import os import enum from typing import List class Platform(str, enum.Enum): """Aliases for target platform from AMB2 builder""" WINDOWS = 'win' LINUX = 'linux' MAC = 'mac' def __str__(self): return self.name @classmethod def get(cls, name: str): return cls[name.upper()] class SourceEngine(enum.IntEnum): """Source Engine Different games uses different Source Engine versions If you you want make compatible Extension with more than one SE you should use this codes to split engine-specific code Example: .. code-block:: cpp // SOURCE_ENGINE passed builder #if SOURCE_ENGINE >= SE_LEFT4DEAD2 // Here you place code for Left4Dead2 or newer #else // Here older #endif """ TF2 = 11 LEFT4DEAD = 12 LEFT4DEAD2 = 15 CSS = 6 CSGO = 21 def make_define(self): return f'SE_{self.name}={self.value}' @property def code(self): return self.value @classmethod def all_defines(cls): return [se.make_define() for se in cls.__members__.values()] class SDK: def __init__( self, short_name: str, envvar: str, engine: SourceEngine, platforms: List[Platform], ): self.folder = 'hl2sdk-' + short_name self.envvar = envvar self.engine = engine self.platforms = platforms self.short_name = short_name self.path = None # Actual path def __repr__(self): return f'SDK(n:{self.short_name}, p:{[str(p) for p in self.platforms]})' WinOnly = [Platform.WINDOWS] WinLinux = [Platform.WINDOWS, Platform.LINUX] WinLinuxMac = WinLinux + [Platform.MAC] PossibleSDKs = [ SDK('tf2', 'HL2SDKTF2', SourceEngine.TF2, WinLinuxMac), SDK('l4d', 'HL2SDKL4D', SourceEngine.LEFT4DEAD, WinLinuxMac), SDK('l4d2', 'HL2SDKL4D2', SourceEngine.LEFT4DEAD2, WinLinuxMac), SDK('csgo', 'HL2SDKCSGO', SourceEngine.CSGO, WinLinuxMac), SDK('css', 'HL2SDKCSS', SourceEngine.CSS, WinLinuxMac), ] def ResolveEnvPath(env, folder): if env in os.environ: path = os.environ[env] if os.path.isdir(path): return path return None head = os.getcwd() oldhead = None while head != None and head != oldhead: path = os.path.join(head, folder) if os.path.isdir(path): return path oldhead = head head, tail = os.path.split(head) return None def Normalize(path): return os.path.abspath(os.path.normpath(path)) class BuildInfo: def __init__(self, builder): self.builder = builder self.sdks = {} self.binaries = [] self.extensions = [] self.generated_headers = None self.mms_root = None self.sm_root = None @property def tag(self): if self.builder.options.debug == '1': return 'Debug' return 'Release' def detectSDKs(self): sdk_list = self.builder.options.sdks.split(',') use_all = sdk_list[0] == 'all' use_present = sdk_list[0] == 'present' target_platform = Platform.get(self.builder.target_platform) for sdk in PossibleSDKs: if target_platform not in sdk.platforms: continue if self.builder.options.hl2sdk_root: sdk_path = os.path.join(self.builder.options.hl2sdk_root, sdk.folder) else: sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder) if sdk_path is None or not os.path.isdir(sdk_path): if use_all or sdk.short_name in sdk_list: raise RuntimeError('Could not find a valid path for {0}'.format(sdk.envvar)) continue if use_all or use_present or sdk.short_name in sdk_list: sdk.path = Normalize(sdk_path) self.sdks[sdk.short_name] = sdk if len(self.sdks) < 1: raise RuntimeError('At least one SDK must be available.') if self.builder.options.sm_path: self.sm_root = self.builder.options.sm_path else: self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8') if not self.sm_root: self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod') if not self.sm_root: self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central') if not self.sm_root or not os.path.isdir(self.sm_root): raise Exception('Could not find a source copy of SourceMod') self.sm_root = Normalize(self.sm_root) if self.builder.options.mms_path: self.mms_root = self.builder.options.mms_path else: self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10') if not self.mms_root: self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source') if not self.mms_root: self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central') if not self.mms_root or not os.path.isdir(self.mms_root): raise Exception('Could not find a source copy of Metamod:Source') self.mms_root = Normalize(self.mms_root) def configure(self): cxx = self.builder.DetectCompilers() if cxx.like('gcc'): self.configure_gcc(cxx) elif cxx.vendor == 'msvc': self.configure_msvc(cxx) # Optimizaiton if self.builder.options.opt == '1': cxx.defines += ['NDEBUG'] # Debugging if self.builder.options.debug == '1': cxx.defines += ['DEBUG', '_DEBUG'] # Platform-specifics if self.builder.target_platform == 'linux': self.configure_linux(cxx) elif self.builder.target_platform == 'mac': self.configure_mac(cxx) elif self.builder.target_platform == 'windows': self.configure_windows(cxx) # Finish up. cxx.includes += [ os.path.join(self.sm_root, 'public'), ] def configure_gcc(self, cxx): cxx.defines += [ 'stricmp=strcasecmp', '_stricmp=strcasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', 'HAVE_STDINT_H', 'HAVE_STRING_H', 'GNUC', ] cxx.cflags += [ '-pipe', '-fno-strict-aliasing', '-Wall', '-Werror', '-Wno-unused', '-Wno-switch', '-Wno-array-bounds', '-msse', '-m32', '-fvisibility=hidden', ] cxx.cxxflags += [ '-std=c++14', '-fno-exceptions', '-fno-threadsafe-statics', '-Wno-non-virtual-dtor', '-Wno-overloaded-virtual', '-fvisibility-inlines-hidden', ] cxx.linkflags += ['-m32'] have_gcc = cxx.vendor == 'gcc' have_clang = cxx.vendor == 'clang' if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0': cxx.cxxflags += ['-Wno-expansion-to-defined'] if cxx.version >= 'clang-3.6': cxx.cxxflags += ['-Wno-inconsistent-missing-override'] if have_clang or (cxx.version >= 'gcc-4.6'): cxx.cflags += ['-Wno-narrowing'] if have_clang or (cxx.version >= 'gcc-4.7'): cxx.cxxflags += ['-Wno-delete-non-virtual-dtor'] if cxx.version >= 'gcc-4.8': cxx.cflags += ['-Wno-unused-result'] if cxx.version >= 'gcc-8.0': cxx.cxxflags += ['-Wno-class-memaccess'] if have_clang: cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch'] if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4': cxx.cxxflags += ['-Wno-deprecated-register'] else: cxx.cxxflags += ['-Wno-deprecated'] cxx.cflags += ['-Wno-sometimes-uninitialized'] # Work around SDK warnings. if cxx.version >= 'clang-10.0': cxx.cflags += [ '-Wno-implicit-int-float-conversion', '-Wno-tautological-overlap-compare', ] if have_gcc: cxx.cflags += ['-mfpmath=sse'] if self.builder.options.opt == '1': cxx.cflags += ['-O3'] def configure_msvc(self, cxx): if self.builder.options.debug == '1': cxx.cflags += ['/MTd'] cxx.linkflags += ['/NODEFAULTLIB:libcmt'] else: cxx.cflags += ['/MT'] cxx.defines += [ '_CRT_SECURE_NO_DEPRECATE', '_CRT_SECURE_NO_WARNINGS', '_CRT_NONSTDC_NO_DEPRECATE', '_ITERATOR_DEBUG_LEVEL=0', ] cxx.cflags += [ '/W3', ] cxx.cxxflags += [ '/EHsc', '/GR-', '/TP', ] cxx.linkflags += [ '/MACHINE:X86', 'kernel32.lib', 'user32.lib', 'gdi32.lib', 'winspool.lib', 'comdlg32.lib', 'advapi32.lib', 'shell32.lib', 'ole32.lib', 'oleaut32.lib', 'uuid.lib', 'odbc32.lib', 'odbccp32.lib', ] if self.builder.options.opt == '1': cxx.cflags += ['/Ox', '/Zo'] cxx.linkflags += ['/OPT:ICF', '/OPT:REF'] if self.builder.options.debug == '1': cxx.cflags += ['/Od', '/RTC1'] # This needs to be after our optimization flags which could otherwise disable it. # Don't omit the frame pointer. cxx.cflags += ['/Oy-'] def configure_linux(self, cxx): cxx.defines += ['_LINUX', 'POSIX'] cxx.linkflags += ['-lm'] if cxx.vendor == 'gcc': cxx.linkflags += ['-static-libgcc'] elif cxx.vendor == 'clang': cxx.linkflags += ['-lgcc_eh'] def configure_mac(self, cxx): cxx.defines += ['OSX', '_OSX', 'POSIX'] cxx.cflags += ['-mmacosx-version-min=10.5'] cxx.linkflags += [ '-mmacosx-version-min=10.5', '-arch', 'i386', '-lstdc++', '-stdlib=libc++', ] cxx.cxxflags += ['-stdlib=libc++'] def configure_windows(self, cxx): cxx.defines += ['WIN32', '_WINDOWS'] def ConfigureForExtension(self, context, compiler): compiler.cxxincludes += [ os.path.join(context.currentSourcePath), os.path.join(self.sm_root, 'public'), os.path.join(self.sm_root, 'public', 'extensions'), os.path.join(self.sm_root, 'sourcepawn', 'include'), os.path.join(self.sm_root, 'public', 'amtl', 'amtl'), os.path.join(self.sm_root, 'public', 'amtl'), ] return compiler def ConfigureForHL2(self, binary, sdk: SDK): compiler = binary.compiler compiler.cxxincludes += [ os.path.join(self.mms_root, 'core'), os.path.join(self.mms_root, 'core', 'sourcehook'), ] compiler.defines += SourceEngine.all_defines() paths = [ ['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'], ['public', 'tier0'], ['public', 'tier1'], ['public', 'game', 'server'], ['public', 'toolframework'], ['game', 'shared'], ['common'] ] compiler.defines += [f'SOURCE_ENGINE={sdk.engine.code}'] if compiler.like('msvc'): compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32'] else: compiler.defines += ['COMPILER_GCC'] if sdk.short_name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']: if self.builder.target_platform in ['linux', 'mac']: compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE'] if sdk.short_name == 'csgo' and self.builder.target_platform == 'linux': compiler.linkflags += ['-lstdc++'] # For everything after Swarm, this needs to be defined for entity networking # to work properly with sendprop value changes. if sdk.short_name in ['blade', 'insurgency', 'doi', 'csgo']: compiler.defines += ['NETWORK_VARS_ENABLED'] for path in paths: compiler.cxxincludes += [os.path.join(sdk.path, *path)] if self.builder.target_platform == 'linux': if sdk.short_name == 'episode1': lib_folder = os.path.join(sdk.path, 'linux_sdk') elif sdk.short_name in ['sdk2013', 'bms']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32') else: lib_folder = os.path.join(sdk.path, 'lib', 'linux') elif self.builder.target_platform == 'mac': if sdk.short_name in ['sdk2013', 'bms']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32') else: lib_folder = os.path.join(sdk.path, 'lib', 'mac') if self.builder.target_platform in ['linux', 'mac']: if sdk.short_name in ['sdk2013', 'bms']: compiler.postlink += [ compiler.Dep(os.path.join(lib_folder, 'tier1.a')), compiler.Dep(os.path.join(lib_folder, 'mathlib.a')) ] else: compiler.postlink += [ compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')), compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a')) ] if sdk.short_name in ['blade', 'insurgency', 'csgo', 'dota']: compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))] dynamic_libs = [] if self.builder.target_platform == 'linux': if sdk.short_name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency']: dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so'] elif sdk.short_name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']: dynamic_libs = ['libtier0.so', 'libvstdlib.so'] else: dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so'] elif self.builder.target_platform == 'mac': compiler.linkflags.append('-liconv') dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib'] elif self.builder.target_platform == 'windows': libs = ['tier0', 'tier1', 'vstdlib', 'mathlib'] if sdk.short_name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']: libs.append('interfaces') for lib in libs: lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib' compiler.linkflags.append(compiler.Dep(lib_path)) for library in dynamic_libs: source_path = os.path.join(lib_folder, library) output_path = os.path.join(binary.localFolder, library) def make_linker(source_path, output_path): def link(context, binary): cmd_node, (output,) = context.AddSymlink(source_path, output_path) return output return link linker = make_linker(source_path, output_path) compiler.linkflags.append(compiler.Dep(library, linker)) return binary def HL2Library(self, context, name, sdk): binary = context.compiler.Library(name) self.ConfigureForExtension(context, binary.compiler) return self.ConfigureForHL2(binary, sdk) def HL2Project(self, context, name): project = context.compiler.LibraryProject(name) self.ConfigureForExtension(context, project.compiler) return project def HL2Config(self, project, name, sdk): binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.short_name)) return self.ConfigureForHL2(binary, sdk) build_info = BuildInfo(builder) build_info.detectSDKs() build_info.configure() # Add additional buildscripts here BuildScripts = [ 'AMBuilder', ] if builder.backend == 'amb2': BuildScripts += [ 'PackageScript', ] builder.RunBuildScripts(BuildScripts, { 'build_info': build_info })