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https://github.com/Haze1337/Sound-Manager.git
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added EMPTY_SOUNDSCAPE constant
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commit
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@ -14,6 +14,8 @@ public Plugin myinfo =
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url = ""
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url = ""
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}
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}
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#define EMPTY_SOUNDSCAPE 138
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#define Mute_Soundscapes (1 << 0)
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#define Mute_Soundscapes (1 << 0)
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#define Mute_AmbientSounds (1 << 1)
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#define Mute_AmbientSounds (1 << 1)
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#define Mute_GunSounds (1 << 2)
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#define Mute_GunSounds (1 << 2)
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@ -182,9 +184,11 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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if(gI_Settings[client] & Mute_Soundscapes)
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if(gI_Settings[client] & Mute_Soundscapes)
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{
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{
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SetEntProp(client, Prop_Data, "soundscapeIndex", 138);
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SetEntProp(client, Prop_Data, "soundscapeIndex", EMPTY_SOUNDSCAPE);
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if((gI_Settings[client] & Debug) && gI_LastSoundscape[client] != 138 && GetEntProp(client, Prop_Data, "soundscapeIndex") == 138)
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if((gI_Settings[client] & Debug)
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&& gI_LastSoundscape[client] != EMPTY_SOUNDSCAPE
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&& GetEntProp(client, Prop_Data, "soundscapeIndex") == EMPTY_SOUNDSCAPE)
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{
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{
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PrintToChat(client, "[Debug] Soundscape Blocked (%d)", pThis);
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PrintToChat(client, "[Debug] Soundscape Blocked (%d)", pThis);
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}
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}
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