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cya basevelocity (fix for prediction issue)
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@ -39,7 +39,6 @@ enum CheckpointsCache
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Float:fCPPosition[3],
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Float:fCPPosition[3],
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Float:fCPAngles[3],
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Float:fCPAngles[3],
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Float:fCPVelocity[3],
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Float:fCPVelocity[3],
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Float:fCPBaseVelocity[3],
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MoveType:mtCPMoveType,
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MoveType:mtCPMoveType,
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Float:fCPGravity,
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Float:fCPGravity,
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Float:fCPSpeed,
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Float:fCPSpeed,
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@ -1808,9 +1807,6 @@ bool SaveCheckpoint(int client, int index, bool overflow = false)
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GetEntPropVector(target, Prop_Data, "m_vecAbsVelocity", temp);
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GetEntPropVector(target, Prop_Data, "m_vecAbsVelocity", temp);
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CopyArray(temp, cpcache[fCPVelocity], 3);
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CopyArray(temp, cpcache[fCPVelocity], 3);
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GetEntPropVector(target, Prop_Data, "m_vecBaseVelocity", temp);
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CopyArray(temp, cpcache[fCPBaseVelocity], 3);
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char[] sTargetname = new char[32];
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char[] sTargetname = new char[32];
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GetEntPropString(target, Prop_Data, "m_iName", sTargetname, 32);
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GetEntPropString(target, Prop_Data, "m_iName", sTargetname, 32);
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@ -2002,21 +1998,22 @@ void TeleportToCheckpoint(int client, int index, bool suppressMessage)
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float ang[3];
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float ang[3];
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CopyArray(cpcache[fCPAngles], ang, 3);
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CopyArray(cpcache[fCPAngles], ang, 3);
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TeleportEntity(client, pos,
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float vel[3];
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((gI_CheckpointsSettings[client] & CP_ANGLES) > 0 || cpcache[bCPSegmented])? ang:NULL_VECTOR,
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NULL_VECTOR);
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if((gI_CheckpointsSettings[client] & CP_VELOCITY) > 0 || cpcache[bCPSegmented])
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if((gI_CheckpointsSettings[client] & CP_VELOCITY) > 0 || cpcache[bCPSegmented])
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{
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{
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float basevel[3];
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CopyArray(cpcache[fCPBaseVelocity], basevel, 3);
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SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", basevel);
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float vel[3];
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CopyArray(cpcache[fCPVelocity], vel, 3);
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CopyArray(cpcache[fCPVelocity], vel, 3);
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SetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", vel);
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}
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}
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else
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{
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vel = NULL_VECTOR;
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}
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TeleportEntity(client, pos,
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((gI_CheckpointsSettings[client] & CP_ANGLES) > 0 || cpcache[bCPSegmented])? ang:NULL_VECTOR,
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vel);
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MoveType mt = cpcache[mtCPMoveType];
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MoveType mt = cpcache[mtCPMoveType];
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if(mt == MOVETYPE_LADDER || mt == MOVETYPE_WALK)
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if(mt == MOVETYPE_LADDER || mt == MOVETYPE_WALK)
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