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124 lines
8.9 KiB
C++
124 lines
8.9 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SendVar Proxy Manager
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* Copyright (C) 2011-2019 Afronanny & AlliedModders community. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef SENDPROXY_IFACE_IMPL_INC
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#define SENDPROXY_IFACE_IMPL_INC
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#include "extension.h"
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#include "ISendProxy.h"
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void CallListenersForHook(const SendPropHook &hook);
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void CallListenersForHookGamerules(const SendPropHookGamerules &hook);
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class SendProxyManagerInterfaceImpl : public ISendProxyManager
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{
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public: //SMInterface
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virtual const char * GetInterfaceName() override;
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virtual unsigned int GetInterfaceVersion() override;
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public: //interface impl:
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virtual bool HookProxy(IExtension *, SendProp *, CBaseEntity *, PropType, CallBackType, void *, bool) override;
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virtual bool HookProxy(IExtension *, const char *, CBaseEntity *, PropType, CallBackType, void *, bool) override;
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virtual bool HookProxyGamerules(IExtension *, SendProp *, PropType, CallBackType, void *, bool) override;
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virtual bool HookProxyGamerules(IExtension *, const char *, PropType, CallBackType, void *, bool) override;
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virtual bool UnhookProxy(IExtension *, SendProp *, CBaseEntity *, CallBackType, void *) override;
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virtual bool UnhookProxy(IExtension *, const char *, CBaseEntity *, CallBackType, void *) override;
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virtual bool UnhookProxyGamerules(IExtension *, SendProp *, CallBackType, void *) override;
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virtual bool UnhookProxyGamerules(IExtension *, const char *, CallBackType, void *) override;
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virtual bool AddUnhookListener(IExtension *, SendProp *, CBaseEntity *, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool AddUnhookListener(IExtension *, const char *, CBaseEntity *, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool AddUnhookListenerGamerules(IExtension *, SendProp *, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool AddUnhookListenerGamerules(IExtension *, const char *, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListener(IExtension *, SendProp *, CBaseEntity *, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListener(IExtension *, const char *, CBaseEntity *, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListenerGamerules(IExtension *, SendProp *, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListenerGamerules(IExtension *, const char *, CallBackType, void *, ISendProxyUnhookListener *) override;
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//same for the arrays =|
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virtual bool HookProxyArray(IExtension *, SendProp *, CBaseEntity *, PropType, int, CallBackType, void *) override;
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virtual bool HookProxyArray(IExtension *, const char *, CBaseEntity *, PropType, int, CallBackType, void *) override;
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virtual bool UnhookProxyArray(IExtension *, SendProp *, CBaseEntity *, int, CallBackType, void *) override;
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virtual bool UnhookProxyArray(IExtension *, const char *, CBaseEntity *, int, CallBackType, void *) override;
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virtual bool HookProxyArrayGamerules(IExtension *, SendProp *, PropType, int, CallBackType, void *) override;
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virtual bool HookProxyArrayGamerules(IExtension *, const char *, PropType, int, CallBackType, void *) override;
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virtual bool UnhookProxyArrayGamerules(IExtension *, SendProp *, int, CallBackType, void *) override;
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virtual bool UnhookProxyArrayGamerules(IExtension *, const char *, int, CallBackType, void *) override;
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virtual bool AddUnhookListenerArray(IExtension *, SendProp *, CBaseEntity *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool AddUnhookListenerArray(IExtension *, const char *, CBaseEntity *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool AddUnhookListenerArrayGamerules(IExtension *, SendProp *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool AddUnhookListenerArrayGamerules(IExtension *, const char *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListenerArray(IExtension *, SendProp *, CBaseEntity *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListenerArray(IExtension *, const char *, CBaseEntity *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListenerArrayGamerules(IExtension *, SendProp *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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virtual bool RemoveUnhookListenerArrayGamerules(IExtension *, const char *, int, CallBackType, void *, ISendProxyUnhookListener *) override;
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//checkers
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virtual bool IsProxyHooked(IExtension *, SendProp *, CBaseEntity *) const override;
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virtual bool IsProxyHooked(IExtension *, const char *, CBaseEntity *) const override;
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virtual bool IsProxyHookedGamerules(IExtension *, SendProp *) const override;
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virtual bool IsProxyHookedGamerules(IExtension *, const char *) const override;
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virtual bool IsProxyHookedArray(IExtension *, SendProp *, CBaseEntity *, int) const override;
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virtual bool IsProxyHookedArray(IExtension *, const char *, CBaseEntity *, int) const override;
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virtual bool IsProxyHookedArrayGamerules(IExtension *, SendProp *, int) const override;
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virtual bool IsProxyHookedArrayGamerules(IExtension *, const char *, int) const override;
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/*
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TODO:
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//For the change hooks
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virtual bool HookChange(IExtension *, SendProp *, CBaseEntity *, PropType, CallBackType, void *) override;
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virtual bool HookChange(IExtension *, const char *, CBaseEntity *, PropType, CallBackType, void *) override;
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virtual bool HookChangeGamerules(IExtension *, SendProp *, PropType, CallBackType, void *) override;
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virtual bool HookChangeGamerules(IExtension *, const char *, PropType, CallBackType, void *) override;
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virtual bool UnhookChange(IExtension *, SendProp *, CBaseEntity *, CallBackType, void *) override;
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virtual bool UnhookChange(IExtension *, const char *, CBaseEntity *, CallBackType, void *) override;
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virtual bool UnhookChangeGamerules(IExtension *, SendProp *, CallBackType, void *) override;
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virtual bool UnhookChangeGamerules(IExtension *, const char *, CallBackType, void *) override;
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//same for the arrays =|
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virtual bool HookChangeArray(IExtension *, SendProp *, CBaseEntity *, PropType, int, CallBackType, void *) override;
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virtual bool HookChangeArray(IExtension *, const char *, CBaseEntity *, PropType, int, CallBackType, void *) override;
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virtual bool UnhookChangeArray(IExtension *, SendProp *, CBaseEntity *, int, CallBackType, void *) override;
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virtual bool UnhookChangeArray(IExtension *, const char *, CBaseEntity *, int, CallBackType, void *) override;
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virtual bool HookChangeArrayGamerules(IExtension *, SendProp *, PropType, int, CallBackType, void *) override;
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virtual bool HookChangeArrayGamerules(IExtension *, const char *, PropType, int, CallBackType, void *) override;
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virtual bool UnhookChangeArrayGamerules(IExtension *, SendProp *, int, CallBackType, void *) override;
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virtual bool UnhookChangeArrayGamerules(IExtension *, const char *, int, CallBackType, void *) override;
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//checkers
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virtual bool IsChangeHooked(IExtension *, SendProp *, CBaseEntity *) override;
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virtual bool IsChangeHooked(IExtension *, const char *, CBaseEntity *) override;
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virtual bool IsChangeHookedGamerules(IExtension *, SendProp *) override;
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virtual bool IsChangeHookedGamerules(IExtension *, const char *) override;
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virtual bool IsChangeHookedArray(IExtension *, SendProp *, CBaseEntity *, int) override;
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virtual bool IsChangeHookedArray(IExtension *, const char *, CBaseEntity *, int) override;
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virtual bool IsChangeHookedArrayGamerules(IExtension *, SendProp *, int) override;
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virtual bool IsChangeHookedArrayGamerules(IExtension *, const char *, int) override;
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//More TODO: Add unhook listeners for change hooks
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*/
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};
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#endif
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