mirror of
https://github.com/Haze1337/Sound-Manager.git
synced 2025-12-06 18:08:34 +00:00
706 lines
18 KiB
SourcePawn
706 lines
18 KiB
SourcePawn
#include <sourcemod>
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#include <clientprefs>
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#include <dhooks>
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#pragma newdecls required
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#pragma semicolon 1
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public Plugin myinfo =
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{
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name = "Sound Manager",
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author = "Haze",
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description = "",
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version = "1.0.3",
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url = ""
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}
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#define Mute_Soundscapes (1 << 0)
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#define Mute_AmbientSounds (1 << 1)
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#define Mute_GunSounds (1 << 2)
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#define Mute_TriggerSounds (1 << 3)
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#define Mute_NormalSounds (1 << 4)
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#define Debug (1 << 5)
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// Engine
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EngineVersion gEV_Type = Engine_Unknown;
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// Player settings
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int gI_Settings[MAXPLAYERS+1];
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bool gB_AlreadyMuted[MAXPLAYERS+1];
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// Debug
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int gI_LastSoundscape[MAXPLAYERS+1];
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// Cookie
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Handle gH_SettingsCookie = null;
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// DHooks
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Address gP_SoundscapeSystem = Address_Null;
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Handle gH_AcceptInput = null;
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Handle gH_GetPlayerSlot = null;
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Handle gH_GetStringID = null;
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// Other
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int gI_SilentSoundScape = -1;
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int gI_AmbientOffset = 0;
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char gS_WeaponID[32];
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bool gB_ShouldHookShotgunShot = false;
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ArrayList gA_LoopingAmbients = null;
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bool gB_EntitiesFound = false;
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// Late Load
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bool gB_LateLoad = false;
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//-----------------------FORWARDS-------------------------
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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gB_LateLoad = late;
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}
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public void OnPluginStart()
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{
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gEV_Type = GetEngineVersion();
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if(gEV_Type == Engine_CSS)
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{
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gI_AmbientOffset = 85;
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FormatEx(gS_WeaponID, sizeof(gS_WeaponID), "m_iWeaponID");
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}
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else if(gEV_Type == Engine_CSGO)
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{
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gI_AmbientOffset = 89;
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FormatEx(gS_WeaponID, sizeof(gS_WeaponID), "m_weapon");
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}
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else
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{
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SetFailState("This plugin is only supported for CSS and CSGO.");
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}
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// Commands
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RegConsoleCmd("sm_snd", Command_Sounds);
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RegConsoleCmd("sm_sound", Command_Sounds);
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RegConsoleCmd("sm_sounds", Command_Sounds);
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RegConsoleCmd("sm_music", Command_Sounds);
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RegConsoleCmd("sm_stopmusic", Command_Sounds);
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RegConsoleCmd("sm_stopsounds", Command_Sounds);
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// Cookie
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gH_SettingsCookie = RegClientCookie("sound_settings", "Sound Manager Settings", CookieAccess_Protected);
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gA_LoopingAmbients = new ArrayList(ByteCountToCells(4));
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// Hook round_start
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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// Dhooks
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LoadDHooks();
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// Sound Hook
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AddTempEntHook("Shotgun Shot", Hook_ShotgunShot);
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// Late Load
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if(gB_LateLoad)
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{
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int entity = -1;
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while((entity = FindEntityByClassname(entity, "point_clientcommand")) != -1)
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{
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DHookEntity(gH_AcceptInput, false, entity);
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}
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Event_RoundStart(null, "", false);
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsValidClient(i))
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{
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continue;
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}
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if(AreClientCookiesCached(i))
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{
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OnClientCookiesCached(i);
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}
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}
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}
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}
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public void OnEntityCreated(int entity, const char[] classname)
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{
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if(StrEqual(classname, "point_clientcommand"))
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{
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DHookEntity(gH_AcceptInput, false, entity);
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}
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}
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public void OnClientDisconnect_Post(int client)
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{
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gB_AlreadyMuted[client] = false;
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gI_Settings[client] = 0;
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CheckShotgunShotHook();
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}
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public void OnClientCookiesCached(int client)
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{
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gI_LastSoundscape[client] = -1;
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char sCookie[16];
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GetClientCookie(client, gH_SettingsCookie, sCookie, 16);
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if(strlen(sCookie) == 0)
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{
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gI_Settings[client] = 0;
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}
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else
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{
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gI_Settings[client] = StringToInt(sCookie);
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}
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if((gI_Settings[client] & Mute_GunSounds) && gB_ShouldHookShotgunShot == false)
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{
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gB_ShouldHookShotgunShot = true;
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}
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}
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public Action OnPlayerRunCmd(int client)
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{
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if(!IsValidClient(client))
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{
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return Plugin_Continue;
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}
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if(gI_Settings[client] & Mute_AmbientSounds == 0)
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{
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return Plugin_Continue;
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}
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if(gB_AlreadyMuted[client])
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{
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return Plugin_Continue;
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}
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if(!gB_EntitiesFound)
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{
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return Plugin_Continue;
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}
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for(int i = 0; i < gA_LoopingAmbients.Length; i++)
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{
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int entity = EntRefToEntIndex(gA_LoopingAmbients.Get(i));
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if(entity != INVALID_ENT_REFERENCE)
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{
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char sSound[PLATFORM_MAX_PATH];
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GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, PLATFORM_MAX_PATH);
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int channel = SNDCHAN_STATIC;
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int level = SNDLEVEL_NONE;
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float volume = 0.0;
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int pitch = SNDPITCH_NORMAL;
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char sSample[PLATFORM_MAX_PATH];
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if (GetGameSoundParams(sSound, channel, level, volume, pitch, sSample, sizeof(sSample), entity))
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{
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sSound = sSample;
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}
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EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, 0, _, _, _, true);
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Ambient Muted (%s)", sSound);
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}
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}
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}
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gB_AlreadyMuted[client] = true;
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return Plugin_Continue;
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}
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//-------------------------------------------------------------
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void LoadDHooks()
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{
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Handle hGameData = LoadGameConfigFile("SoundManager.games");
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if(!hGameData)
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{
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SetFailState("Failed to load SoundManager gamedata.");
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}
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StartPrepSDKCall_GetStringID(hGameData);
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HookSoundscapes(hGameData);
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HookAcceptInput(hGameData);
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HookSendSound(hGameData);
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delete hGameData;
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}
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//-------------------------SOUNDSCAPES-------------------------
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void StartPrepSDKCall_GetStringID(Handle hGameData)
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{
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gP_SoundscapeSystem = GameConfGetAddress(hGameData, "CSoundscapeSystem");
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if(gP_SoundscapeSystem == Address_Null)
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{
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SetFailState("Could not get address of CSoundscapeSystem pointer.");
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}
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StartPrepSDKCall(SDKCall_Raw);
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PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CStringRegistry::GetStringID");
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PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer);
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PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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gH_GetStringID = EndPrepSDKCall();
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if (gH_GetStringID == null)
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{
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SetFailState("Could not initialize call to CStringRegistry::GetStringID.");
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}
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}
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int GetSoundscapeIndex(const char[] sString)
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{
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return SDKCall(gH_GetStringID, gP_SoundscapeSystem + view_as<Address>(0xC), sString);
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}
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public void OnMapStart()
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{
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static const char sSilentSoundScapes[][] = {
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"port.LightHum2",
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"Nothing"
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};
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gI_SilentSoundScape = -1;
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if (gH_GetStringID)
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{
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for(int i = 0; i < sizeof(sSilentSoundScapes); i++)
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{
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gI_SilentSoundScape = GetSoundscapeIndex(sSilentSoundScapes[i]);
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if(gI_SilentSoundScape != -1)
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{
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//PrintToServer("Found: %s (%d)", sSilentSoundScapes[i], gI_SilentSoundScape);
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break;
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}
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}
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}
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}
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void HookSoundscapes(Handle hGameData)
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{
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Handle hFunction = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_CBaseEntity);
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DHookSetFromConf(hFunction, hGameData, SDKConf_Signature, "CEnvSoundscape::UpdateForPlayer");
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DHookAddParam(hFunction, HookParamType_ObjectPtr);
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if(!DHookEnableDetour(hFunction, false, DHook_UpdateForPlayer))
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{
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SetFailState("Couldn't enable CEnvSoundscape::UpdateForPlayer detour.");
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}
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}
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/*
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struct ss_update_t
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{
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CBasePlayer *pPlayer; Offset: 0 | Size: 4
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CEnvSoundscape pCurrentSoundscape; Offset: 4 | Size: 4
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Vector playerPosition; Offset: 8 | Size: 12
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float currentDistance; Offset: 20 | Size: 4
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int traceCount; Offset: 24 | Size: 4
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bool bInRange; Offset: 28 | Size: 4
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};
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*/
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//void CEnvSoundscape::UpdateForPlayer( ss_update_t &update )
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public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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{
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if(gI_SilentSoundScape == -1)
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{
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return MRES_Ignored;
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}
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int client = DHookGetParamObjectPtrVar(hParams, 1, 0, ObjectValueType_CBaseEntityPtr);
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MRESReturn ret = MRES_Ignored;
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if(gI_Settings[client] & Mute_Soundscapes)
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{
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SetEntProp(client, Prop_Data, "soundscapeIndex", gI_SilentSoundScape);
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if((gI_Settings[client] & Debug)
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&& gI_LastSoundscape[client] != gI_SilentSoundScape
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&& GetEntProp(client, Prop_Data, "soundscapeIndex") == gI_SilentSoundScape)
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{
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PrintToChat(client, "[Debug] Soundscape Blocked");
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}
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ret = MRES_Supercede;
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}
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else
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{
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DHookSetParamObjectPtrVar(hParams, 1, 4, ObjectValueType_CBaseEntityPtr, 0);
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}
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gI_LastSoundscape[client] = GetEntProp(client, Prop_Data, "soundscapeIndex");
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return ret;
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}
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//---------------------------------------------------------------
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//------------------------TRIGGER OUTPUTS------------------------
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void HookAcceptInput(Handle hGameData)
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{
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int offset = GameConfGetOffset(hGameData, "AcceptInput");
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if(offset == 0)
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{
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SetFailState("Failed to load \"AcceptInput\", invalid offset.");
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}
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gH_AcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, DHook_AcceptInput);
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DHookAddParam(gH_AcceptInput, HookParamType_CharPtr);
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DHookAddParam(gH_AcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(gH_AcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(gH_AcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP);
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DHookAddParam(gH_AcceptInput, HookParamType_Int);
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}
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// virtual bool AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID );
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public MRESReturn DHook_AcceptInput(int pThis, Handle hReturn, Handle hParams)
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{
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if(DHookIsNullParam(hParams, 2))
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{
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return MRES_Ignored;
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}
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int client = DHookGetParam(hParams, 2);
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if(gI_Settings[client] & Mute_TriggerSounds == 0)
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{
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return MRES_Ignored;
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}
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char sParameter[128];
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DHookGetParamObjectPtrString(hParams, 4, 0, ObjectValueType_String, sParameter, 128);
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char sExplode[1][128];
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ExplodeString(sParameter, " ", sExplode, sizeof(sExplode), sizeof(sExplode[]));
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if(strcmp(sExplode[0], "play") == 0
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|| strcmp(sExplode[0], "playgamesound") == 0
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|| strcmp(sExplode[0], "play_hrtf") == 0
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|| strcmp(sExplode[0], "snd_playsounds") == 0)
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{
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Output Blocked (%s)", sParameter);
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}
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DHookSetReturn(hReturn, false);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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//-----------------------------------------------------
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//----------------AMBIENT/NORMAL SOUNDS----------------
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void HookSendSound(Handle hGameData)
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{
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Handle hFunction = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_Address);
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DHookSetFromConf(hFunction, hGameData, SDKConf_Signature, "CGameClient::SendSound");
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DHookAddParam(hFunction, HookParamType_ObjectPtr);
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DHookAddParam(hFunction, HookParamType_Bool);
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if(!DHookEnableDetour(hFunction, false, DHook_SendSound))
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{
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SetFailState("Couldn't enable CGameClient::SendSound detour.");
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}
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StartPrepSDKCall(SDKCall_Raw);
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PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, "CBaseClient::GetPlayerSlot");
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PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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gH_GetPlayerSlot = EndPrepSDKCall();
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if(gH_GetPlayerSlot == null)
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{
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SetFailState("Could not initialize call to CBaseClient::GetPlayerSlot.");
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}
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}
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//CSS:
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/*struct SoundInfo_t
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{
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int nSequenceNumber; Offset: 0 | Size: 4
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int nEntityIndex; Offset: 4 | Size: 4
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int nChannel; Offset: 8 | Size: 4
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const char *pszName; Offset: 12 | Size: 4
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Vector vOrigin; Offset: 16 | Size: 12
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Vector vDirection; Offset: 28 | Size: 12
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float fVolume; Offset: 40 | Size: 4
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soundlevel_t Soundlevel; Offset: 44 | Size: 4
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bool bLooping; Offset: 48 | Size: 1
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int nPitch; Offset: 52 | Size: 4
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int nSpecialDSP; Offset: 56 | Size: 4
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Vector vListenerOrigin; Offset: 60 | Size: 12
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int nFlags; Offset: 72 | Size: 4
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int nSoundNum; Offset: 76 | Size: 4
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float fDelay; Offset: 80 | Size: 4
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bool bIsSentence; Offset: 84 | Size: 1
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bool bIsAmbient; Offset: 85 | Size: 1
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int nSpeakerEntity; Offset: 88 | Size: 4
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};*/
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//CSGO:
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/*struct SoundInfo_t
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{
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Vector vOrigin; Offset: 0 | Size: 12
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Vector vDirection Offset: 12 | Size: 12
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Vector vListenerOrigin; Offset: 24 | Size: 12
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const char *pszName; Offset: 36 | Size: 4
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float fVolume; Offset: 40 | Size: 4
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float fDelay; Offset: 44 | Size: 4
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float fTickTime; Offset: 48 | Size: 4
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int nSequenceNumber; Offset: 52 | Size: 4
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int nEntityIndex; Offset: 56 | Size: 4
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int nChannel; Offset: 60 | Size: 4
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int nPitch; Offset: 64 | Size: 4
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int nFlags; Offset: 68 | Size: 4
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unsigned int nSoundNum; Offset: 72 | Size: 4
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int nSpeakerEntity; Offset: 76 | Size: 4
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int nRandomSeed; Offset: 80 | Size: 4
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soundlevel_t Soundlevel; Offset: 84 | Size: 4
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bool bIsSentence; Offset: 88 | Size: 1
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bool bIsAmbient; Offset: 89 | Size: 1
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bool bLooping; Offset: 90 | Size: 1
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};*/
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//void CGameClient::SendSound( SoundInfo_t &sound, bool isReliable )
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public MRESReturn DHook_SendSound(Address pThis, Handle hParams)
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{
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if(DHookGetParamObjectPtrVar(hParams, 1, 40, ObjectValueType_Float) == 0.0)
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{
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return MRES_Ignored;
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}
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Address pIClient = pThis + view_as<Address>(0x4);
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int client = view_as<int>(SDKCall(gH_GetPlayerSlot, pIClient)) + 1;
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if(!IsValidClient(client))
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{
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return MRES_Ignored;
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}
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bool bIsAmbient = DHookGetParamObjectPtrVar(hParams, 1, gI_AmbientOffset, ObjectValueType_Bool);
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MRESReturn ret = MRES_Ignored;
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if(bIsAmbient)
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{
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if(gI_Settings[client] & Mute_AmbientSounds)
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{
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Ambient Blocked");
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}
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ret = MRES_Supercede;
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}
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}
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else
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{
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if(gI_Settings[client] & Mute_NormalSounds)
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{
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Sound Blocked");
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}
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ret = MRES_Supercede;
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}
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}
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return ret;
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}
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//-----------------------------------------------------
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//------------------------MENU-------------------------
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public Action Command_Sounds(int client, int args)
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{
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if(!IsValidClient(client))
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{
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return Plugin_Handled;
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}
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Menu menu = new Menu(MenuHandler_Sounds);
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menu.SetTitle("Sound Manager\n ");
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char sDisplay[64];
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char sInfo[16];
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if(gEV_Type == Engine_CSGO)
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{
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FormatEx(sDisplay, 64, "Stop Active Sounds\n ");
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menu.AddItem("stopactive", sDisplay);
|
|
}
|
|
|
|
FormatEx(sDisplay, 64, "Soundscapes: [%s]", gI_Settings[client] & Mute_Soundscapes ? "Muted" : "On");
|
|
IntToString(Mute_Soundscapes, sInfo, 16);
|
|
menu.AddItem(sInfo, sDisplay);
|
|
|
|
FormatEx(sDisplay, 64, "Ambient Sounds: [%s]", gI_Settings[client] & Mute_AmbientSounds ? "Muted" : "On");
|
|
IntToString(Mute_AmbientSounds, sInfo, 16);
|
|
menu.AddItem(sInfo, sDisplay);
|
|
|
|
FormatEx(sDisplay, 64, "Normal Sounds: [%s]", gI_Settings[client] & Mute_NormalSounds ? "Muted" : "On");
|
|
IntToString(Mute_NormalSounds, sInfo, 16);
|
|
menu.AddItem(sInfo, sDisplay);
|
|
|
|
FormatEx(sDisplay, 64, "Trigger Sounds: [%s]\n ", gI_Settings[client] & Mute_TriggerSounds ? "Muted" : "On");
|
|
IntToString(Mute_TriggerSounds, sInfo, 16);
|
|
menu.AddItem(sInfo, sDisplay);
|
|
|
|
FormatEx(sDisplay, 64, "Gun Sounds: [%s]\n ", gI_Settings[client] & Mute_GunSounds ? "Muted" : "On");
|
|
IntToString(Mute_GunSounds, sInfo, 16);
|
|
menu.AddItem(sInfo, sDisplay);
|
|
|
|
if(CheckCommandAccess(client, "soundmanager_debug", ADMFLAG_RCON))
|
|
{
|
|
FormatEx(sDisplay, 64, "Debug Prints: [%s]", gI_Settings[client] & Debug ? "Yes" : "No");
|
|
IntToString(Debug, sInfo, 16);
|
|
menu.AddItem(sInfo, sDisplay);
|
|
}
|
|
|
|
menu.Display(client, MENU_TIME_FOREVER);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public int MenuHandler_Sounds(Menu menu, MenuAction action, int param1, int param2)
|
|
{
|
|
if(action == MenuAction_Select)
|
|
{
|
|
char sInfo[16];
|
|
menu.GetItem(param2, sInfo, 16);
|
|
|
|
if(gEV_Type == Engine_CSGO)
|
|
{
|
|
if(StrEqual(sInfo, "stopactive"))
|
|
{
|
|
ClientCommand(param1, "playgamesound Music.StopAllExceptMusic");
|
|
ClientCommand(param1, "playgamesound Music.StopAllMusic");
|
|
Command_Sounds(param1, 0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int iOption = StringToInt(sInfo);
|
|
gI_Settings[param1] ^= iOption;
|
|
|
|
if(iOption == Mute_GunSounds)
|
|
{
|
|
CheckShotgunShotHook();
|
|
}
|
|
|
|
char sCookie[16];
|
|
IntToString(gI_Settings[param1], sCookie, 16);
|
|
SetClientCookie(param1, gH_SettingsCookie, sCookie);
|
|
|
|
Command_Sounds(param1, 0);
|
|
}
|
|
|
|
else if(action == MenuAction_End)
|
|
{
|
|
delete menu;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
//----------------------------------------------------
|
|
|
|
//-----------------------EVENTS-----------------------
|
|
public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
|
|
{
|
|
gB_EntitiesFound = false;
|
|
gA_LoopingAmbients.Clear();
|
|
|
|
int entity = INVALID_ENT_REFERENCE;
|
|
|
|
while((entity = FindEntityByClassname(entity, "ambient_generic")) != INVALID_ENT_REFERENCE)
|
|
{
|
|
if(GetEntProp(entity, Prop_Data, "m_fLooping") == 1)
|
|
{
|
|
gA_LoopingAmbients.Push(EntIndexToEntRef(entity));
|
|
}
|
|
}
|
|
gB_EntitiesFound = true;
|
|
}
|
|
//----------------------------------------------------
|
|
|
|
// Credits to GoD-Tony for everything related to stopping gun sounds
|
|
public Action Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
|
|
{
|
|
if(!gB_ShouldHookShotgunShot)
|
|
{
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
// Check which clients need to be excluded.
|
|
int newClients[MAXPLAYERS+1];
|
|
int count = 0;
|
|
|
|
for(int i = 0; i < numClients; i++)
|
|
{
|
|
int iClient = Players[i];
|
|
|
|
// player not muting gun sounds
|
|
if(gI_Settings[iClient] & Mute_GunSounds == 0)
|
|
{
|
|
newClients[count] = iClient;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// No clients were excluded.
|
|
if(count == numClients)
|
|
{
|
|
return Plugin_Continue;
|
|
}
|
|
// All clients were excluded and there is no need to broadcast.
|
|
else if(count == 0)
|
|
{
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
// Re-broadcast to clients that still need it.
|
|
float vTemp[3];
|
|
TE_Start("Shotgun Shot");
|
|
TE_ReadVector("m_vecOrigin", vTemp);
|
|
TE_WriteVector("m_vecOrigin", vTemp);
|
|
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
|
|
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
|
|
TE_WriteNum(gS_WeaponID, TE_ReadNum(gS_WeaponID));
|
|
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
|
|
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
|
|
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
|
|
TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
|
|
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
|
|
TE_Send(newClients, count, delay);
|
|
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
void CheckShotgunShotHook()
|
|
{
|
|
bool bShouldHook = false;
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(!IsClientInGame(i))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(gI_Settings[i] & Mute_GunSounds)
|
|
{
|
|
bShouldHook = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Fake (un)hook because toggling actual hooks will cause server instability.
|
|
gB_ShouldHookShotgunShot = bShouldHook;
|
|
}
|
|
|
|
bool IsValidClient(int client)
|
|
{
|
|
return (client >= 1 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && !IsClientSourceTV(client));
|
|
}
|