small update

small update
This commit is contained in:
Haze1337 2021-06-30 13:36:21 +03:00
parent 8822d2efeb
commit 2b1962f2a5

View File

@ -22,7 +22,7 @@ public Plugin myinfo =
#define Debug (1 << 5)
// Engine
EngineVersion gEV_Type;
EngineVersion gEV_Type = Engine_Unknown;
// Player settings
int gI_Settings[MAXPLAYERS+1];
@ -42,7 +42,7 @@ Handle gH_GetPlayerSlot = null;
int gI_SilentSoundScape = 0;
int gI_AmbientOffset = 0;
bool gB_ShouldHookShotgunShot = false;
ArrayList gA_PlayEverywhereAmbients = null;
ArrayList gA_LoopingAmbients = null;
bool gB_EntitiesFound = false;
// Late Load
@ -85,20 +85,16 @@ public void OnPluginStart()
// Cookie
gH_SettingsCookie = RegClientCookie("sound_settings", "Sound Manager Settings", CookieAccess_Protected);
if(gEV_Type == Engine_CSS)
{
// ArrayList for ambient_generic's with spawnflags & 1 (play everywhere [1])
gA_PlayEverywhereAmbients = new ArrayList(ByteCountToCells(4));
gA_LoopingAmbients = new ArrayList(ByteCountToCells(4));
// Hook round_start
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
}
// Hook round_start
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
// Dhooks
LoadDhooks();
// Sound Hook
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
AddTempEntHook("Shotgun Shot", Hook_ShotgunShot);
// Late Load
if(gB_LateLoad)
@ -109,11 +105,8 @@ public void OnPluginStart()
DHookEntity(gH_AcceptInput, false, entity);
}
if(gEV_Type == Engine_CSS)
{
Event_RoundStart(null, "", false);
}
Event_RoundStart(null, "", false);
for(int i = 1; i <= MaxClients; i++)
{
if(!IsValidClient(i))
@ -183,35 +176,27 @@ public Action OnPlayerRunCmd(int client)
return Plugin_Continue;
}
if(gEV_Type == Engine_CSS)
if(!gB_EntitiesFound)
{
if(!gB_EntitiesFound)
{
return Plugin_Continue;
}
return Plugin_Continue;
}
for(int i = 0; i < gA_PlayEverywhereAmbients.Length; i++)
{
int entity = EntRefToEntIndex(gA_PlayEverywhereAmbients.Get(i));
for(int i = 0; i < gA_LoopingAmbients.Length; i++)
{
int entity = EntRefToEntIndex(gA_LoopingAmbients.Get(i));
if(entity != INVALID_ENT_REFERENCE)
if(entity != INVALID_ENT_REFERENCE)
{
char sSound[PLATFORM_MAX_PATH];
GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, PLATFORM_MAX_PATH);
EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
if(gI_Settings[client] & Debug)
{
char sSound[PLATFORM_MAX_PATH];
GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, PLATFORM_MAX_PATH);
EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
if(gI_Settings[client] & Debug)
{
PrintToChat(client, "[Debug] Ambient Muted (%s)", sSound);
}
PrintToChat(client, "[Debug] Ambient Muted (%s)", sSound);
}
}
}
else
{
ClientCommand(client, "playgamesound Music.StopAllExceptMusic");
ClientCommand(client, "playgamesound Music.StopAllMusic");
}
gB_AlreadyMuted[client] = true;
@ -555,15 +540,15 @@ public int MenuHandler_Sounds(Menu menu, MenuAction action, int param1, int para
public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
{
gB_EntitiesFound = false;
gA_PlayEverywhereAmbients.Clear();
gA_LoopingAmbients.Clear();
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "ambient_generic")) != INVALID_ENT_REFERENCE)
{
if(GetEntProp(entity, Prop_Data, "m_fActive") == 1)
if(GetEntProp(entity, Prop_Data, "m_fLooping") == 1)
{
gA_PlayEverywhereAmbients.Push(EntIndexToEntRef(entity));
gA_LoopingAmbients.Push(EntIndexToEntRef(entity));
}
}
gB_EntitiesFound = true;
@ -571,7 +556,7 @@ public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcas
//----------------------------------------------------
// Credits to GoD-Tony for everything related to stopping gun sounds
public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
public Action Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
{
if(!gB_ShouldHookShotgunShot)
{