CollisionHook/sourcemod/scripting/include/collisionhook.inc
Ryan Stecker fe86ca172c Modify vcproj build rules to output into sourcemod folder.
Add gamedata and include file.
Add windows binary.
2012-10-07 18:11:36 -05:00

35 lines
979 B
PHP

#if defined _collisionhook_included
#endinput
#endif
#define _collisionhook_included
// called when the game is performing vphysics collision checks between entities
// return something other than Plugin_Continue to have the game use the result parameter
forward Action:CH_ShouldCollide( ent1, ent2, &bool:result );
// called when the game performs collision checks through traces (only for traces using filters)
// return something other than Plugin_Continue to have the game use the result parameter
// note: any code in this forward should be very performant, the game will use many filtered traces per player per game frame
forward Action:CH_PassFilter( ent1, ent2, &bool:result );
public Extension:__ext_collisionhook =
{
name = "CollisionHook",
file = "collisionhook.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};