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Update for linux after TF2 update
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@ -60,6 +60,8 @@
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/* String: "RagdollImpact" -> 2 blocks down, , get sub, from Pickup_ForcePlayerToDropThisObject, Xref ->, go all the way up, */
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"windows" "\x55\x8B\xEC\x56\x8B\x75\x0C\x57\x85\xF6\x74\x2A\x8B\x7D\x08"
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"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x48\x3B\xCA"
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"linux" "@_Z22PassServerEntityFilterPK13IHandleEntityS1_.part.0"
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"linux64" "@_Z22PassServerEntityFilterPK13IHandleEntityS1_.part.0"
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}
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}
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}
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@ -39,8 +39,13 @@ IForward *g_pPassFwd = NULL;
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int gSetCollisionSolverHookId, gShouldCollideHookId;
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#if defined(__linux__) && defined(__i386__)
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CDetour* PassServerEntityFilterFuncDetour;
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__attribute__((regparm(2))) bool (*PassServerEntityFilterFunc_Actual)(const IHandleEntity*, const IHandleEntity*);
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__attribute__((regparm(2))) bool PassServerEntityFilterFunc(const IHandleEntity* pTouch, const IHandleEntity* pPass)
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#else
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DETOUR_DECL_STATIC2( PassServerEntityFilterFunc, bool, const IHandleEntity *, pTouch, const IHandleEntity *, pPass )
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#endif
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{
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if ( g_pPassFwd->GetFunctionCount() == 0 )
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return DETOUR_STATIC_CALL( PassServerEntityFilterFunc )( pTouch, pPass );
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