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@ -35,14 +35,14 @@ Handle gH_SettingsCookie = null;
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Handle gH_AcceptInput = null;
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//For Sounds
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bool gB_Hooked = false;
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bool gB_ShouldHookStotgunShot = false;
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ArrayList gA_PlayEverywhereAmbients = null;
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ArrayList gA_AmbientEntities = null;
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//Late Load
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bool gB_LateLoad = false;
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//---------------------------FORWARDS-----------------------
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//-----------------------FORWARDS-------------------------
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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gB_LateLoad = late;
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@ -133,9 +133,9 @@ public void OnClientCookiesCached(int client)
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gI_Settings[client] = StringToInt(sCookie);
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}
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if((gI_Settings[client] & Mute_GunSounds) && gB_Hooked == false)
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if((gI_Settings[client] & Mute_GunSounds) && gB_ShouldHookStotgunShot == false)
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{
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gB_Hooked = true;
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gB_ShouldHookStotgunShot = true;
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}
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if(gI_Settings[client] & Mute_AmbientSounds)
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@ -143,9 +143,9 @@ public void OnClientCookiesCached(int client)
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CreateTimer(1.0, Connect_MuteAmbient, GetClientSerial(client));
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}
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}
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//-----------------------------------------------------------//
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//-------------------------------------------------------------
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//---------------------------SOUNDSCAPES-----------------------
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//-------------------------SOUNDSCAPES-------------------------
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void HookSoundScapes()
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{
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Handle hGameData = LoadGameConfigFile("SoundManager.games");
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@ -195,13 +195,16 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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int client = DHookGetParamObjectPtrVar(hParams, 1, 0, ObjectValueType_CBaseEntityPtr);
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DHookSetParamObjectPtrVar(hParams, 1, 4, ObjectValueType_CBaseEntityPtr, 0);
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if(gI_Settings[client] & Mute_SoundScapes)
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{
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SetEntProp(client, Prop_Data, "soundscapeIndex", 138);
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if((gI_Settings[client] & Debug) && gI_LastSoundScape[client] != 138 && GetEntProp(client, Prop_Data, "soundscapeIndex") == 138)
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{
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PrintToChat(client, "[Debug] SoundScape Blocked (%d)", pThis);
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}
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gI_LastSoundScape[client] = GetEntProp(client, Prop_Data, "soundscapeIndex");
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return MRES_Supercede;
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}
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@ -215,7 +218,7 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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}
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//---------------------------------------------------------------
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//---------------------------TRIGGER OUTPUTS--------------------------
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//------------------------TRIGGER OUTPUTS------------------------
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void HookAcceptInput()
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{
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Handle hGameData = LoadGameConfigFile("SoundManager.games");
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@ -246,7 +249,6 @@ public MRESReturn DHook_AcceptInput(int pThis, Handle hReturn, Handle hParams)
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{
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if(!DHookIsNullParam(hParams, 2) && !DHookIsNullParam(hParams, 3))
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{
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// Get args
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char sParameter[128];
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DHookGetParamObjectPtrString(hParams, 4, 0, ObjectValueType_String, sParameter, sizeof(sParameter));
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@ -268,9 +270,9 @@ public MRESReturn DHook_AcceptInput(int pThis, Handle hReturn, Handle hParams)
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return MRES_Ignored;
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}
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//---------------------------------------------------------------
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//-----------------------------------------------------
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//---------------------------MENU-----------------------
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//------------------------MENU-------------------------
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public Action Command_Sounds(int client, int args)
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{
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Menu menu = new Menu(MenuHandler_Sounds);
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@ -353,7 +355,7 @@ public int MenuHandler_Sounds(Menu menu, MenuAction action, int param1, int para
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}
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//----------------------------------------------------
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//---------------------------EVENTS-----------------------
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//-----------------------EVENTS-----------------------
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public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
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{
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gA_PlayEverywhereAmbients.Clear();
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@ -387,18 +389,18 @@ public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcas
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// Credits to GoD-Tony for everything related to stopping gun sounds
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public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
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{
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if(!gB_Hooked)
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if(!gB_ShouldHookStotgunShot)
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{
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return Plugin_Continue;
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}
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// Check which clients need to be excluded.
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int newTotal = 0, client, i;
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int newTotal = 0;
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int[] newClients = new int[MaxClients];
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for (i = 0; i < numClients; i++)
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for(int i = 0; i < numClients; i++)
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{
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client = Players[i];
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int client = Players[i];
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if(!(gI_Settings[client] & Mute_GunSounds))
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{
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@ -441,16 +443,16 @@ public Action Connect_MuteAmbient(Handle hTimer, any data)
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if(IsValidClient(client))
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{
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int ientity;
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char sSound[128];
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for(int i = 0; i < gA_PlayEverywhereAmbients.Length; i++)
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{
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ientity = EntRefToEntIndex(gA_PlayEverywhereAmbients.Get(i));
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int entity = EntRefToEntIndex(gA_PlayEverywhereAmbients.Get(i));
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if (ientity != INVALID_ENT_REFERENCE)
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if(entity != INVALID_ENT_REFERENCE)
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{
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GetEntPropString(ientity, Prop_Data, "m_iszSound", sSound, sizeof(sSound));
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EmitSoundToClient(client, sSound, ientity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
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GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, sizeof(sSound));
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EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
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if(gI_Settings[client] & Debug)
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{
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@ -558,7 +560,7 @@ void CheckHooks()
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}
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// Fake (un)hook because toggling actual hooks will cause server instability.
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gB_Hooked = bShouldHook;
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gB_ShouldHookStotgunShot = bShouldHook;
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}
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bool IsValidClient(int client, bool bAlive = false)
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