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https://github.com/shavitush/bhoptimer.git
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Add 'width' setting to zones.
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7daefd9188
commit
0310941d47
@ -1,7 +1,7 @@
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// Absolutely DON'T delete subkeys from this file.
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//
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// visible defaults to 1
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// other values default to 255
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// other values default to 255, except for width which is 2.0
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"Zones"
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{
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// zone sprites
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@ -26,6 +26,7 @@
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"red" "67"
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"green" "210"
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"blue" "230"
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"width" "2.0"
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}
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"End"
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@ -82,6 +83,7 @@
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"visible" "0"
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"green" "200"
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"blue" "0"
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"width" "4.0"
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}
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}
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}
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@ -65,6 +65,7 @@ enum
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iGreen,
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iBlue,
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iAlpha,
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fWidth,
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ZONESETTINGS_SIZE
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}
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@ -385,14 +386,7 @@ bool LoadZonesConfig()
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gA_ZoneSettings[i][iGreen] = dZoneSettings.GetInt("green", 255);
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gA_ZoneSettings[i][iBlue] = dZoneSettings.GetInt("blue", 255);
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gA_ZoneSettings[i][iAlpha] = dZoneSettings.GetInt("alpha", 255);
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// debug
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/*
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char[] sName = new char[32];
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dZoneSettings.GetName(sName, 32);
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PrintToServer("-- [DEBUG] [%s] [visible %d] [r %d] [g %d] [b %d] [a %d]", sName, gA_ZoneSettings[i][bVisible], gA_ZoneSettings[i][iRed], gA_ZoneSettings[i][iGreen], gA_ZoneSettings[i][iBlue], gA_ZoneSettings[i][iAlpha]);
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*/
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gA_ZoneSettings[i][fWidth] = dZoneSettings.GetFloat("width", 2.0);
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}
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dZones.Dispose(true);
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@ -1381,7 +1375,7 @@ public Action Timer_DrawEverything(Handle Timer)
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{
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if(gA_ZoneCache[i][bZoneInitialized] && gA_ZoneSettings[gA_ZoneCache[i][iZoneType]][bVisible])
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{
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DrawZone(gV_MapZones[i], GetZoneColors(i), gF_Interval);
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DrawZone(gV_MapZones[i], GetZoneColors(i), gF_Interval, gA_ZoneSettings[gA_ZoneCache[i][iZoneType]][fWidth]);
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}
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}
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@ -1439,7 +1433,7 @@ public Action Timer_Draw(Handle Timer, any data)
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CreateZonePoints(points);
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DrawZone(points, GetZoneColors(gI_ZoneType[client]), 0.1);
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DrawZone(points, GetZoneColors(gI_ZoneType[client]), 0.1, gA_ZoneSettings[gI_ZoneType[client]][fWidth]);
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if(gI_ZoneType[client] == Zone_Teleport && !EmptyVector(gV_Teleport[client]))
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{
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@ -1459,7 +1453,7 @@ public Action Timer_Draw(Handle Timer, any data)
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return Plugin_Continue;
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}
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void DrawZone(float points[8][3], int color[4], float life)
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void DrawZone(float points[8][3], int color[4], float life, float width)
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{
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// this loop is by blacky, and i have no clue what i'm doing
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// math isn't my thing :/
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@ -1469,7 +1463,7 @@ void DrawZone(float points[8][3], int color[4], float life)
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{
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if(j != 7 - i)
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{
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TE_SetupBeamPoints(points[i], points[j], gI_BeamSprite, gI_HaloSprite, 0, 0, life, 3.5, 3.5, 0, 0.0, color, 0);
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TE_SetupBeamPoints(points[i], points[j], gI_BeamSprite, gI_HaloSprite, 0, 0, life, width, width, 0, 0.0, color, 0);
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TE_SendToAll(0.0);
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}
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}
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