Add platform-specific DETOUR macros for TF2 (Linux i386) and CSGO (Windows)

This PR introduces a new macro, DETOUR_CUSTOM_STATIC2, to unify detour declarations
across different platforms and Source Engine versions, improving code readability.

- Linux i386 (TF2) → uses __attribute__((regparm(2)))
- Windows (CSGO) → uses __fastcall
- All other platforms → falls back to standard DETOUR_DECL_STATIC2

By consolidating detour declarations into a single macro, code is easier to read,
maintain, and less error-prone across different platforms and ABIs.
This commit is contained in:
A1mDev 2025-10-23 07:26:03 +07:00
parent 2a074a30f2
commit 6cf4b973b5
2 changed files with 18 additions and 7 deletions

View File

@ -39,13 +39,8 @@ IForward *g_pPassFwd = NULL;
int gSetCollisionSolverHookId, gShouldCollideHookId;
#if defined(__linux__) && defined(__i386__)
CDetour* PassServerEntityFilterFuncDetour;
__attribute__((regparm(2))) bool (*PassServerEntityFilterFunc_Actual)(const IHandleEntity*, const IHandleEntity*);
__attribute__((regparm(2))) bool PassServerEntityFilterFunc(const IHandleEntity* pTouch, const IHandleEntity* pPass)
#else
DETOUR_DECL_STATIC2( PassServerEntityFilterFunc, bool, const IHandleEntity *, pTouch, const IHandleEntity *, pPass )
#endif
DETOUR_CUSTOM_STATIC2( PassServerEntityFilterFunc, bool, const IHandleEntity *, pTouch, const IHandleEntity *, pPass )
{
if ( g_pPassFwd->GetFunctionCount() == 0 )
return DETOUR_STATIC_CALL( PassServerEntityFilterFunc )( pTouch, pPass );

View File

@ -107,5 +107,21 @@ inline const CBaseEntity *UTIL_EntityFromEntityHandle( const IHandleEntity *pCon
return pUnk->GetBaseEntity();
}
#define DETOUR_DECL_STATIC2_REGPARM(name, ret, p1type, p1name, p2type, p2name) \
ret (*name##_Actual)(p1type, p2type) __attribute__((regparm(2))) = NULL; \
ret name(p1type p1name, p2type p2name) __attribute__((regparm(2)))
#define DETOUR_DECL_STATIC2_FASTCALL(name, ret, p1type, p1name, p2type, p2name) \
ret (__fastcall *name##_Actual)(p1type, p2type) = NULL; \
ret __fastcall name(p1type p1name, p2type p2name)
#if SOURCE_ENGINE == SE_TF2 && defined(PLATFORM_LINUX) && defined(__i386__)
#define DETOUR_CUSTOM_STATIC2 DETOUR_DECL_STATIC2_REGPARM
#elif SOURCE_ENGINE == SE_CSGO && defined(PLATFORM_WINDOWS)
#define DETOUR_CUSTOM_STATIC2 DETOUR_DECL_STATIC2_FASTCALL
#else
#define DETOUR_CUSTOM_STATIC2 DETOUR_DECL_STATIC2
#endif
#endif // _INCLUDE_COLLISIONHOOK_EXTENSION_H_