CollisionHook/sourcemod/scripting/include/collisionhook.inc
Harry Potter 34d9fed011 Update collisionhook.inc
Convert code to latest syntax
2024-04-06 09:00:35 +08:00

31 lines
950 B
SourcePawn

#if defined _collisionhook_included
#endinput
#endif
#define _collisionhook_included
// called when the game is performing vphysics collision checks between entities
// return something other than Plugin_Continue to have the game use the result parameter
forward Action CH_ShouldCollide(int ent1, int ent2, bool &result);
// called when the game performs collision checks through traces (only for traces using filters)
// return something other than Plugin_Continue to have the game use the result parameter
// note: any code in this forward should be very performant, the game will use many filtered traces per player per game frame
forward Action CH_PassFilter(int ent1, int ent2, bool &result);
public Extension __ext_collisionhook =
{
name = "CollisionHook",
file = "collisionhook.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};