move this tas vel change into an else statement

This commit is contained in:
rtldg 2022-01-13 12:43:52 +00:00
parent ac9b204ffd
commit 4d9f3f9a1b

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@ -377,24 +377,30 @@ stock Action XutaxOnPlayerRunCmd(int client, int& buttons, int& impulse, float v
if (flAngleDifference < 0.0)
{
float flMaxDelta = GetMaxDeltaInAir(flVelocity2D, flMaxSpeed, flSurfaceFriction, true, flAirAccelerate, flAirSpeedCap);
vel[1] = flMaxMove;
if (flCurrentAngles <= flMaxDelta * fPower)
{
vel[0] = flFowardMove * flMaxMove;
vel[1] = flSideMove * flMaxMove;
}
else
{
vel[1] = flMaxMove;
}
}
else if (flAngleDifference > 0.0)
{
float flMaxDelta = GetMaxDeltaInAir(flVelocity2D, flMaxSpeed, flSurfaceFriction, false, flAirAccelerate, flAirSpeedCap);
vel[1] = -flMaxMove;
if (flCurrentAngles <= flMaxDelta * fPower)
{
vel[0] = flFowardMove * flMaxMove;
vel[1] = flSideMove * flMaxMove;
}
else
{
vel[1] = -flMaxMove;
}
}
else
{