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Fix timescale being reset to styles default
This new line will fix the native Shavit_SetClientTimescale by not resetting the timescale of the player to the style default after each jump
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@ -1218,7 +1218,7 @@ void VelocityChanges(int data)
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if(gA_Timers[client].fTimescale != -1.0)
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{
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SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", view_as<float>(gA_StyleSettings[gA_Timers[client].iStyle].fTimescale));
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SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", view_as<float>(gA_Timers[client].fTimescale));
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}
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else
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