mirror of
https://github.com/accelerator74/Cleaner.git
synced 2025-12-06 18:18:27 +00:00
505 lines
16 KiB
Plaintext
505 lines
16 KiB
Plaintext
import os
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import enum
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from typing import List
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class Platform(str, enum.Enum):
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"""Aliases for target platform from AMB2 builder"""
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WINDOWS = 'win'
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LINUX = 'linux'
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MAC = 'mac'
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def __str__(self):
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return self.name
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@classmethod
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def get(cls, name: str):
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return cls[name.upper()]
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class SourceEngine(enum.IntEnum):
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"""Source Engine
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Different games uses different Source Engine versions
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If you you want make compatible Extension with more than one SE
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you should use this codes to split engine-specific code
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Example:
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.. code-block:: cpp
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// SOURCE_ENGINE passed builder
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#if SOURCE_ENGINE >= SE_LEFT4DEAD2
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// Here you place code for Left4Dead2 or newer
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#else
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// Here older
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#endif
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"""
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TF2 = 11
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LEFT4DEAD = 12
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LEFT4DEAD2 = 15
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CSS = 6
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CSGO = 21
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def make_define(self):
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return f'SE_{self.name}={self.value}'
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@property
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def code(self):
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return self.value
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@classmethod
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def all_defines(cls):
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return [se.make_define() for se in cls.__members__.values()]
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class SDK:
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def __init__(
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self,
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short_name: str,
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envvar: str,
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engine: SourceEngine,
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platforms: List[Platform],
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):
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self.folder = 'hl2sdk-' + short_name
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self.envvar = envvar
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self.engine = engine
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self.platforms = platforms
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self.short_name = short_name
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self.path = None # Actual path
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def __repr__(self):
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return f'SDK(n:{self.short_name}, p:{[str(p) for p in self.platforms]})'
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WinOnly = [Platform.WINDOWS]
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WinLinux = [Platform.WINDOWS, Platform.LINUX]
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WinLinuxMac = WinLinux + [Platform.MAC]
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PossibleSDKs = [
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SDK('tf2', 'HL2SDKTF2', SourceEngine.TF2, WinLinuxMac),
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SDK('l4d', 'HL2SDKL4D', SourceEngine.LEFT4DEAD, WinLinuxMac),
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SDK('l4d2', 'HL2SDKL4D2', SourceEngine.LEFT4DEAD2, WinLinuxMac),
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SDK('csgo', 'HL2SDKCSGO', SourceEngine.CSGO, WinLinuxMac),
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SDK('css', 'HL2SDKCSS', SourceEngine.CSS, WinLinuxMac),
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]
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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path = os.environ[env]
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if os.path.isdir(path):
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return path
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return None
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, folder)
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if os.path.isdir(path):
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return path
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oldhead = head
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head, tail = os.path.split(head)
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return None
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def Normalize(path):
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return os.path.abspath(os.path.normpath(path))
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class BuildInfo:
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def __init__(self, builder):
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self.builder = builder
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self.sdks = {}
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self.binaries = []
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self.extensions = []
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self.generated_headers = None
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self.mms_root = None
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self.sm_root = None
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@property
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def tag(self):
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if self.builder.options.debug == '1':
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return 'Debug'
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return 'Release'
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def detectSDKs(self):
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sdk_list = self.builder.options.sdks.split(',')
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use_all = sdk_list[0] == 'all'
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use_present = sdk_list[0] == 'present'
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target_platform = Platform.get(self.builder.target_platform)
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for sdk in PossibleSDKs:
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if target_platform not in sdk.platforms:
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continue
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if self.builder.options.hl2sdk_root:
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sdk_path = os.path.join(self.builder.options.hl2sdk_root, sdk.folder)
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else:
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sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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if sdk_path is None or not os.path.isdir(sdk_path):
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if use_all or sdk.short_name in sdk_list:
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raise RuntimeError('Could not find a valid path for {0}'.format(sdk.envvar))
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continue
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if use_all or use_present or sdk.short_name in sdk_list:
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sdk.path = Normalize(sdk_path)
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self.sdks[sdk.short_name] = sdk
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if len(self.sdks) < 1:
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raise RuntimeError('At least one SDK must be available.')
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if self.builder.options.sm_path:
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self.sm_root = self.builder.options.sm_path
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else:
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self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central')
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if not self.sm_root or not os.path.isdir(self.sm_root):
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raise Exception('Could not find a source copy of SourceMod')
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self.sm_root = Normalize(self.sm_root)
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if self.builder.options.mms_path:
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self.mms_root = self.builder.options.mms_path
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else:
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self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
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if not self.mms_root or not os.path.isdir(self.mms_root):
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raise Exception('Could not find a source copy of Metamod:Source')
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self.mms_root = Normalize(self.mms_root)
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def configure(self):
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cxx = self.builder.DetectCompilers()
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if cxx.like('gcc'):
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self.configure_gcc(cxx)
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elif cxx.vendor == 'msvc':
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self.configure_msvc(cxx)
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# Optimizaiton
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if self.builder.options.opt == '1':
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cxx.defines += ['NDEBUG']
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# Debugging
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if self.builder.options.debug == '1':
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cxx.defines += ['DEBUG', '_DEBUG']
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# Platform-specifics
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if self.builder.target_platform == 'linux':
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self.configure_linux(cxx)
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elif self.builder.target_platform == 'mac':
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self.configure_mac(cxx)
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elif self.builder.target_platform == 'windows':
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self.configure_windows(cxx)
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# Finish up.
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cxx.includes += [
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os.path.join(self.sm_root, 'public'),
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]
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def configure_gcc(self, cxx):
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cxx.defines += [
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'stricmp=strcasecmp',
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'_stricmp=strcasecmp',
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'_snprintf=snprintf',
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'_vsnprintf=vsnprintf',
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'HAVE_STDINT_H',
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'HAVE_STRING_H',
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'GNUC',
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]
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cxx.cflags += [
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'-pipe',
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'-fno-strict-aliasing',
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'-Wall',
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'-Werror',
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'-Wno-unused',
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'-Wno-switch',
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'-Wno-array-bounds',
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'-msse',
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'-m32',
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'-fvisibility=hidden',
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]
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cxx.cxxflags += [
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'-std=c++17',
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'-fno-exceptions',
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'-fno-threadsafe-statics',
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'-Wno-non-virtual-dtor',
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'-Wno-overloaded-virtual',
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'-Wno-register',
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'-fvisibility-inlines-hidden',
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]
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cxx.linkflags += ['-m32']
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have_gcc = cxx.vendor == 'gcc'
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have_clang = cxx.vendor == 'clang'
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if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
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cxx.cxxflags += ['-Wno-expansion-to-defined']
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if cxx.version >= 'clang-3.6':
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cxx.cxxflags += ['-Wno-inconsistent-missing-override']
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if have_clang or (cxx.version >= 'gcc-4.6'):
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cxx.cflags += ['-Wno-narrowing']
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if have_clang or (cxx.version >= 'gcc-4.7'):
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cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
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if cxx.version >= 'gcc-4.8':
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cxx.cflags += ['-Wno-unused-result']
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if cxx.version >= 'gcc-8.0':
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cxx.cxxflags += ['-Wno-class-memaccess']
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if have_clang:
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cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
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if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
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cxx.cxxflags += ['-Wno-deprecated-register']
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else:
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cxx.cxxflags += ['-Wno-deprecated']
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cxx.cflags += ['-Wno-sometimes-uninitialized']
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# Work around SDK warnings.
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if cxx.version >= 'clang-10.0':
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cxx.cflags += [
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'-Wno-implicit-int-float-conversion',
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'-Wno-tautological-overlap-compare',
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]
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if have_gcc:
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cxx.cflags += ['-mfpmath=sse']
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if self.builder.options.opt == '1':
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cxx.cflags += ['-O3']
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# Don't omit the frame pointer.
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cxx.cflags += ['-fno-omit-frame-pointer']
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def configure_msvc(self, cxx):
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if self.builder.options.debug == '1':
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cxx.cflags += ['/MTd']
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cxx.linkflags += ['/NODEFAULTLIB:libcmt']
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else:
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cxx.cflags += ['/MT']
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cxx.defines += [
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'_CRT_SECURE_NO_DEPRECATE',
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'_CRT_SECURE_NO_WARNINGS',
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'_CRT_NONSTDC_NO_DEPRECATE',
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'_ITERATOR_DEBUG_LEVEL=0',
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]
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cxx.cflags += [
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'/W3',
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]
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cxx.cxxflags += [
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'/EHsc',
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'/GR-',
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'/TP',
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'/std:c++17',
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]
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cxx.linkflags += [
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'/MACHINE:X86',
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'kernel32.lib',
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'user32.lib',
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'gdi32.lib',
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'winspool.lib',
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'comdlg32.lib',
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'advapi32.lib',
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'shell32.lib',
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'ole32.lib',
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'oleaut32.lib',
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'uuid.lib',
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'odbc32.lib',
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'odbccp32.lib',
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]
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if self.builder.options.opt == '1':
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cxx.cflags += ['/Ox', '/Zo']
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cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
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if self.builder.options.debug == '1':
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cxx.cflags += ['/Od', '/RTC1']
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# This needs to be after our optimization flags which could otherwise disable it.
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# Don't omit the frame pointer.
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cxx.cflags += ['/Oy-']
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def configure_linux(self, cxx):
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cxx.defines += ['_LINUX', 'POSIX']
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cxx.linkflags += ['-lm']
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if cxx.vendor == 'gcc':
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cxx.linkflags += ['-static-libgcc']
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elif cxx.vendor == 'clang':
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cxx.linkflags += ['-lgcc_eh']
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def configure_mac(self, cxx):
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cxx.defines += ['OSX', '_OSX', 'POSIX']
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cxx.cflags += ['-mmacosx-version-min=10.5']
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cxx.linkflags += [
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'-mmacosx-version-min=10.5',
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'-arch', 'i386',
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'-lstdc++',
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'-stdlib=libc++',
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]
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cxx.cxxflags += ['-stdlib=libc++']
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def configure_windows(self, cxx):
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cxx.defines += ['WIN32', '_WINDOWS']
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def ConfigureForExtension(self, context, compiler):
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compiler.cxxincludes += [
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os.path.join(context.currentSourcePath),
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os.path.join(self.sm_root, 'public'),
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os.path.join(self.sm_root, 'public', 'extensions'),
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os.path.join(self.sm_root, 'sourcepawn', 'include'),
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os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
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os.path.join(self.sm_root, 'public', 'amtl'),
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]
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return compiler
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def ConfigureForHL2(self, binary, sdk: SDK):
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compiler = binary.compiler
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compiler.cxxincludes += [
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os.path.join(self.mms_root, 'core'),
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os.path.join(self.mms_root, 'core', 'sourcehook'),
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]
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compiler.defines += SourceEngine.all_defines()
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paths = [
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['public'],
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['public', 'engine'],
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['public', 'mathlib'],
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['public', 'vstdlib'],
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['public', 'tier0'],
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['public', 'tier1'],
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['public', 'game', 'server'],
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['public', 'toolframework'],
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['game', 'shared'],
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['common']
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]
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compiler.defines += [f'SOURCE_ENGINE={sdk.engine.code}']
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if compiler.like('msvc'):
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compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
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else:
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compiler.defines += ['COMPILER_GCC']
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if sdk.short_name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']:
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if self.builder.target_platform in ['linux', 'mac']:
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compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
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if sdk.short_name == 'csgo' and self.builder.target_platform == 'linux':
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compiler.linkflags += ['-lstdc++']
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# For everything after Swarm, this needs to be defined for entity networking
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# to work properly with sendprop value changes.
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if sdk.short_name in ['blade', 'insurgency', 'doi', 'csgo']:
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compiler.defines += ['NETWORK_VARS_ENABLED']
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for path in paths:
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compiler.cxxincludes += [os.path.join(sdk.path, *path)]
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if self.builder.target_platform == 'linux':
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if sdk.short_name == 'episode1':
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lib_folder = os.path.join(sdk.path, 'linux_sdk')
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elif sdk.short_name in ['sdk2013', 'bms']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'linux')
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elif self.builder.target_platform == 'mac':
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if sdk.short_name in ['sdk2013', 'bms']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'mac')
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if self.builder.target_platform in ['linux', 'mac']:
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if sdk.short_name in ['sdk2013', 'bms']:
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compiler.postlink += [
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compiler.Dep(os.path.join(lib_folder, 'tier1.a')),
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compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))
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]
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else:
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compiler.postlink += [
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compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')),
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compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a'))
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]
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if sdk.short_name in ['blade', 'insurgency', 'csgo', 'dota']:
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
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dynamic_libs = []
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if self.builder.target_platform == 'linux':
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if sdk.short_name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency']:
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dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
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elif sdk.short_name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']:
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dynamic_libs = ['libtier0.so', 'libvstdlib.so']
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else:
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dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
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elif self.builder.target_platform == 'mac':
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compiler.linkflags.append('-liconv')
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dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
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elif self.builder.target_platform == 'windows':
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libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
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if sdk.short_name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']:
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libs.append('interfaces')
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for lib in libs:
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lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
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compiler.linkflags.append(compiler.Dep(lib_path))
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for library in dynamic_libs:
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source_path = os.path.join(lib_folder, library)
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output_path = os.path.join(binary.localFolder, library)
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def make_linker(source_path, output_path):
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def link(context, binary):
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cmd_node, (output,) = context.AddSymlink(source_path, output_path)
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return output
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return link
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linker = make_linker(source_path, output_path)
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compiler.linkflags.append(compiler.Dep(library, linker))
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return binary
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def HL2Library(self, context, name, sdk):
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binary = context.compiler.Library(name)
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self.ConfigureForExtension(context, binary.compiler)
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return self.ConfigureForHL2(binary, sdk)
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def HL2Project(self, context, name):
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project = context.compiler.LibraryProject(name)
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self.ConfigureForExtension(context, project.compiler)
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return project
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def HL2Config(self, project, name, sdk):
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binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.short_name))
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return self.ConfigureForHL2(binary, sdk)
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build_info = BuildInfo(builder)
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build_info.detectSDKs()
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build_info.configure()
|
|
|
|
# Add additional buildscripts here
|
|
BuildScripts = [
|
|
'AMBuilder',
|
|
]
|
|
|
|
if builder.backend == 'amb2':
|
|
BuildScripts += [
|
|
'PackageScript',
|
|
]
|
|
|
|
builder.RunBuildScripts(BuildScripts, { 'build_info': build_info })
|