mirror of
https://github.com/Haze1337/Sound-Manager.git
synced 2025-12-06 18:08:34 +00:00
New Block Method
New Block Method
This commit is contained in:
parent
d18478ed34
commit
e3f3ac7906
@ -10,6 +10,12 @@
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"windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\x56\x8B\xF1\x80\xBE\x88\x03\x00\x00\x00"
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"windows" "\x55\x8B\xEC\x81\xEC\x80\x00\x00\x00\x56\x8B\xF1\x80\xBE\x88\x03\x00\x00\x00"
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"linux" "@_ZN14CEnvSoundscape15UpdateForPlayerER11ss_update_t"
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"linux" "@_ZN14CEnvSoundscape15UpdateForPlayerER11ss_update_t"
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}
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}
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"CGameClient::SendSound"
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{
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"library" "engine"
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"windows" "\x55\x8B\xEC\x81\xEC\xC8\x00\x00\x00\x56\x8B\xF1"
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"linux" "@_ZN11CGameClient9SendSoundER11SoundInfo_tb"
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}
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}
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}
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"Offsets"
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"Offsets"
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@ -19,6 +25,12 @@
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"windows" "36"
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"windows" "36"
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"linux" "37"
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"linux" "37"
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}
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}
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"CBaseClient::GetPlayerSlot"
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{
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"windows" "14"
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"linux" "15"
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"mac" "15"
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}
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}
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}
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}
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}
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}
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}
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Binary file not shown.
@ -1,7 +1,5 @@
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#include <sourcemod>
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#include <sourcemod>
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#include <clientprefs>
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#include <clientprefs>
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#undef REQUIRE_EXTENSIONS
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#include <dhooks>
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#include <dhooks>
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#pragma newdecls required
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#pragma newdecls required
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@ -34,6 +32,7 @@ Handle gH_SettingsCookie = null;
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// Dhooks
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// Dhooks
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Handle gH_AcceptInput = null;
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Handle gH_AcceptInput = null;
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Handle gH_GetPlayerSlot = null;
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// Other
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// Other
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bool gB_ShouldHookShotgunShot = false;
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bool gB_ShouldHookShotgunShot = false;
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@ -70,10 +69,9 @@ public void OnPluginStart()
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// Dhooks
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// Dhooks
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HookSoundScapes();
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HookSoundScapes();
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HookAcceptInput();
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HookAcceptInput();
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HookSendSound();
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// Sound Hooks
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// Sound Hook
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AddNormalSoundHook(SoundHook_Normal);
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AddAmbientSoundHook(SoundHook_Ambient);
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AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
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AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
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// Late Load
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// Late Load
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@ -166,26 +164,6 @@ void HookSoundScapes()
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}
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}
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}
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}
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//ss_update_t is a struct consisting of 3 int types, a vector, a float, and a bool 3*4+12+4+1 = 29
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/*struct ss_update_t
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{
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CBasePlayer *pPlayer;
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CEnvSoundscape *pCurrentSoundscape;
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Vector playerPosition;
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float currentDistance;
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int traceCount;
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bool bInRange;
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};*/
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/*
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pPlayer: 0 | Size: 4
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pCurrentSoundscape: 4 | Size: 4
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playerPosition: 8 | Size: 12
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currentDistance: 20 | Size: 4
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traceCount: 24 | Size: 4
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bInRange: 28 | Size: 1
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*/
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//void CEnvSoundscape::UpdateForPlayer( ss_update_t &update )
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//void CEnvSoundscape::UpdateForPlayer( ss_update_t &update )
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public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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{
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{
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@ -196,8 +174,6 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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int client = DHookGetParamObjectPtrVar(hParams, 1, 0, ObjectValueType_CBaseEntityPtr);
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int client = DHookGetParamObjectPtrVar(hParams, 1, 0, ObjectValueType_CBaseEntityPtr);
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DHookSetParamObjectPtrVar(hParams, 1, 4, ObjectValueType_CBaseEntityPtr, 0);
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MRESReturn ret = MRES_Ignored;
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MRESReturn ret = MRES_Ignored;
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if(gI_Settings[client] & Mute_Soundscapes)
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if(gI_Settings[client] & Mute_Soundscapes)
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@ -213,7 +189,7 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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}
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}
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else
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else
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{
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{
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ret = MRES_ChangedHandled;
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DHookSetParamObjectPtrVar(hParams, 1, 4, ObjectValueType_CBaseEntityPtr, 0);
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}
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}
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gI_LastSoundscape[client] = GetEntProp(client, Prop_Data, "soundscapeIndex");
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gI_LastSoundscape[client] = GetEntProp(client, Prop_Data, "soundscapeIndex");
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@ -232,18 +208,19 @@ void HookAcceptInput()
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}
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}
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int offset = GameConfGetOffset(hGameData, "AcceptInput");
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int offset = GameConfGetOffset(hGameData, "AcceptInput");
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delete hGameData;
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if(offset == 0)
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if(offset == 0)
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{
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{
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SetFailState("Failed to load \"AcceptInput\", invalid offset.");
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SetFailState("Failed to load \"AcceptInput\", invalid offset.");
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}
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}
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delete hGameData;
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gH_AcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, DHook_AcceptInput);
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gH_AcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, DHook_AcceptInput);
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DHookAddParam(gH_AcceptInput, HookParamType_CharPtr);
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DHookAddParam(gH_AcceptInput, HookParamType_CharPtr);
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DHookAddParam(gH_AcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(gH_AcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(gH_AcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(gH_AcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(gH_AcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP); //varaint_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
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DHookAddParam(gH_AcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP);
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DHookAddParam(gH_AcceptInput, HookParamType_Int);
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DHookAddParam(gH_AcceptInput, HookParamType_Int);
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}
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}
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@ -285,6 +262,82 @@ public MRESReturn DHook_AcceptInput(int pThis, Handle hReturn, Handle hParams)
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}
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}
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//-----------------------------------------------------
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//-----------------------------------------------------
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//----------------AMBIENT/NORMAL SOUNDS----------------
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void HookSendSound()
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{
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Handle hGameData = LoadGameConfigFile("SoundManager.games");
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if(!hGameData)
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{
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delete hGameData;
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SetFailState("Failed to load SoundManager gamedata.");
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}
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Handle hFunction = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_Address);
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DHookSetFromConf(hFunction, hGameData, SDKConf_Signature, "CGameClient::SendSound");
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DHookAddParam(hFunction, HookParamType_ObjectPtr);
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DHookAddParam(hFunction, HookParamType_Bool);
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StartPrepSDKCall(SDKCall_Raw);
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PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, "CBaseClient::GetPlayerSlot");
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PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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delete hGameData;
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if (!(gH_GetPlayerSlot = EndPrepSDKCall()))
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{
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SetFailState("Could not initialize call to CBaseClient::GetPlayerSlot.");
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}
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if(!DHookEnableDetour(hFunction, false, DHook_SendSound))
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{
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SetFailState("Couldn't enable CGameClient::SendSound detour.");
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}
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}
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//void CGameClient::SendSound( SoundInfo_t &sound, bool isReliable )
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public MRESReturn DHook_SendSound(Address pThis, Handle hParams)
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{
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Address pIClient = pThis + view_as<Address>(4);
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int client = view_as<int>(SDKCall(gH_GetPlayerSlot, pIClient)) + 1;
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if(!IsValidClient(client))
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{
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return MRES_Ignored;
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}
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if(DHookGetParamObjectPtrVar(hParams, 1, 40, ObjectValueType_Float) == 0.0)
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{
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return MRES_Ignored;
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}
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bool bIsAmbient = DHookGetParamObjectPtrVar(hParams, 1, 85, ObjectValueType_Bool);
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MRESReturn ret = MRES_Ignored;
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if(bIsAmbient)
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{
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if(gI_Settings[client] & Mute_AmbientSounds)
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{
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Ambient Blocked");
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}
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ret = MRES_Supercede;
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}
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}
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else
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{
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if(gI_Settings[client] & Mute_AllPackets)
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{
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Sound Blocked");
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}
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ret = MRES_Supercede;
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}
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}
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return ret;
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}
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//-----------------------------------------------------
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//------------------------MENU-------------------------
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//------------------------MENU-------------------------
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public Action Command_Sounds(int client, int args)
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public Action Command_Sounds(int client, int args)
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{
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{
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@ -378,7 +431,6 @@ public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcas
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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//--------------------CALLBACKS-----------------------
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// Credits to GoD-Tony for everything related to stopping gun sounds
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// Credits to GoD-Tony for everything related to stopping gun sounds
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public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
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public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
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{
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{
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@ -447,105 +499,18 @@ public Action ConnectMuteAmbientTimer(Handle hTimer, any data)
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if(entity != INVALID_ENT_REFERENCE)
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if(entity != INVALID_ENT_REFERENCE)
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{
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{
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MuteAmbientForClient(client, entity);
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char sSound[PLATFORM_MAX_PATH];
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GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, PLATFORM_MAX_PATH);
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EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Ambient Blocked (%s)", sSound);
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}
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}
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}
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}
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}
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}
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}
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void MuteAmbientForClient(int client, int entity)
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{
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if(!IsValidEdict(entity) || entity == INVALID_ENT_REFERENCE)
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{
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return;
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}
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char sSound[PLATFORM_MAX_PATH];
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GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, PLATFORM_MAX_PATH);
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EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Ambient Blocked (%s)", sSound);
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}
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}
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public Action MuteAmbientTimer(Handle hTimer, any data)
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{
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int entity = EntRefToEntIndex(data);
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if(!IsValidEdict(entity) || entity == INVALID_ENT_REFERENCE)
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{
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return;
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}
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsValidClient(i))
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{
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continue;
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}
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if(gI_Settings[i] & Mute_AmbientSounds)
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{
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MuteAmbientForClient(i, entity);
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}
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}
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}
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public Action SoundHook_Ambient(char sample[PLATFORM_MAX_PATH], int &entity, float &volume, int &level, int &pitch, float pos[3], int &flags, float &delay)
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{
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if(volume == 0.0)
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{
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return Plugin_Continue;
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}
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if(!IsValidEdict(entity) || entity == INVALID_ENT_REFERENCE)
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{
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return Plugin_Continue;
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}
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if(!HasEntProp(entity, Prop_Data, "m_iszSound"))
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{
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return Plugin_Continue;
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}
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CreateTimer(0.1, MuteAmbientTimer, EntIndexToEntRef(entity));
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return Plugin_Continue;
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}
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public Action SoundHook_Normal(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH], int &entity, int &channel, float &volume, int &level, int &pitch, int &flags, char soundEntry[PLATFORM_MAX_PATH], int &seed)
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{
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if(volume == 0.0)
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{
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return Plugin_Continue;
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}
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for(int i = 0; i < numClients; i++)
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{
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if(gI_Settings[clients[i]] & Mute_AllPackets == 0)
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{
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continue;
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}
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if(gI_Settings[clients[i]] & Debug)
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{
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PrintToChat(clients[i], "[Debug] Sound Blocked (%s)", sample);
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}
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// Remove the client from the array.
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for(int j = i; j < numClients-1; j++)
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{
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clients[j] = clients[j+1];
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}
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numClients--;
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i--;
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}
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return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
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}
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//----------------------------------------------------
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void CheckShotgunShotHook()
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void CheckShotgunShotHook()
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{
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{
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bool bShouldHook = false;
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bool bShouldHook = false;
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