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floppy
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@ -48,7 +48,7 @@ forward Action Shavit_ShouldSaveReplayCopy(int client, int style, float time, in
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/**
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/**
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* Called when either a WR replay or a copy of a replay has been saved.
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* Called when either a WR replay or a copy of a replay has been saved.
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* NOTE: Can be called long after a run is finished due to asynchronous replay saving through extensions.
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* NOTE: Can be called with a delay after a run is finished due to asynchronous replay saving through extensions.
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*
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*
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* @param client Client index. Can be 0 if the replay was saved asynchronously & the client disconnected super duper quick...
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* @param client Client index. Can be 0 if the replay was saved asynchronously & the client disconnected super duper quick...
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* @param style Style the record was done on.
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* @param style Style the record was done on.
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@ -35,7 +35,7 @@
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#include <shavit/replay-stocks.sp>
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#include <shavit/replay-stocks.sp>
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#undef REQUIRE_EXTENSIONS
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#undef REQUIRE_EXTENSIONS
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#include <srcwr/delta>
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#include <srcwr/floppy>
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public Plugin myinfo =
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public Plugin myinfo =
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@ -98,7 +98,7 @@ float gF_HijackedAngles[MAXPLAYERS+1][2];
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bool gB_HijackFramesKeepOnStart[MAXPLAYERS+1];
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bool gB_HijackFramesKeepOnStart[MAXPLAYERS+1];
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bool gB_ReplayPlayback = false;
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bool gB_ReplayPlayback = false;
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bool gB_Delta = false;
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bool gB_Floppy = false;
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//#include <TickRateControl>
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//#include <TickRateControl>
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forward void TickRate_OnTickRateChanged(float fOld, float fNew);
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forward void TickRate_OnTickRateChanged(float fOld, float fNew);
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@ -154,7 +154,7 @@ public void OnPluginStart()
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gF_Tickrate = (1.0 / GetTickInterval());
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gF_Tickrate = (1.0 / GetTickInterval());
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gB_ReplayPlayback = LibraryExists("shavit-replay-playback");
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gB_ReplayPlayback = LibraryExists("shavit-replay-playback");
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gB_Delta = LibraryExists("srcwrdelta");
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gB_Floppy = LibraryExists("srcwr💾");
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if (gB_Late)
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if (gB_Late)
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{
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{
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@ -176,9 +176,9 @@ public void OnLibraryAdded(const char[] name)
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{
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{
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gB_ReplayPlayback = true;
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gB_ReplayPlayback = true;
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}
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}
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else if (StrEqual(name, "srcwrdelta"))
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else if (StrEqual(name, "srcwr💾"))
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{
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{
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gB_Delta = true;
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gB_Floppy = true;
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}
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}
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}
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}
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@ -188,9 +188,9 @@ public void OnLibraryRemoved(const char[] name)
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{
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{
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gB_ReplayPlayback = false;
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gB_ReplayPlayback = false;
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}
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}
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else if (StrEqual(name, "srcwrdelta"))
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else if (StrEqual(name, "srcwr💾"))
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{
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{
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gB_Delta = false;
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gB_Floppy = false;
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}
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}
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}
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}
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@ -413,14 +413,15 @@ void DoReplaySaverCallbacks(int iSteamID, int client, int style, float time, int
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dp.WriteCell(postframes);
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dp.WriteCell(postframes);
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dp.WriteString(sName);
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dp.WriteString(sName);
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if (gB_Delta)
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if (gB_Floppy)
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{
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{
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SRCWRDELTA_AsyncSaveReplay(
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SRCWRFloppy_AsyncSaveReplay(
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REPLAY_FORMAT_FINAL,
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REPLAY_FORMAT_FINAL,
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, REPLAY_FORMAT_SUBVERSION
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, REPLAY_FORMAT_SUBVERSION
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, DeltaAsynchronouslySavedMyReplayWhichWasNiceOfThem
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, FloppyAsynchronouslySavedMyReplayWhichWasNiceOfThem
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, dp
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, dp
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, gS_ReplayFolder
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, gS_ReplayFolder
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, gS_Map
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, style
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, style
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, track
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, track
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, time
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, time
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@ -433,19 +434,20 @@ void DoReplaySaverCallbacks(int iSteamID, int client, int style, float time, int
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, fZoneOffset
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, fZoneOffset
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, makeCopy
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, makeCopy
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, makeReplay
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, makeReplay
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, gF_Tickrate
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);
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);
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}
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}
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else
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else
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{
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{
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char sPath[PLATFORM_MAX_PATH];
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char sPath[PLATFORM_MAX_PATH];
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bool saved = SaveReplay(style, track, time, iSteamID, gI_PlayerPrerunFrames[client], gA_PlayerFrames[client], gI_PlayerFrames[client], postframes, timestamp, fZoneOffset, makeCopy, makeReplay, sPath, sizeof(sPath));
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bool saved = SaveReplay(style, track, time, iSteamID, gI_PlayerPrerunFrames[client], gA_PlayerFrames[client], gI_PlayerFrames[client], postframes, timestamp, fZoneOffset, makeCopy, makeReplay, sPath, sizeof(sPath));
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DeltaAsynchronouslySavedMyReplayWhichWasNiceOfThem(saved, dp, sPath)
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FloppyAsynchronouslySavedMyReplayWhichWasNiceOfThem(saved, dp, sPath)
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}
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}
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ClearFrames(client);
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ClearFrames(client);
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}
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}
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void DeltaAsynchronouslySavedMyReplayWhichWasNiceOfThem(bool saved, any value, char[] sPath)
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void FloppyAsynchronouslySavedMyReplayWhichWasNiceOfThem(bool saved, any value, char[] sPath)
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{
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{
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DataPack dp = value;
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DataPack dp = value;
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dp.Reset();
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dp.Reset();
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