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https://github.com/Haze1337/Sound-Manager.git
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Gamedata for 2025-02-18 CSS update (#13)
This commit is contained in:
parent
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commit
6688f4ba99
@ -11,57 +11,122 @@
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"signature" "soundscape_flush"
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"read" "93"
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}
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"windows64"
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{
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"signature" "soundscape_flush"
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"read" "107"
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}
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"linux"
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{
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"signature" "soundscape_flush"
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"read" "88"
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"read" "129"
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}
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"linux64"
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{
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"signature" "soundscape_flush"
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"read" "144"
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}
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}
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}
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"Signatures"
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{
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// search for "Error parsing soundscape file %s after %s" to find CSoundscapeSystem::AddSoundscapeFile. Then go to vtable that references it...
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// go up two functions to find CSoundscapeSystem::FrameUpdatePostEntityThink
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// then look around the middle for calls to CEnvSoundscape::UpdateForPlayer
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// You can find stuff like this inside UpdateForPlayer: (which are floats)
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// local_24 = 0x41200000;
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// local_20 = 0x41200000;
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// local_1c = 0x41200000;
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// local_30 = 0xc1200000;
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// local_2c = 0xc1200000;
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// local_28 = 0xc1200000;
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"CEnvSoundscape::UpdateForPlayer"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\x56\x8B\xF1\x80\xBE\x88\x03\x00\x00\x00"
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"windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\x56\x8B\xF1\x57\x8B\x7D"
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"windows64" "\x40\x53\x56\x57\x48\x81\xEC\x10\x01\x00\x00"
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"linux" "@_ZN14CEnvSoundscape15UpdateForPlayerER11ss_update_t"
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"linux64" "@_ZN14CEnvSoundscape15UpdateForPlayerER11ss_update_t"
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}
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// search "CGameServer::BroadcastSound:" to find CGameServer::BroadcastSound and it includes a call to CGameClient::SendSound somewhere near the bottom
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"CGameClient::SendSound"
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{
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"library" "engine"
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"windows" "\x55\x8B\xEC\x81\xEC\xC8\x00\x00\x00\x56\x8B\xF1"
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"windows" "\x55\x8B\xEC\x81\xEC\xCC\x00\x00\x00\x56\x8B\xF1"
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"windows64" "\x48\x89\x5C\x24\x2A\x48\x89\x74\x24\x2A\x48\x89\x7C\x24\x2A\x4C\x89\x74\x24\x2A\x55\x48\x8D\x6C\x24\x2A\x48\x81\xEC\x30\x01\x00\x00"
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"linux" "@_ZN11CGameClient9SendSoundER11SoundInfo_tb"
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"linux64" "@_ZN11CGameClient9SendSoundER11SoundInfo_tb"
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}
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// search "cl_soundscape_flush" to find the command handler for "soundscape_flush"
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"soundscape_flush"
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{
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"library" "server"
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"windows" "\x56\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x85\xF6\x74\x2A\x8B\x16\x8B\xCE\x8B\x92\x40\x01\x00\x00\xFF\xD2\x84\xC0\x75\x2A"
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"windows" "\x56\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x85\xF6\x74\x2A\x8B\x16\x8B\xCE\x8B\x92\x2A\x2A\x2A\x2A\xFF\xD2\x84\xC0\x75\x2A\x33\xF6"
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"windows64" "\x40\x53\x48\x83\xEC\x20\xE8\x2A\x2A\x2A\x2A\x48\x8B\xD8\x48\x85\xC0\x74\x2A\x48\x8B\x00"
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"linux" "@_ZL16soundscape_flushRK8CCommand"
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"linux64" "@_ZL16soundscape_flushRK8CCommand"
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}
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// search "Shared activity collision" to find ActivityList_RegisterSharedActivity and the first function called inside is GetStringID
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"CStringRegistry::GetStringID"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x45\x08\x83\xEC\x08\x53"
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"windows" "\x55\x8B\xEC\x83\xEC\x0C\x8B\x45\x2A\x89\x4D\x2A\x53\xBB\xFF\xFF\x00\x00"
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"windows64" "\x48\x89\x5C\x24\x2A\x57\x48\x83\xEC\x30\x4C\x89\x7C\x24"
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"linux" "@_ZN15CStringRegistry11GetStringIDEPKc"
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"linux64" "@_ZN15CStringRegistry11GetStringIDEPKc"
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}
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}
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"Offsets"
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{
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"AcceptInput"
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{
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"windows" "36"
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"linux" "37"
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}
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// search "Replay client not found" to find CReplayServer::StartMaster and then look for the "cl_predict" string setting and grab the GetPlayerSlot offset from the next function call.
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// (windows64 probably means divide it by four 😇)
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"CBaseClient::GetPlayerSlot"
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{
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"windows" "14"
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"windows64" "28"
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"linux" "15"
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"linux64" "24"
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}
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// find in CSoundscapeSystem::GetSoundscapeIndex
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"CSoundscapeSystem::m_soundscapes"
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{
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"windows" "12"
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"windows64" "24"
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"linux" "12"
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"linux64" "24"
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}
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"SoundInfo_t::fVolume"
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{
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"windows" "40"
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"windows64" "44"
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"linux" "40"
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"linux64" "44"
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}
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"SoundInfo_t::bIsAmbient"
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{
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"windows" "85"
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"windows64" "89"
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"linux" "85"
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"linux64" "89"
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}
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"ss_update_t::pCurrentSoundscape"
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{
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"windows" "4"
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"windows64" "8"
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"linux" "4"
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"windows64" "8"
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}
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"CGameClient::thing"
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{
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"windows" "4"
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"windows64" "8"
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"linux" "4"
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"windows64" "8"
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}
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}
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}
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@ -74,7 +139,7 @@
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{
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"windows"
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{
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"signature" "soundscape_flush"
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"signature" "soundscape_flush"
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"read" "94"
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}
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"linux"
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@ -124,7 +189,7 @@
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/*
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Find string: Can't find soundscape: %s\n
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Go to function that uses this string
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if ( !*(_DWORD *)(a1 + 964) )
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return DevMsg("Found soundscape entity with no soundscape name.\n");
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v1 = sub_821D00(&dword_17B5380); <<< Jump here
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@ -136,9 +201,9 @@
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if ( !v3 )
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v3 = &nptr;
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result = DevWarning("Can't find soundscape: %s\n", v3);
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// ----------------------------------------------------- //
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int __cdecl sub_821D00(int a1, int a2)
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{
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return sub_8B1670(a1 + 12, a2); << Jump here
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@ -155,17 +220,36 @@
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"Offsets"
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{
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"AcceptInput"
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{
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"windows" "41"
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"linux" "42"
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}
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"CBaseClient::GetPlayerSlot"
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{
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"windows" "16"
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"linux" "17"
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}
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"CSoundscapeSystem::m_soundscapes"
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{
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"windows" "12"
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"linux" "12"
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}
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"SoundInfo_t::fVolume"
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{
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"windows" "40"
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"linux" "40"
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}
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"SoundInfo_t::bIsAmbient"
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{
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"windows" "89"
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"linux" "89"
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}
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"ss_update_t::pCurrentSoundscape"
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{
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"windows" "4"
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"linux" "4"
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}
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"CGameClient::thing"
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{
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"windows" "4"
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"linux" "4"
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}
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}
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}
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}
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@ -5,12 +5,12 @@
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#pragma newdecls required
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#pragma semicolon 1
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public Plugin myinfo =
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public Plugin myinfo =
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{
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name = "Sound Manager",
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author = "Haze",
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description = "",
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version = "1.0.4",
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version = "1.0.5",
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url = ""
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}
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@ -39,10 +39,14 @@ Address gP_SoundscapeSystem = Address_Null;
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Handle gH_AcceptInput = null;
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Handle gH_GetPlayerSlot = null;
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Handle gH_GetStringID = null;
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int gI_AmbientOffset = -1;
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int gI_m_soundscapesOffset = -1;
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int gI_VolumeOffset = -1;
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int gI_CurrentSoundscapeOffset = -1;
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int gI_CGameClientThing = -1;
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// Other
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int gI_SilentSoundScape = -1;
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int gI_AmbientOffset = 0;
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char gS_WeaponID[32];
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bool gB_ShouldHookShotgunShot = false;
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@ -63,12 +67,10 @@ public void OnPluginStart()
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gEV_Type = GetEngineVersion();
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if(gEV_Type == Engine_CSS)
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{
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gI_AmbientOffset = 85;
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FormatEx(gS_WeaponID, sizeof(gS_WeaponID), "m_iWeaponID");
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}
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else if(gEV_Type == Engine_CSGO)
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{
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gI_AmbientOffset = 89;
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FormatEx(gS_WeaponID, sizeof(gS_WeaponID), "m_weapon");
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}
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else
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@ -233,9 +235,34 @@ void LoadDHooks()
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StartPrepSDKCall_GetStringID(hGameData);
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HookSoundscapes(hGameData);
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HookAcceptInput(hGameData);
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HookAcceptInput();
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HookSendSound(hGameData);
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if ((gI_AmbientOffset = GameConfGetOffset(hGameData, "SoundInfo_t::bIsAmbient")) == -1)
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{
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SetFailState("Could not get SoundInfo_t::bIsAmbient offset");
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}
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if ((gI_m_soundscapesOffset = GameConfGetOffset(hGameData, "CSoundscapeSystem::m_soundscapes")) == -1)
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{
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SetFailState("Could not get CSoundscapeSystem::m_soundscapes offset");
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}
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if ((gI_VolumeOffset = GameConfGetOffset(hGameData, "SoundInfo_t::fVolume")) == -1)
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{
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SetFailState("Could not get SoundInfo_t::fVolume offset");
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}
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if ((gI_CurrentSoundscapeOffset = GameConfGetOffset(hGameData, "ss_update_t::pCurrentSoundscape")) == -1)
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{
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SetFailState("Could not get ss_update_t::pCurrentSoundscape");
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}
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if ((gI_CGameClientThing = GameConfGetOffset(hGameData, "CGameClient::thing")) == -1)
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{
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SetFailState("Could not get CGameClient::thing");
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}
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delete hGameData;
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}
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@ -261,7 +288,7 @@ void StartPrepSDKCall_GetStringID(Handle hGameData)
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int GetSoundscapeIndex(const char[] sString)
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{
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return SDKCall(gH_GetStringID, gP_SoundscapeSystem + view_as<Address>(0xC), sString);
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return SDKCall(gH_GetStringID, gP_SoundscapeSystem + view_as<Address>(gI_m_soundscapesOffset), sString);
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}
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public void OnMapStart()
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@ -289,7 +316,7 @@ public void OnMapStart()
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void HookSoundscapes(Handle hGameData)
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{
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Handle hFunction = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_CBaseEntity);
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Handle hFunction = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_CBaseEntity);
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DHookSetFromConf(hFunction, hGameData, SDKConf_Signature, "CEnvSoundscape::UpdateForPlayer");
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DHookAddParam(hFunction, HookParamType_ObjectPtr);
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if(!DHookEnableDetour(hFunction, false, DHook_UpdateForPlayer))
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@ -302,7 +329,7 @@ void HookSoundscapes(Handle hGameData)
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struct ss_update_t
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{
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CBasePlayer *pPlayer; Offset: 0 | Size: 4
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CEnvSoundscape pCurrentSoundscape; Offset: 4 | Size: 4
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CEnvSoundscape *pCurrentSoundscape; Offset: 4 | Size: 4
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Vector playerPosition; Offset: 8 | Size: 12
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float currentDistance; Offset: 20 | Size: 4
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int traceCount; Offset: 24 | Size: 4
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@ -339,7 +366,7 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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}
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else
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{
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DHookSetParamObjectPtrVar(hParams, 1, 4, ObjectValueType_CBaseEntityPtr, 0);
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DHookSetParamObjectPtrVar(hParams, 1, gI_CurrentSoundscapeOffset, ObjectValueType_CBaseEntityPtr, 0);
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}
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gI_LastSoundscape[client] = GetEntProp(client, Prop_Data, "soundscapeIndex");
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@ -348,10 +375,13 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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//---------------------------------------------------------------
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//------------------------TRIGGER OUTPUTS------------------------
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void HookAcceptInput(Handle hGameData)
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void HookAcceptInput()
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{
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Handle hGameData = LoadGameConfigFile("sdktools.games");
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int offset = GameConfGetOffset(hGameData, "AcceptInput");
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if(offset == 0)
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delete hGameData;
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if(offset == -1)
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{
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SetFailState("Failed to load \"AcceptInput\", invalid offset.");
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}
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@ -406,7 +436,7 @@ public MRESReturn DHook_AcceptInput(int pThis, Handle hReturn, Handle hParams)
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//----------------AMBIENT/NORMAL SOUNDS----------------
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void HookSendSound(Handle hGameData)
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{
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Handle hFunction = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_Address);
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Handle hFunction = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_Address);
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DHookSetFromConf(hFunction, hGameData, SDKConf_Signature, "CGameClient::SendSound");
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DHookAddParam(hFunction, HookParamType_ObjectPtr);
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DHookAddParam(hFunction, HookParamType_Bool);
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@ -475,12 +505,12 @@ void HookSendSound(Handle hGameData)
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//void CGameClient::SendSound( SoundInfo_t &sound, bool isReliable )
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public MRESReturn DHook_SendSound(Address pThis, Handle hParams)
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{
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if(DHookGetParamObjectPtrVar(hParams, 1, 40, ObjectValueType_Float) == 0.0)
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if(DHookGetParamObjectPtrVar(hParams, 1, gI_VolumeOffset, ObjectValueType_Float) == 0.0)
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{
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return MRES_Ignored;
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}
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Address pIClient = pThis + view_as<Address>(0x4);
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Address pIClient = pThis + view_as<Address>(gI_CGameClientThing);
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int client = view_as<int>(SDKCall(gH_GetPlayerSlot, pIClient)) + 1;
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if(!IsValidClient(client))
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