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https://github.com/shavitush/bhoptimer.git
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add HUD_SPECTATORSDEAD
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parent
bc62b92983
commit
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@ -40,6 +40,7 @@
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#define HUD_USP (1 << 13) // makes you spawn with a USP
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#define HUD_GLOCK (1 << 14) // makes you spawn with a Glock
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#define HUD_DEBUGTARGETNAME (1 << 15) // admin option to show current targetname & classname
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#define HUD_SPECTATORSDEAD (1 << 16) // for only showing spectators list when you're dead/spectating.
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// HUD2 - these settings will *disable* elements for the main hud
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#define HUD2_TIME (1 << 0)
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@ -203,6 +203,7 @@ public void OnPluginStart()
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..."HUD_NOPRACALERT 4096\n"
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..."HUD_USP 8192\n"
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..."HUD_GLOCK 16384\n"
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..."HUD_SPECTATORSDEAD 65536\n"
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);
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IntToString(HUD_DEFAULT2, defaultHUD, 8);
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@ -223,6 +224,7 @@ public void OnPluginStart()
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..."HUD2_VELOCITYDIFFERENCE 8192\n"
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..."HUD2_USPSILENCER 16384\n"
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..."HUD2_GLOCKBURST 32768\n"
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..."HUD2_CENTERKEYS 65536\n"
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);
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Convar.AutoExecConfig();
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@ -688,6 +690,10 @@ Action ShowHUDMenu(int client, int item)
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FormatEx(sHudItem, 64, "%T", "HudSpectators", client);
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menu.AddItem(sInfo, sHudItem);
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FormatEx(sInfo, 16, "!%d", HUD_SPECTATORSDEAD);
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FormatEx(sHudItem, 64, "%T", "HudSpectatorsDead", client);
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menu.AddItem(sInfo, sHudItem);
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FormatEx(sInfo, 16, "!%d", HUD_KEYOVERLAY);
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FormatEx(sHudItem, 64, "%T", "HudKeyOverlay", client);
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menu.AddItem(sInfo, sHudItem);
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@ -1154,6 +1160,11 @@ void TriggerHUDUpdate(int client, bool keysonly = false) // keysonly because CS:
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&& (GetClientMenu(client, null) == MenuSource_None || GetClientMenu(client, null) == MenuSource_RawPanel)
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)
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{
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if (gI_HUDSettings[client] & HUD_SPECTATORSDEAD && IsPlayerAlive(client))
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{
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return;
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}
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bool bShouldDraw = false;
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Panel pHUD = new Panel();
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@ -2046,6 +2057,12 @@ void UpdateSpectatorList(int client, Panel panel, bool &draw)
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return;
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}
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if (gI_HUDSettings[client] & HUD_SPECTATORSDEAD && IsPlayerAlive(client))
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{
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return;
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}
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int target = GetSpectatorTarget(client, client);
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if(((gI_HUDSettings[client] & HUD_OBSERVE) == 0 && client != target))
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@ -2276,7 +2293,7 @@ void UpdateKeyHint(int client)
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}
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}
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if((gI_HUDSettings[client] & HUD_SPECTATORS) > 0)
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if ((gI_HUDSettings[client] & HUD_SPECTATORS) > 0 && (!(gI_HUDSettings[client] & HUD_SPECTATORSDEAD) || !IsPlayerAlive(client)))
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{
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int iSpectatorClients[MAXPLAYERS+1];
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int iSpectators = 0;
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@ -129,6 +129,10 @@
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{
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"en" "Spectator list"
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}
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"HudSpectatorsDead"
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{
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"en" "Spectator list (only when dead)"
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}
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"HudKeyOverlay"
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{
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"en" "Key display"
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