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move this tas vel change into an else statement
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@ -377,24 +377,30 @@ stock Action XutaxOnPlayerRunCmd(int client, int& buttons, int& impulse, float v
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if (flAngleDifference < 0.0)
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{
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float flMaxDelta = GetMaxDeltaInAir(flVelocity2D, flMaxSpeed, flSurfaceFriction, true, flAirAccelerate, flAirSpeedCap);
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vel[1] = flMaxMove;
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if (flCurrentAngles <= flMaxDelta * fPower)
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{
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vel[0] = flFowardMove * flMaxMove;
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vel[1] = flSideMove * flMaxMove;
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}
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else
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{
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vel[1] = flMaxMove;
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}
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}
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else if (flAngleDifference > 0.0)
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{
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float flMaxDelta = GetMaxDeltaInAir(flVelocity2D, flMaxSpeed, flSurfaceFriction, false, flAirAccelerate, flAirSpeedCap);
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vel[1] = -flMaxMove;
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if (flCurrentAngles <= flMaxDelta * fPower)
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{
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vel[0] = flFowardMove * flMaxMove;
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vel[1] = flSideMove * flMaxMove;
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}
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else
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{
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vel[1] = -flMaxMove;
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}
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}
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else
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{
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