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Adjusted default zone offset to 0.5.
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@ -133,7 +133,7 @@ bool gB_TeleportToStart = true;
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bool gB_TeleportToEnd = true;
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bool gB_UseCustomSprite = true;
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float gF_Height = 128.0;
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float gF_Offset = 0.0;
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float gF_Offset = 0.5;
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// handles
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Handle gH_DrawEverything = null;
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@ -219,7 +219,7 @@ public void OnPluginStart()
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gCV_TeleportToEnd = CreateConVar("shavit_zones_teleporttoend", "1", "Teleport players to the end zone on sm_end?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_UseCustomSprite = CreateConVar("shavit_zones_usecustomsprite", "1", "Use custom sprite for zone drawing?\nSee `configs/shavit-zones.cfg`.\nRestart server after change.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
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gCV_Height = CreateConVar("shavit_zones_height", "128.0", "Height to use for the start zone.", 0, true, 0.0, false);
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gCV_Offset = CreateConVar("shavit_zones_offset", "0.0", "When calculating a zone's *VISUAL* box, by how many units, should we scale it to the center?\n0.0 - no downscaling. Values above 0 will scale it inward and negative numbers will scale it outwards.\nAdjust this value if the zones clip into walls.");
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gCV_Offset = CreateConVar("shavit_zones_offset", "0.5", "When calculating a zone's *VISUAL* box, by how many units, should we scale it to the center?\n0.0 - no downscaling. Values above 0 will scale it inward and negative numbers will scale it outwards.\nAdjust this value if the zones clip into walls.");
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gCV_FlatZones.AddChangeHook(OnConVarChanged);
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gCV_Interval.AddChangeHook(OnConVarChanged);
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