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https://github.com/shavitush/bhoptimer.git
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Optimize Shavit_GetClosestReplayTime
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@ -110,7 +110,6 @@ ArrayList gA_Frames[STYLE_LIMIT][TRACKS_SIZE];
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float gF_StartTick[STYLE_LIMIT];
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ReplayStatus gRS_ReplayStatus[STYLE_LIMIT];
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framecache_t gA_FrameCache[STYLE_LIMIT][TRACKS_SIZE];
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ArrayList gA_SortedFrames[STYLE_LIMIT][TRACKS_SIZE];
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bool gB_ForciblyStopped = false;
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Handle gH_ReplayTimers[STYLE_LIMIT];
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@ -1170,7 +1169,6 @@ bool LoadCurrentReplayFormat(File file, int version, int style, int track)
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gA_FrameCache[style][track].bNewFormat = true; // not wr-based
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delete file;
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SortReplayFrames(style, track);
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return true;
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}
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@ -1201,7 +1199,6 @@ bool LoadV2ReplayFormat(File file, int frames, int style, int track)
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strcopy(gA_FrameCache[style][track].sReplayName, MAX_NAME_LENGTH, "invalid");
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delete file;
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SortReplayFrames(style, track);
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return true;
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}
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@ -1238,7 +1235,6 @@ bool LoadOldReplayFormat(File file, int style, int track)
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strcopy(gA_FrameCache[style][track].sReplayName, MAX_NAME_LENGTH, "invalid");
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delete file;
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SortReplayFrames(style, track);
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return true;
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}
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@ -1346,8 +1342,6 @@ bool SaveReplay(int style, int track, float time, int steamid, char[] name, int
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gA_FrameCache[style][track].bNewFormat = true;
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strcopy(gA_FrameCache[style][track].sReplayName, MAX_NAME_LENGTH, name);
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gA_FrameCache[style][track].iPreFrames = timerstartframe - preframes;
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SortReplayFrames(style, track);
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return true;
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}
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@ -2770,7 +2764,7 @@ float GetReplayLength(int style, int track)
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{
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return 0.0;
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}
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if(gA_FrameCache[style][track].bNewFormat)
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{
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return gA_FrameCache[style][track].fTime;
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@ -2793,25 +2787,19 @@ void GetReplayName(int style, int track, char[] buffer, int length)
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float GetClosestReplayTime(int client, int style, int track)
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{
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int iFramesCount = gA_FrameCache[style][track].iFrameCount;
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int iClosestFrame;
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float fReplayPos[3];
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float fClientPos[3];
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", fClientPos);
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float fMinDist = 100000.0;
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any data[4];
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int iLength = gA_SortedFrames[style][track].Length;
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int iLength = gA_Frames[style][track].Length;
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int iPreframes = gA_FrameCache[style][track].iPreFrames;
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// find closest index for X
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int iClosestSortedIndex = FindClosestIndex(client, fClientPos[0]);
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int iClosestSortedIndex = gI_PlayerPrerunFrames[client];
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if(iClosestSortedIndex < 0)
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{
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iClosestSortedIndex = 0;
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}
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int firstFrame = iClosestSortedIndex - 1600;
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if(firstFrame < 0)
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{
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firstFrame = 0;
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firstFrame = iClosestSortedIndex;
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}
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int lastFrame = iClosestSortedIndex + 1600;
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@ -2819,125 +2807,37 @@ float GetClosestReplayTime(int client, int style, int track)
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{
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lastFrame = iLength - 1;
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}
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float fReplayPos[3];
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int iClosestFrame;
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float fMinDist = 1000000.0;
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float fClientPos[3];
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", fClientPos);
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for(int frame = firstFrame; frame <= lastFrame; frame++)
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{
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gA_SortedFrames[style][track].GetArray(frame, data, 4);
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gA_Frames[style][track].GetArray(frame, fReplayPos, 2);
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fReplayPos[0] = view_as<float>(data[0]);
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fReplayPos[1] = view_as<float>(data[1]);
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fReplayPos[2] = view_as<float>(data[2]);
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float dist = GetVectorDistance(fClientPos, fReplayPos, false);
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float dist = GetVectorDistance(fClientPos, fReplayPos, true);
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if(dist < fMinDist)
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{
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fMinDist = dist;
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iClosestFrame = view_as<int>(data[3]);
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iClosestFrame = frame;
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}
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}
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if(fMinDist > 1000)
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if(fMinDist > 1000000.0)
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{
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return -1.0;
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}
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else
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{
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return float(iClosestFrame - iPreframes) / float(iFramesCount - iPreframes) * GetReplayLength(style, track);
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return float(iClosestFrame - iPreframes) / float(gA_FrameCache[style][track].iFrameCount - iPreframes) * GetReplayLength(style, track);
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}
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}
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void SortReplayFrames(int style, int track)
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{
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gA_SortedFrames[style][track] = new ArrayList(4);
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gA_SortedFrames[style][track].Clear();
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any replayData[CELLS_PER_FRAME];
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any sortedData[4];
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int iPreframes = gA_FrameCache[style][track].iPreFrames;
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int iSize = gA_Frames[style][track].Length;
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for(int frame = iPreframes; frame < iSize; frame++)
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{
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gA_Frames[style][track].GetArray(frame, replayData, CELLS_PER_FRAME);
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sortedData[0] = view_as<float>(replayData[0]);
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sortedData[1] = view_as<float>(replayData[1]);
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sortedData[2] = view_as<float>(replayData[2]);
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sortedData[3] = frame;
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gA_SortedFrames[style][track].PushArray(sortedData, 4);
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}
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SortADTArray(gA_SortedFrames[style][track], Sort_Ascending, Sort_Float);
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}
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int FindClosestIndex(int client, float target)
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{
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int style = Shavit_GetBhopStyle(client);
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int track = Shavit_GetClientTrack(client);
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int length = gA_SortedFrames[style][track].Length;
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float posX[3];
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float posX_comp[3];
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any data[CELLS_PER_FRAME];
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any data_comp[CELLS_PER_FRAME];
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// first frame
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gA_SortedFrames[style][track].GetArray(0, data, CELLS_PER_FRAME);
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posX[0] = view_as<float>(data[0]);
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if(target <= posX[0])
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{
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return 0;
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}
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// last frame
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gA_SortedFrames[style][track].GetArray(length - 1, data, CELLS_PER_FRAME);
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posX[0] = view_as<float>(data[0]);
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if(target >= posX[0])
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{
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return length - 1;
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}
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// search
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int i = 0, j = length, mid = 0;
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while(i < j)
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{
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mid = (i + j) / 2;
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gA_SortedFrames[style][track].GetArray(mid, data, CELLS_PER_FRAME);
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posX[0] = view_as<float>(data[0]);
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if(posX[0] == target)
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{
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return mid;
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}
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if(target < posX[0])
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{
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gA_SortedFrames[style][track].GetArray(mid - 1, data_comp, CELLS_PER_FRAME);
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posX_comp[0] = view_as<float>(data_comp[0]);
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if(mid > 0 && target > posX_comp[0])
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{
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return mid;
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}
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j = mid;
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}
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else
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{
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gA_SortedFrames[style][track].GetArray(mid + 1, data_comp, CELLS_PER_FRAME);
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posX_comp[0] = view_as<float>(data_comp[0]);
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if(mid < length - 1 && target < posX_comp[0])
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{
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return mid;
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}
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i = mid + 1;
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}
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}
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return mid;
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}
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/*
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* Copies file source to destination
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* Based on code of javalia:
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