mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-06 18:08:26 +00:00
Hacky fix for autorespawn.
L 01/24/2018 - 08:49:06: Info (map "bhop_forest") (file "errors_20180124.log") L 01/24/2018 - 08:49:06: [SM] Exception reported: Invalid data pack handle 11503 (error 4) L 01/24/2018 - 08:49:06: [SM] Blaming: shavit-misc.smx L 01/24/2018 - 08:49:06: [SM] Call stack trace: L 01/24/2018 - 08:49:06: [SM] [0] DataPack.Reset L 01/24/2018 - 08:49:06: [SM] [1] Line 2059, E:\git\bhoptimer\addons\sourcemod\scripting\shavit-misc.sp::Respawn
This commit is contained in:
parent
3a0f133da2
commit
132d3d80e2
@ -2047,18 +2047,34 @@ public void Shavit_OnRestart(int client, int track)
|
||||
}
|
||||
}
|
||||
|
||||
DataPack pack = null;
|
||||
CreateDataTimer(0.1, Respawn, pack, TIMER_FLAG_NO_MAPCHANGE);
|
||||
DataPack pack = new DataPack();
|
||||
pack.WriteCell(GetClientSerial(client));
|
||||
pack.WriteCell(track);
|
||||
view_as<int>(pack) |= (1 << 24);
|
||||
|
||||
CreateTimer(0.1, Respawn, pack, TIMER_FLAG_NO_MAPCHANGE);
|
||||
}
|
||||
}
|
||||
|
||||
public Action Respawn(Handle Timer, DataPack pack)
|
||||
public Action Respawn(Handle Timer, any data)
|
||||
{
|
||||
pack.Reset();
|
||||
int client = GetClientFromSerial(pack.ReadCell());
|
||||
int track = pack.ReadCell();
|
||||
int track = Track_Main;
|
||||
int client = 0;
|
||||
|
||||
if(data & (1 << 24) > 0)
|
||||
{
|
||||
data &= ~(1 << 24);
|
||||
DataPack pack = data;
|
||||
pack.Reset();
|
||||
client = GetClientFromSerial(pack.ReadCell());
|
||||
track = pack.ReadCell();
|
||||
delete pack;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
client = GetClientFromSerial(data);
|
||||
}
|
||||
|
||||
if(IsValidClient(client) && !IsPlayerAlive(client) && GetClientTeam(client) >= 2)
|
||||
{
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
|
||||
// Design idea:
|
||||
// Rank 1 per map/style/track gets ((points per tier * tier) * 1.5) + (rank 1 time in seconds / 15.0) points.
|
||||
// Records below rank 1 get points% relative to their time in comparison to rank 1 and a final multiplier of 85% to promote rank 1 hunting.
|
||||
// Records below rank 1 get points% relative to their time in comparison to rank 1.
|
||||
//
|
||||
// Bonus track gets a 0.25* final mutliplier for points and is treated as tier 1.
|
||||
//
|
||||
|
||||
Loading…
Reference in New Issue
Block a user