Commit Graph

  • 69c8dbba2c
    feat(cvars): conditionally enable logs (#12) master Rushaway 2025-03-28 10:53:07 +0100
  • 8379023a25
    fix: Make logs cvar to 0 by default Rushaway 2025-03-28 08:33:18 +0100
  • e0d79dd73d feat(cvars): Logs Rushaway 2025-03-27 11:54:42 +0100
  • 1c464cda11
    feat: cvars for optional fixes (#11) v1.19.0 Maxime Leroy 2025-03-16 18:56:25 +0100
  • bd968ec765 feat: cvars for optional fixes feat/cvar-optional-fixes maxime1907 2025-03-16 18:53:21 +0100
  • 526e50aa42
    fix: proper signatures (#10) v1.18.2-post1 Maxime Leroy 2025-03-15 05:59:22 +0100
  • 6e118b9806 fix: proper signatures fix/signatures Maxime Leroy 2025-03-14 20:44:15 +0100
  • d5c807a7bf
    fix: signatures for CS:S 18.2.25 update, broken bsp pakfile (#9) v1.18.2 Maxime Leroy 2025-03-09 18:36:41 +0100
  • 4ec239d803 fix: signatures for CS:S 18.2.25 update, broken bsp pakfile feat/game-sig-update maxime1907 2025-03-09 18:22:35 +0100
  • d6f595ea6f
    feat: updated build system (#8) Maxime Leroy 2025-03-09 18:17:49 +0100
  • 7e2c6c9ac3 feat: updated build system chore/update-build-system maxime1907 2025-03-09 18:03:36 +0100
  • 84149c4df2 feat: add fix for broken bsp pakfile loading Rushaway 2025-02-24 08:32:12 +0100
  • 88a8a50a1a Remove debug from CI Rushaway 2025-02-21 21:01:13 +0100
  • 396b48ffbe
    fix: CI, Signatures changes for CS:S 18.2.25 update Rushaway 2025-02-21 20:49:32 +0100
  • ee41205361
    Revert "fix(detour): null pointer checks, CI" (#6) Rushaway 2024-10-17 05:59:53 +0200
  • 8a5c28b749
    Update ci.yml Rushaway 2024-10-10 14:34:47 +0200
  • ee2cd82e16
    Only keep formating and CI Fix Rushaway 2024-10-10 14:31:50 +0200
  • c674cfdb93
    Revert "fix(detour): null pointer checks, CI (#5)" Rushaway 2024-10-10 14:21:40 +0200
  • 9cdce6c837
    fix(detour): null pointer checks, CI (#5) Rushaway 2024-10-09 01:29:04 +0200
  • 955cfddbe1
    fix(detour): null pointer checks (srcdslab#4), CI Rushaway 2024-10-07 09:11:42 +0200
  • fc2061e6fe
    feat: ladder gravity and point_viewcontrol (#3) 1.18.0 Rushaway 2024-06-23 12:49:39 +0200
  • 4303df5ab3
    feat: Ladder gravity and point_viewcontrol Rushaway 2024-06-05 16:36:56 +0200
  • 108f39d208 feat: add github ci 1.17.0 maxime1907 2022-09-17 17:33:36 +0200
  • cd2d93cde7 Add ambuild 2.2 compat, Rename gamedata from CSSFixes.txt to CSSFixes.games.txt maxime1907 2021-08-29 18:15:41 +0200
  • b6c9f2295b fixes/update from xen BotoX 2022-08-07 23:34:41 +0200
  • 12aaa22edf Additions from xen BotoX 2021-07-03 23:57:27 +0200
  • 9c8e3a2fcb fix signatures for cs:s update (thanks to Neon) add new function call scanning/patching feature + multiple signature patching BotoX 2021-07-03 23:04:06 +0200
  • e93a5f5be3 update for latest sourcemod + ConMsg flood explot fix (thx Neon + backwards) BotoX 2021-06-03 18:52:33 +0200
  • 8301f5cbe4 CSSFixes: remove some stuff into new extension PhysHooks BotoX 2019-12-18 11:55:42 +0100
  • 89038b6fb7 Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved. BotoX 2019-11-17 18:28:39 +0100
  • bbeeb7ac9e hide fakeclients in userinfo stringtable BotoX 2019-11-03 22:18:17 +0100
  • f6465af475 Add team as negative index (-2, -3) to PhysboxToClientMap BotoX 2019-10-17 11:53:08 +0200
  • 868c38d1bd fix point_viewcontrol BotoX 2019-10-15 18:54:35 +0200
  • e76100cf3e possibly fix weird crash? BotoX 2019-10-12 18:19:29 +0200
  • 0e5ac05181 fix BotoX 2019-10-10 15:33:52 +0200
  • 84abf1fd42 PhysboxToClientMap BotoX 2019-10-08 18:08:24 +0200
  • 6fb0cb8528 FilterTriggerTouchPlayers BotoX 2019-10-07 23:59:59 +0200
  • 82524e5598 FilterClientEntityMap BotoX 2019-10-05 15:16:35 +0200
  • fc8f951a43 Add FilterSolidMoved BotoX 2019-10-04 11:17:47 +0200
  • 24d393584e Add BlockSolidMoved BotoX 2019-10-03 17:29:36 +0200
  • 668a79e345 Add FilterTriggerMoved native. Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward. BotoX 2019-10-01 18:49:38 +0200
  • f017a93ab3 Revert "1.9-dev" BotoX 2019-09-25 21:09:32 +0200
  • e3852db68c cleanup BotoX 2019-09-25 21:05:37 +0200
  • cb10b641bd 1.9-dev BotoX 2018-08-08 19:47:33 +0200
  • 6682b0257a fix build on latest sourcemod BotoX 2018-02-11 18:50:26 +0100
  • d49937950d fix mistake BotoX 2017-09-26 15:06:41 +0200
  • ce1e8be9c8 minor code change BotoX 2017-09-25 22:47:39 +0200
  • cf06a07f24 Add OnBroadcastSound forward. BotoX 2017-08-04 09:28:58 +0200
  • b8a5207414 Add: Shoot&Knife through teammates Fix entity simulation order to be random for more .. randomness BotoX 2017-07-05 23:10:12 +0200
  • f00a06f7e3 Filter teammates in bullet penetration filter Refactor variable names BotoX 2017-01-30 18:59:50 +0100
  • 060f646038 Dhooks2+SourceHooks was at fault. BotoX 2016-12-19 08:26:58 +0100
  • a44b5174ca Only change info_player_terrorist to info_player_counterterrorist. Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!?? BotoX 2016-12-19 03:31:42 +0100
  • cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. Only TerminateRound(GameCommencing) when both teams were empty. Fix crash on addoutput angle BotoX 2016-12-18 02:08:25 +0100
  • 7f56360ee9 Add forwards for Physics_RunThinkFunctions BotoX 2016-12-16 23:45:05 +0100
  • 04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. BotoX 2016-12-04 14:08:20 +0100
  • fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*) Filter players from +use Trace to prevent button stacking BotoX 2016-08-18 06:41:58 +0200
  • 5119344c7d fix warning on some compilers BotoX 2016-07-11 15:39:05 +0200
  • dbff71cc89 initial commit BotoX 2016-05-12 16:10:42 +0200