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fix autogain not starting where you're aiming from 0 velocity
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@ -120,6 +120,9 @@ stock Action ObliviousOnPlayerRunCmd(int client, int& buttons, int& impulse, flo
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float delta_opt = -normalize_yaw(angles[1] - vel_yaw);
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if (get_length_2d(velocity) == 0.0)
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delta_opt = 90.0;
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if (vel[0] != 0.0 && vel[1] == 0.0)
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{
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float sign = vel[0] > 0.0 ? -1.0 : 1.0;
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