RunBuildScripts(BuildScripts, { 'build_info': build_info }) diff --git a/AMBuilder b/AMBuilder new file mode 100644 index 0000000..0e37461 --- /dev/null +++ b/AMBuilder @@ -0,0 +1,35 @@ +import os.path + +import typing + +if typing.TYPE_CHECKING: + from ambuild2.frontend.v2_2.context import BuildContext + builder: BuildContext + + +projectName = 'cleaner' + +project = build_info.HL2Project(builder, projectName + '.ext') +project.sources += [ + 'extension.cpp', + os.path.join(build_info.sm_root, 'public', 'smsdk_ext.cpp'), + os.path.join(build_info.sm_root, 'public', 'CDetour', 'detours.cpp'), + os.path.join(build_info.sm_root, 'public', 'asm', 'asm.c'), +] + +# sm1.10+ +libudis_folder = os.path.join(build_info.sm_root, 'public', 'libudis86') +if os.path.isdir(libudis_folder): + project.sources += [ + os.path.join(libudis_folder, 'decode.c'), + os.path.join(libudis_folder, 'itab.c'), + os.path.join(libudis_folder, 'syn-att.c'), + os.path.join(libudis_folder, 'syn-intel.c'), + os.path.join(libudis_folder, 'syn.c'), + os.path.join(libudis_folder, 'udis86.c'), + ] + +for sdk in build_info.sdks.values(): + build_info.HL2Config(project, projectName + '.ext.2.' + sdk.short_name, sdk) + +build_info.extensions += builder.Add(project) diff --git a/PackageScript b/PackageScript new file mode 100644 index 0000000..b465fcb --- /dev/null +++ b/PackageScript @@ -0,0 +1,46 @@ +import os.path +import typing + + +if typing.TYPE_CHECKING: + from ambuild2.frontend.v2_2.context import BuildContext + builder: BuildContext + + +# This is where the files will be output to +# package is the default +# noinspection PyUnboundLocalVariable +builder.SetBuildFolder('package') + +# Add any folders you need to this list +folder_list = [ + 'addons', + 'addons/sourcemod/extensions', + 'addons/sourcemod/configs', +] + +# Create the distribution folder hierarchy +folder_map = {} +for folder in folder_list: + norm_folder = os.path.normpath(folder) + folder_map[folder] = builder.AddFolder(norm_folder) + + +# Do all straight-up file copies from the source tree +def CopyFiles(src, dest, files): + if not dest: + dest = src + dest_entry = folder_map[dest] + for source_file in files: + source_path = os.path.join(builder.sourcePath, src, source_file) + builder.AddCopy(source_path, dest_entry) + + +# Copy extension +for cxx_task in build_info.extensions: + builder.AddCopy(cxx_task.binary, folder_map['addons/sourcemod/extensions']) + +CopyFiles('sourcemod/extensions', 'addons/sourcemod/extensions', ['cleaner.autoload']) + +# Config file +CopyFiles('sourcemod/configs', 'addons/sourcemod/configs', ['cleaner.cfg']) diff --git a/configure.py b/configure.py new file mode 100644 index 0000000..0461e94 --- /dev/null +++ b/configure.py @@ -0,0 +1,21 @@ +# vim: set sts=2 ts=8 sw=2 tw=99 et: +import sys +from ambuild2 import run + +builder = run.PrepareBuild(sourcePath = sys.path[0]) + +builder.options.add_option('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None, + help='Root search folder for HL2SDKs') +builder.options.add_option('--mms-path', type=str, dest='mms_path', default=None, + help='Path to Metamod:Source') +builder.options.add_option('--sm-path', type=str, dest='sm_path', default=None, + help='Path to SourceMod') +builder.options.add_option('--enable-debug', action='store_const', const='1', dest='debug', + help='Enable debugging symbols') +builder.options.add_option('--enable-optimize', action='store_const', const='1', dest='opt', + help='Enable optimization') +builder.options.add_option('-s', '--sdks', default='all', dest='sdks', + help='Build against specified SDKs; valid args are "all", "present", or ' + 'comma-delimited list of engine names (default: %default)') + +builder.Configure()