mirror of
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434 lines
22 KiB
C++
434 lines
22 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SendVar Proxy Manager
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* Copyright (C) 2011-2019 Afronanny & AlliedModders community. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_ISENDPROXY_
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#define _INCLUDE_ISENDPROXY_
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//WARNING! Interface not tested yet, but you can test it by yourself and report about any errors to github: https://github.com/TheByKotik/sendproxy
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#include <IShareSys.h>
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#include <IExtensionSys.h>
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#include "dt_send.h"
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#include "server_class.h"
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#define SMINTERFACE_SENDPROXY_NAME "ISendProxyInterface134"
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#define SMINTERFACE_SENDPROXY_VERSION 0x134
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class CBaseEntity;
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class CBasePlayer;
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class ISendProxyUnhookListener;
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using namespace SourceMod;
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enum class PropType : uint8_t
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{
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Prop_Int = 0,
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Prop_Float,
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Prop_String,
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Prop_Vector = 4,
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Prop_Max
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};
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enum class CallBackType : uint8_t
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{
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Callback_PluginFunction = 1,
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Callback_CPPCallbackInterface //see ISendProxyCallbacks & ISendProxyChangeCallbacks
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};
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class ISendProxyUnhookListener
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{
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public:
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/*
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* Calls when hook of the entity prop is removed
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*
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* @param pEntity Pointer to CBaseEntity object that was hooked
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* @param pProp Pointer to SendProp that was hooked
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* @param iType PropType of the prop
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @noreturn
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*/
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virtual void OnEntityPropHookRemoved(const CBaseEntity * pEntity, const SendProp * pProp, const PropType iType, const CallBackType iCallbackType, const void * pCallback) = 0;
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/*
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* Calls when hook of the gamerules prop is removed
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*
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* @param pProp Pointer to SendProp that was hooked
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* @param iType PropType of the prop
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @noreturn
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*/
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virtual void OnGamerulesPropHookRemoved(const SendProp * pProp, const PropType iType, const CallBackType iCallbackType, const void * pCallback) = 0;
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};
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class ISendProxyCallbacks
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{
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public:
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/*
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* Calls when proxy function of entity prop is called
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*
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* @param pEntity Pointer to CBaseEntity object that hooked
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* @param pProp Pointer to SendProp that hooked
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* @param pPlayer Pointer to CBasePlayer object of the client that should receive the changed value
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* @param pValue Pointer to value of prop
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* @param iType PropType of the prop
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* @param iElement Element number
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*
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* @return true, to use changed value, false, to use original
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*/
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virtual bool OnEntityPropProxyFunctionCalls(const CBaseEntity * pEntity, const SendProp * pProp, const CBasePlayer * pPlayer, void * pValue, const PropType iType, const int iElement) = 0;
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virtual bool OnEntityPropProxyFunctionCalls(const CBaseEntity * pEntity, const SendProp * pProp, void * pValue, const PropType iType, const int iElement) = 0;
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/*
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* Calls when proxy function of gamerules prop is called
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*
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* @param pProp Pointer to SendProp that hooked
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* @param pPlayer Pointer to CBasePlayer object of the client that should receive the changed value
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* @param pValue Pointer to value of prop
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* @param iType PropType of the prop
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* @param iElement Element number
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*
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* @return true, to use changed value, false, to use original
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*/
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virtual bool OnGamerulesPropProxyFunctionCalls(const SendProp * pProp, const CBasePlayer * pPlayer, void * pValue, const PropType iType, const int iElement) = 0;
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virtual bool OnGamerulesPropProxyFunctionCalls(const SendProp * pProp, void * pValue, const PropType iType, const int iElement) = 0;
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};
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class ISendProxyChangeCallbacks
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{
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public:
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/*
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* Calls when prop of entity is changed
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*
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* @param pEntity Pointer to CBaseEntity object that hooked
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* @param pProp Pointer to SendProp that hooked
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* @param pNewValue Pointer to new value of prop
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* @param pOldValue Pointer to old value of prop
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* @param iType PropType of the prop
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* @param iElement Element number
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*
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* @noreturn
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*/
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virtual void OnEntityPropChange(const CBaseEntity * pEntity, const SendProp * pProp, const void * pNewValue, const void * pOldValue, const PropType iType, const int iElement) = 0;
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/*
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* Calls when prop of gamerules is changed
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*
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* @param pProp Pointer to SendProp that hooked
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* @param pNewValue Pointer to new value of prop
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* @param pOldValue Pointer to old value of prop
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* @param iType PropType of the prop
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* @param iElement Element number
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*
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* @noreturn
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*/
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virtual void OnGamerulesPropChange(const SendProp * pProp, const void * pNewValue, const void * pOldValue, const PropType iType, const int iElement) = 0;
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};
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class ISendProxyManager : public SMInterface
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{
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public: //SMInterface
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virtual const char * GetInterfaceName() = 0;
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virtual unsigned int GetInterfaceVersion() = 0;
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public: //ISendProxyManager
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/*
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* Hooks SendProp of entity, this hook removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be hooked
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* @param pEntity Pointer to CBaseEntity object that should be hooked
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* @param iType PropType of the prop
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop hooked, false otherwise
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*/
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virtual bool HookProxy(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, PropType iType, CallBackType iCallbackType, void * pCallback, bool per_client = false) = 0;
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virtual bool HookProxy(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, PropType iType, CallBackType iCallbackType, void * pCallback, bool per_client = false) = 0;
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/*
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* Hooks gamerules SendProp, this hook removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be hooked
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* @param iType PropType of the prop
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop hooked, false otherwise
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*/
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virtual bool HookProxyGamerules(IExtension * pMyself, SendProp * pProp, PropType iType, CallBackType iCallbackType, void * pCallback, bool per_client = false) = 0;
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virtual bool HookProxyGamerules(IExtension * pMyself, const char * pProp, PropType iType, CallBackType iCallbackType, void * pCallback, bool per_client = false) = 0;
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/*
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* Unhooks SendProp of entity
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be unhooked
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* @param pEntity Pointer to CBaseEntity object that should be unhooked
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop unhooked, false otherwise
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* P.S. This function will trigger unhook listeners
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*/
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virtual bool UnhookProxy(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, CallBackType iCallbackType, void * pCallback) = 0;
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virtual bool UnhookProxy(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, CallBackType iCallbackType, void * pCallback) = 0;
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/*
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* Unhooks gamerules SendProp
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be unhooked
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop unhooked, false otherwise
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* P.S. This function will trigger unhook listeners
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*/
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virtual bool UnhookProxyGamerules(IExtension * pMyself, SendProp * pProp, CallBackType iCallbackType, void * pCallback) = 0;
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virtual bool UnhookProxyGamerules(IExtension * pMyself, const char * pProp, CallBackType iCallbackType, void * pCallback) = 0;
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/*
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* Adds unhook listener to entity hook, so, when hook will be removed listener callback is called. This listener removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be listen
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* @param pEntity Pointer to CBaseEntity object that should be listen
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* @param iCallbackType Type of callback of entity hook
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* @param pCallback Pointer to callback function / class of entity hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener installed, false otherwise
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*/
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virtual bool AddUnhookListener(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool AddUnhookListener(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Adds unhook listener to gamerules hook, so, when hook will removed listener callback is called. This listener removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be listen
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* @param iCallbackType Type of callback of gamerules hook
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* @param pCallback Pointer to callback function / class of gamerules hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener installed, false otherwise
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*/
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virtual bool AddUnhookListenerGamerules(IExtension * pMyself, SendProp * pProp, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool AddUnhookListenerGamerules(IExtension * pMyself, const char * pProp, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Removes unhook listener from entity hook
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that is listening
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* @param pEntity Pointer to CBaseEntity object that is listening
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* @param iCallbackType Type of callback of entity hook
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* @param pCallback Pointer to callback function / class of entity hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener removed, false otherwise
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*/
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virtual bool RemoveUnhookListener(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool RemoveUnhookListener(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Removes unhook listener from gamerules hook
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that is listening
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* @param iCallbackType Type of callback of gamerules hook
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* @param pCallback Pointer to callback function / class of gamerules hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener removed, false otherwise
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*/
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virtual bool RemoveUnhookListenerGamerules(IExtension * pMyself, SendProp * pProp, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool RemoveUnhookListenerGamerules(IExtension * pMyself, const char * pProp, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Hooks element of SendProp array of entity, this hook removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be hooked
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* @param pEntity Pointer to CBaseEntity object that should be hooked
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* @param iType PropType of the prop
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* @param iElement Element number
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop hooked, false otherwise
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*/
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virtual bool HookProxyArray(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, PropType iType, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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virtual bool HookProxyArray(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, PropType iType, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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/*
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* Unhooks element of SendProp array of entity
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be unhooked
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* @param pEntity Pointer to CBaseEntity object that should be unhooked
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* @param iElement Element number
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop unhooked, false otherwise
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* P.S. This function will trigger unhook listeners
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*/
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virtual bool UnhookProxyArray(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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virtual bool UnhookProxyArray(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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/*
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* Hooks element of gamerules SendProp array, this hook removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be hooked
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* @param iType PropType of the prop
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* @param iElement Element number
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop hooked, false otherwise
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*/
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virtual bool HookProxyArrayGamerules(IExtension * pMyself, SendProp * pProp, PropType iType, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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virtual bool HookProxyArrayGamerules(IExtension * pMyself, const char * pProp, PropType iType, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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/*
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* Unhooks element of gamerules SendProp array
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be unhooked
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* @param iElement Element number
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* @param iCallbackType Type of callback
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* @param pCallback Pointer to callback function / class
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*
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* @return true, if prop unhooked, false otherwise
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* P.S. This function will trigger unhook listeners
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*/
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virtual bool UnhookProxyArrayGamerules(IExtension * pMyself, SendProp * pProp, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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virtual bool UnhookProxyArrayGamerules(IExtension * pMyself, const char * pProp, int iElement, CallBackType iCallbackType, void * pCallback) = 0;
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/*
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* Adds unhook listener to entity array hook, so, when hook will be removed listener callback is called. This listener removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be listen
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* @param pEntity Pointer to CBaseEntity object that should be listen
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* @param iElement Element number
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* @param iCallbackType Type of callback of entity hook
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* @param pCallback Pointer to callback function / class of entity hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener installed, false otherwise
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*/
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virtual bool AddUnhookListenerArray(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool AddUnhookListenerArray(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Adds unhook listener to gamerules array hook, so, when hook will removed listener callback is called. This listener removes automatically when extension in unloaded.
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that should be listen
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* @param iElement Element number
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* @param iCallbackType Type of callback of gamerules hook
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* @param pCallback Pointer to callback function / class of gamerules hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener installed, false otherwise
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*/
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virtual bool AddUnhookListenerArrayGamerules(IExtension * pMyself, SendProp * pProp, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool AddUnhookListenerArrayGamerules(IExtension * pMyself, const char * pProp, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Removes unhook listener from entity array hook
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that is listening
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* @param pEntity Pointer to CBaseEntity object that is listening
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* @param iElement Element number
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* @param iCallbackType Type of callback of entity hook
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* @param pCallback Pointer to callback function / class of entity hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener removed, false otherwise
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*/
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virtual bool RemoveUnhookListenerArray(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool RemoveUnhookListenerArray(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Removes unhook listener from gamerules array hook
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*
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* @param pMyself Pointer to IExtension interface of current extension, must be valid!
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* @param pProp Pointer to SendProp / name of the prop that is listening
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* @param iElement Element number
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* @param iCallbackType Type of callback of gamerules hook
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* @param pCallback Pointer to callback function / class of gamerules hook
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* @param pListener Pointer to listener callback
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*
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* @return true, if listener removed, false otherwise
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*/
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virtual bool RemoveUnhookListenerArrayGamerules(IExtension * pMyself, SendProp * pProp, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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virtual bool RemoveUnhookListenerArrayGamerules(IExtension * pMyself, const char * pProp, int iElement, CallBackType iCallbackType, void * pCallback, ISendProxyUnhookListener * pListener) = 0;
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/*
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* Checks if proxy is hooked
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*
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* @param pProp Pointer to SendProp / name of the prop that should be checked
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* @param pEntity Pointer to CBaseEntity object that should be checked
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*
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* @return true, if is hooked, false otherwise
|
|
*/
|
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virtual bool IsProxyHooked(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity) const = 0;
|
|
virtual bool IsProxyHooked(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity) const = 0;
|
|
/*
|
|
* Checks if gamerules proxy is hooked
|
|
*
|
|
* @param pProp Pointer to SendProp / name of the prop that should be checked
|
|
*
|
|
* @return true, if is hooked, false otherwise
|
|
*/
|
|
virtual bool IsProxyHookedGamerules(IExtension * pMyself, SendProp * pProp) const = 0;
|
|
virtual bool IsProxyHookedGamerules(IExtension * pMyself, const char * pProp) const = 0;
|
|
/*
|
|
* Checks if proxy array is hooked
|
|
*
|
|
* @param pProp Pointer to SendProp / name of the prop that should be checked
|
|
* @param pEntity Pointer to CBaseEntity object that should be checked
|
|
* @param iElement Element number
|
|
*
|
|
* @return true, if is hooked, false otherwise
|
|
*/
|
|
virtual bool IsProxyHookedArray(IExtension * pMyself, SendProp * pProp, CBaseEntity * pEntity, int iElement) const = 0;
|
|
virtual bool IsProxyHookedArray(IExtension * pMyself, const char * pProp, CBaseEntity * pEntity, int iElement) const = 0;
|
|
/*
|
|
* Checks if gamerules proxy is hooked
|
|
*
|
|
* @param pProp Pointer to SendProp / name of the prop that should be checked
|
|
* @param iElement Element number
|
|
*
|
|
* @return true, if is hooked, false otherwise
|
|
*/
|
|
virtual bool IsProxyHookedArrayGamerules(IExtension * pMyself, SendProp * pProp, int iElement) const = 0;
|
|
virtual bool IsProxyHookedArrayGamerules(IExtension * pMyself, const char * pProp, int iElement) const = 0;
|
|
};
|
|
|
|
#endif
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