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https://github.com/shavitush/bhoptimer.git
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BotAddCommand is thiscall on linux
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commit
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@ -49,6 +49,12 @@
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"linux" "19"
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"linux" "19"
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"mac" "19"
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"mac" "19"
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}
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}
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"BotAddCommand_ThisCall"
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{
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"windows" "0"
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"linux" "1"
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"mac" "1"
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}
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}
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}
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"Addresses"
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"Addresses"
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@ -105,6 +111,12 @@
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"linux" "9"
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"linux" "9"
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"mac" "9"
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"mac" "9"
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}
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}
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"BotAddCommand_ThisCall"
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{
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"windows" "0"
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"linux" "1"
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"mac" "1"
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}
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}
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}
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"Addresses"
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"Addresses"
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@ -176,6 +176,7 @@ Handle gH_BotAddCommand = INVALID_HANDLE;
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DynamicDetour gH_MaintainBotQuota = null;
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DynamicDetour gH_MaintainBotQuota = null;
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int gI_WEAPONTYPE_UNKNOWN = 123123123;
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int gI_WEAPONTYPE_UNKNOWN = 123123123;
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int gI_LatestClient = -1;
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int gI_LatestClient = -1;
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bool gB_BotAddCommand_ThisCall = false;
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// how do i call this
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// how do i call this
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bool gB_HideNameChange = false;
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bool gB_HideNameChange = false;
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@ -410,13 +411,15 @@ void LoadDHooks()
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SetFailState("Failed to load shavit gamedata");
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SetFailState("Failed to load shavit gamedata");
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}
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}
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StartPrepSDKCall(SDKCall_Static);
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gB_BotAddCommand_ThisCall = view_as<bool>(gamedata.GetOffset("BotAddCommand_ThisCall"));
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StartPrepSDKCall(gB_BotAddCommand_ThisCall ? SDKCall_Raw : SDKCall_Static);
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if (gEV_Type == Engine_TF2)
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if (gEV_Type == Engine_TF2)
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{
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{
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if (!PrepSDKCall_SetFromConf(gamedata, SDKConf_Signature, "NextBotCreatePlayerBot<CTFBot>"))
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if (!PrepSDKCall_SetFromConf(gamedata, SDKConf_Signature, "NextBotCreatePlayerBot<CTFBot>"))
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{
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{
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SetFailState("Failed to get CCSBotManager::BotAddCommand");
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SetFailState("Failed to get NextBotCreatePlayerBot<CTFBot>");
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}
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}
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PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); // const char *name
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PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); // const char *name
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@ -1506,14 +1509,29 @@ int InternalCreateReplayBot()
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}
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}
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else
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else
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{
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{
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/*int ret =*/ SDKCall(
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if (gB_BotAddCommand_ThisCall)
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gH_BotAddCommand,
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{
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gCV_DefaultTeam.IntValue, // team
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/*int ret =*/ SDKCall(
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false, // isFromConsole
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gH_BotAddCommand,
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0, // profileName // unused
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0x10000, // thisptr // unused
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gI_WEAPONTYPE_UNKNOWN, // CSWeaponType // WEAPONTYPE_UNKNOWN
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gCV_DefaultTeam.IntValue, // team
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0 // BotDifficultyType // unused
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false, // isFromConsole
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);
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0, // profileName // unused
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gI_WEAPONTYPE_UNKNOWN, // CSWeaponType // WEAPONTYPE_UNKNOWN
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0 // BotDifficultyType // unused
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);
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}
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else
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{
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/*int ret =*/ SDKCall(
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gH_BotAddCommand,
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gCV_DefaultTeam.IntValue, // team
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false, // isFromConsole
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0, // profileName // unused
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gI_WEAPONTYPE_UNKNOWN, // CSWeaponType // WEAPONTYPE_UNKNOWN
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0 // BotDifficultyType // unused
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);
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}
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//bool success = (0xFF & ret) != 0;
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//bool success = (0xFF & ret) != 0;
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}
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}
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