mirror of
https://github.com/Haze1337/Sound-Manager.git
synced 2025-12-06 18:08:34 +00:00
Some oopsies
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@ -9,7 +9,7 @@
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"windows"
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{
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"signature" "soundscape_flush"
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"read" "73"
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"read" "93"
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}
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"windows64"
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{
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@ -74,11 +74,11 @@
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}
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// search "Shared activity collision" to find ActivityList_RegisterSharedActivity and the first function called inside is GetStringID
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// CHECKED 2025-02-19
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// CHECKED 2025-02-20
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"CStringRegistry::GetStringID"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x45\x2A\x83\xEC\x08\x53"
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"windows" "\x55\x8B\xEC\x83\xEC\x0C\x8B\x45\x2A\x89\x4D\x2A\x53\xBB\xFF\xFF\x00\x00"
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"windows64" "\x48\x89\x5C\x24\x2A\x57\x48\x83\xEC\x30\x4C\x89\x7C\x24"
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"linux" "@_ZN15CStringRegistry11GetStringIDEPKc"
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"linux64" "@_ZN15CStringRegistry11GetStringIDEPKc"
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@ -97,6 +97,15 @@
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"linux" "15"
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"linux64" "24"
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}
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// find in CSoundscapeSystem::GetSoundscapeIndex
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// CHECKED 2025-02-20
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"CSoundscapeSystem::m_soundscapes"
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{
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"windows" "12"
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"windows64" "24"
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"linux" "12"
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"linux64" "24"
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}
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}
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}
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@ -194,6 +203,11 @@
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"windows" "16"
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"linux" "17"
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}
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"CSoundscapeSystem::m_soundscapes"
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{
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"windows" "12"
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"linux" "12"
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}
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}
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}
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}
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@ -39,6 +39,7 @@ Address gP_SoundscapeSystem = Address_Null;
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Handle gH_AcceptInput = null;
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Handle gH_GetPlayerSlot = null;
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Handle gH_GetStringID = null;
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int gI_m_soundscapesOffset = -1;
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// Other
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int gI_SilentSoundScape = -1;
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@ -248,6 +249,11 @@ void StartPrepSDKCall_GetStringID(Handle hGameData)
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SetFailState("Could not get address of CSoundscapeSystem pointer.");
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}
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if ((gI_m_soundscapesOffset = GameConfGetOffset(hGameData, "CSoundscapeSystem::m_soundscapes")) == -1)
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{
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SetFailState("Could not get CSoundscapeSystem::m_soundscapes offset");
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}
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StartPrepSDKCall(SDKCall_Raw);
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PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CStringRegistry::GetStringID");
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PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer);
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@ -261,7 +267,7 @@ void StartPrepSDKCall_GetStringID(Handle hGameData)
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int GetSoundscapeIndex(const char[] sString)
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{
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return SDKCall(gH_GetStringID, gP_SoundscapeSystem + view_as<Address>(0xC), sString);
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return SDKCall(gH_GetStringID, gP_SoundscapeSystem + view_as<Address>(gI_m_soundscapesOffset), sString);
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}
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public void OnMapStart()
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@ -354,7 +360,7 @@ void HookAcceptInput()
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int offset = GameConfGetOffset(hGameData, "AcceptInput");
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delete hGameData;
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if(offset == 0)
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if(offset == -1)
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{
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SetFailState("Failed to load \"AcceptInput\", invalid offset.");
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}
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