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Update SoundManager.sp
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@ -232,7 +232,7 @@ void StartPrepSDKCall_GetStringID(Handle hGameData)
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PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer);
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PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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gH_GetStringID = EndPrepSDKCall();
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if (!gH_GetStringID)
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if (gH_GetStringID == null)
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{
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SetFailState("Could not initialize call to CStringRegistry::GetStringID.");
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}
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