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Fixed restart not removing pause status. (#590)
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d0eba8fd71
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@ -1217,6 +1217,7 @@ void StartTimer(int client, int track)
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if(result == Plugin_Continue)
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{
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gB_ClientPaused[client] = false;
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gI_Strafes[client] = 0;
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gI_Jumps[client] = 0;
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gI_TotalMeasures[client] = 0;
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@ -534,7 +534,7 @@ public void OnMapStart()
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{
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for(int iTeam = 1; iTeam <= 2; iTeam++)
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{
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int iSpawnPoint = CreateEntityByName((iTeam == 1)? "info_player_terrorist":"info_player_counterterrorist");
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int iSpawnPoint = CreateEntityByName((gEV_Type == Engine_TF2)? "info_player_teamspawn":((iTeam == 1)? "info_player_terrorist":"info_player_counterterrorist"));
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if(DispatchSpawn(iSpawnPoint))
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{
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