mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-15 18:18:44 +00:00
disable the extra css ladder stuff from checkpoints for now
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parent
f1ad55fddf
commit
158f0b8546
@ -152,8 +152,8 @@
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// find in CCSGameMovement::CheckForLadders which references CCSPlayer::CanGrabLadder
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// find in CCSGameMovement::CheckForLadders which references CCSPlayer::CanGrabLadder
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"CCSPlayer::m_lastStandingPos"
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"CCSPlayer::m_lastStandingPos"
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{
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{
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"windows" "5688"
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"windows" "5684"
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"linux" "5704"
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"linux" "5704" // +20 wow that's easy!
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}
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}
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// find CCSPlayer::CanGrabLadder via 4096.0f or symbols on linux...
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// find CCSPlayer::CanGrabLadder via 4096.0f or symbols on linux...
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"CCSPlayer::m_ladderSurpressionTimer"
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"CCSPlayer::m_ladderSurpressionTimer"
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@ -23,6 +23,9 @@
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#endif
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#endif
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#define _shavit_checkpoints_included
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#define _shavit_checkpoints_included
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// disabled for now since it's a lot of bytes to add
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#define MORE_LADDER_CHECKPOINT_STUFF 0
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enum struct cp_cache_t
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enum struct cp_cache_t
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{
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{
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float fPosition[3];
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float fPosition[3];
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@ -53,10 +56,12 @@ enum struct cp_cache_t
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bool m_bHasWalkMovedSinceLastJump; // csgo only
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bool m_bHasWalkMovedSinceLastJump; // csgo only
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float m_ignoreLadderJumpTime; // csgo only
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float m_ignoreLadderJumpTime; // csgo only
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#if MORE_LADDER_CHECKPOINT_STUFF
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float m_lastStandingPos[3]; // css only
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float m_lastStandingPos[3]; // css only
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float m_ladderSurpressionTimer[2]; // css only // 0 = duration, 1 = remaining
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float m_ladderSurpressionTimer[2]; // css only // 0 = duration, 1 = remaining
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float m_lastLadderNormal[3]; // css only
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float m_lastLadderNormal[3]; // css only
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float m_lastLadderPos[3]; // css only
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float m_lastLadderPos[3]; // css only
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#endif
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}
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}
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/**
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/**
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@ -103,10 +103,12 @@ bool gB_ReplayRecorder = false;
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DynamicHook gH_CommitSuicide = null;
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DynamicHook gH_CommitSuicide = null;
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float gF_NextSuicide[MAXPLAYERS+1];
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float gF_NextSuicide[MAXPLAYERS+1];
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#if MORE_LADDER_CHECKPOINT_STUFF
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int gI_Offset_m_lastStandingPos = 0;
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int gI_Offset_m_lastStandingPos = 0;
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int gI_Offset_m_ladderSurpressionTimer = 0;
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int gI_Offset_m_ladderSurpressionTimer = 0;
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int gI_Offset_m_lastLadderNormal = 0;
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int gI_Offset_m_lastLadderNormal = 0;
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int gI_Offset_m_lastLadderPos = 0;
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int gI_Offset_m_lastLadderPos = 0;
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#endif
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public Plugin myinfo =
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public Plugin myinfo =
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{
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{
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@ -232,6 +234,7 @@ void LoadDHooks()
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if (gEV_Type == Engine_CSS)
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if (gEV_Type == Engine_CSS)
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{
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{
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#if MORE_LADDER_CHECKPOINT_STUFF
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if ((gI_Offset_m_lastStandingPos = GameConfGetOffset(hGameData, "CCSPlayer::m_lastStandingPos")) == -1)
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if ((gI_Offset_m_lastStandingPos = GameConfGetOffset(hGameData, "CCSPlayer::m_lastStandingPos")) == -1)
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{
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{
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SetFailState("Couldn't get the offset for \"CCSPlayer::m_lastStandingPos\"!");
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SetFailState("Couldn't get the offset for \"CCSPlayer::m_lastStandingPos\"!");
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@ -251,6 +254,7 @@ void LoadDHooks()
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{
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{
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SetFailState("Couldn't get the offset for \"CCSPlayer::m_lastLadderPos\"!");
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SetFailState("Couldn't get the offset for \"CCSPlayer::m_lastLadderPos\"!");
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}
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}
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#endif
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}
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}
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delete hGameData;
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delete hGameData;
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@ -1412,11 +1416,13 @@ void SaveCheckpointCache(int saver, int target, cp_cache_t cpcache, int index, H
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if (gEV_Type == Engine_CSS)
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if (gEV_Type == Engine_CSS)
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{
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{
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#if MORE_LADDER_CHECKPOINT_STUFF
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GetEntDataVector(target, gI_Offset_m_lastStandingPos, cpcache.m_lastStandingPos);
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GetEntDataVector(target, gI_Offset_m_lastStandingPos, cpcache.m_lastStandingPos);
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cpcache.m_ladderSurpressionTimer[0] = GetEntDataFloat(target, gI_Offset_m_ladderSurpressionTimer + 4);
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cpcache.m_ladderSurpressionTimer[0] = GetEntDataFloat(target, gI_Offset_m_ladderSurpressionTimer + 4);
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cpcache.m_ladderSurpressionTimer[1] = GetEntDataFloat(target, gI_Offset_m_ladderSurpressionTimer + 8) - GetGameTime();
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cpcache.m_ladderSurpressionTimer[1] = GetEntDataFloat(target, gI_Offset_m_ladderSurpressionTimer + 8) - GetGameTime();
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GetEntDataVector(target, gI_Offset_m_lastLadderNormal, cpcache.m_lastLadderNormal);
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GetEntDataVector(target, gI_Offset_m_lastLadderNormal, cpcache.m_lastLadderNormal);
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GetEntDataVector(target, gI_Offset_m_lastLadderPos, cpcache.m_lastLadderPos);
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GetEntDataVector(target, gI_Offset_m_lastLadderPos, cpcache.m_lastLadderPos);
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#endif
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}
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}
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else if (gEV_Type == Engine_CSGO)
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else if (gEV_Type == Engine_CSGO)
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{
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{
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@ -1690,11 +1696,13 @@ bool LoadCheckpointCache(int client, cp_cache_t cpcache, int index, bool force =
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if(gEV_Type == Engine_CSS)
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if(gEV_Type == Engine_CSS)
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{
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{
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#if MORE_LADDER_CHECKPOINT_STUFF
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SetEntDataVector(client, gI_Offset_m_lastStandingPos, cpcache.m_lastStandingPos);
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SetEntDataVector(client, gI_Offset_m_lastStandingPos, cpcache.m_lastStandingPos);
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SetEntDataFloat(client, gI_Offset_m_ladderSurpressionTimer + 4, cpcache.m_ladderSurpressionTimer[0]);
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SetEntDataFloat(client, gI_Offset_m_ladderSurpressionTimer + 4, cpcache.m_ladderSurpressionTimer[0]);
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SetEntDataFloat(client, gI_Offset_m_ladderSurpressionTimer + 8, cpcache.m_ladderSurpressionTimer[1] + GetGameTime());
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SetEntDataFloat(client, gI_Offset_m_ladderSurpressionTimer + 8, cpcache.m_ladderSurpressionTimer[1] + GetGameTime());
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SetEntDataVector(client, gI_Offset_m_lastLadderNormal, cpcache.m_lastLadderNormal);
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SetEntDataVector(client, gI_Offset_m_lastLadderNormal, cpcache.m_lastLadderNormal);
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SetEntDataVector(client, gI_Offset_m_lastLadderPos, cpcache.m_lastLadderPos);
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SetEntDataVector(client, gI_Offset_m_lastLadderPos, cpcache.m_lastLadderPos);
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#endif
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SetEntPropFloat(client, Prop_Send, "m_flDucktime", cpcache.fDucktime);
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SetEntPropFloat(client, Prop_Send, "m_flDucktime", cpcache.fDucktime);
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}
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}
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else if(gEV_Type == Engine_CSGO)
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else if(gEV_Type == Engine_CSGO)
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