diff --git a/scripting/shavit-zones.sp b/scripting/shavit-zones.sp index 95e3d2c1..4ebb678a 100644 --- a/scripting/shavit-zones.sp +++ b/scripting/shavit-zones.sp @@ -133,7 +133,7 @@ bool gB_TeleportToStart = true; bool gB_TeleportToEnd = true; bool gB_UseCustomSprite = true; float gF_Height = 128.0; -float gF_Offset = 0.0; +float gF_Offset = 0.5; // handles Handle gH_DrawEverything = null; @@ -219,7 +219,7 @@ public void OnPluginStart() gCV_TeleportToEnd = CreateConVar("shavit_zones_teleporttoend", "1", "Teleport players to the end zone on sm_end?\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0); gCV_UseCustomSprite = CreateConVar("shavit_zones_usecustomsprite", "1", "Use custom sprite for zone drawing?\nSee `configs/shavit-zones.cfg`.\nRestart server after change.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0); gCV_Height = CreateConVar("shavit_zones_height", "128.0", "Height to use for the start zone.", 0, true, 0.0, false); - gCV_Offset = CreateConVar("shavit_zones_offset", "0.0", "When calculating a zone's *VISUAL* box, by how many units, should we scale it to the center?\n0.0 - no downscaling. Values above 0 will scale it inward and negative numbers will scale it outwards.\nAdjust this value if the zones clip into walls."); + gCV_Offset = CreateConVar("shavit_zones_offset", "0.5", "When calculating a zone's *VISUAL* box, by how many units, should we scale it to the center?\n0.0 - no downscaling. Values above 0 will scale it inward and negative numbers will scale it outwards.\nAdjust this value if the zones clip into walls."); gCV_FlatZones.AddChangeHook(OnConVarChanged); gCV_Interval.AddChangeHook(OnConVarChanged);