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Made !hud less confusing.
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daa291f8ba
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055eb29509
@ -155,7 +155,8 @@ public void OnPluginStart()
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else
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{
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gI_NameLength = 14; // 14 because long names will make it look spammy in CS:GO due to the font
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// long names make it look bad in CS:GO due to the font size
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gI_NameLength = 14;
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}
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if(gEV_Type == Engine_TF2)
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@ -576,12 +577,12 @@ public int MenuHandler_HUD(Menu menu, MenuAction action, int param1, int param2)
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if(type == 1)
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{
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Format(sDisplay, 64, "[%c] %s", ((gI_HUDSettings[param1] & StringToInt(sInfo)) > 0)? '+':' ', sDisplay);
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Format(sDisplay, 64, "[%s] %s", ((gI_HUDSettings[param1] & StringToInt(sInfo)) > 0)? "+":"-", sDisplay);
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}
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else
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{
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Format(sDisplay, 64, "[%c] %s", ((gI_HUD2Settings[param1] & StringToInt(sInfo)) > 0)? '-':' ', sDisplay);
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Format(sDisplay, 64, "[%s] %s", ((gI_HUD2Settings[param1] & StringToInt(sInfo)) == 0)? "+":"-", sDisplay);
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}
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return RedrawMenuItem(sDisplay);
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@ -577,7 +577,6 @@ void LoadZoneSettings()
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gI_HaloSprite = PrecacheModel("sprites/glow01.vmt", true);
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}
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}
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}
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public void OnMapStart()
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