Merge branch 'shavitush:master' into master

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normalamron 2025-08-09 21:50:30 +03:00 committed by GitHub
commit 5f925bc26d
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11 changed files with 281 additions and 39 deletions

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@ -33,6 +33,12 @@ jobs:
wget https://github.com/hermansimensen/eventqueue-fix/archive/refs/heads/main.tar.gz
tar --strip-components=1 -xvzf main.tar.gz -C addons/sourcemod
rm -rf *.zip *.tar.gz addons/sourcemod/.git* addons/sourcemod/LICENSE
wget https://github.com/srcwr/eventqueuefixfix/releases/download/v1.0.1/eventqueuefixfix-v1.0.1-def5b0e-windows-x32.zip
unzip eventqueuefixfix-v1.0.1-def5b0e-windows-x32.zip "addons/sourcemod/extensions/*"
rm "addons/sourcemod/extensions/eventqueuefixfix.pdb"
wget https://github.com/srcwr/srcwrfloppy/releases/download/v2.0.4/srcwrfloppy-v2.0.4.zip
unzip -qO UTF-8 srcwrfloppy-v2.0.4.zip "addons/sourcemod/extensions/*"
rm "addons/sourcemod/extensions/srcwr💾.pdb"
- name: Run compiler
shell: bash

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@ -25,6 +25,10 @@ Includes a records system, map zones (start/end marks etc), bonuses, HUD with us
* [eventqueuefix](https://github.com/hermansimensen/eventqueue-fix)
* Allows for timescaling boosters and is used to fix some exploits. (Use this instead of `boosterfix`)
* (included in bhoptimer release zips)
* Along with using [eventqueuefixfix](https://github.com/srcwr/eventqueuefixfix) at the same time to fix eventqueuefix on Windows after the 2025-02-18 update.
* [srcwr💾](https://github.com/srcwr/srcwrfloppy)
* Saves replays asynchronously (read: doesn't lag the server when saving a replay).
* (included in bhoptimer release zips)
* [SteamWorks](https://forums.alliedmods.net/showthread.php?t=229556)
* Used to grab `{serverip}` in advertisements.
* [DynamicChannels](https://github.com/Vauff/DynamicChannels)

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@ -162,10 +162,13 @@
}
// search "sv_maxusrcmdprocessticks_warning at server" to find CPlayerMove::RunCommand
// then sig the the `mov REG1,dword ptr [REG2 + OFFSET_TO_BUTTON_DISABLED_HERE]`
// looks like these in decompiled form:
// (windows) `param_3[0xc] = param_3[0xc] & ~param_2[0x32b];`
// (linux) `*(uint *)(param_3 + 0x30) = uVar12 & ~param_2[0x331];`
"CBasePlayer->m_afButtonDisabled"
{
"windows" "\x8B\x87\x2A\x2A\x2A\x2A\xF7\xD0\x21\x43"
"linux" "\x8B\x83\x2A\x2A\x2A\x2A\xF7\xD0"
"windows" "\x8B\x86\x2A\x2A\x2A\x2A\xF7\xD0\x21\x47"
"linux" "\x8b\x93\x2A\x2A\x2A\x2A\xF7\xD2\x21\xd0"
}
}
}

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@ -365,6 +365,35 @@ stock void WriteReplayHeader(File fFile, int style, int track, float time, int s
fFile.WriteInt32(view_as<int>(fZoneOffset[1]));
}
stock void cell2buf(char[] buf, int& pos, int cell)
{
buf[pos++] = cell & 0xFF;
buf[pos++] = (cell >> 8) & 0xFF;
buf[pos++] = (cell >> 16) & 0xFF;
buf[pos++] = (cell >> 24) & 0xFF;
}
stock int WriteReplayHeaderToBuffer(char[] buf, int style, int track, float time, int steamid, int preframes, int postframes, float fZoneOffset[2], int totalframes, float tickrate, const char[] sMap)
{
int pos = FormatEx(buf, 512, "%d:%s\n%s", REPLAY_FORMAT_SUBVERSION, REPLAY_FORMAT_FINAL, sMap);
pos += 1; // skip past NUL
buf[pos++] = style & 0xFF;
buf[pos++] = track & 0xFF;
cell2buf(buf, pos, preframes);
cell2buf(buf, pos, totalframes - preframes - postframes);
cell2buf(buf, pos, view_as<int>(time));
cell2buf(buf, pos, steamid);
cell2buf(buf, pos, postframes);
cell2buf(buf, pos, view_as<int>(tickrate));
cell2buf(buf, pos, view_as<int>(fZoneOffset[0]));
cell2buf(buf, pos, view_as<int>(fZoneOffset[1]));
return pos;
}
// file_a is usually used as the wr replay file.
// file_b is usually used as the duplicate/backup replay file.
stock void WriteReplayFrames(ArrayList playerrecording, int iSize, File file_a, File file_b)

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@ -48,8 +48,9 @@ forward Action Shavit_ShouldSaveReplayCopy(int client, int style, float time, in
/**
* Called when either a WR replay or a copy of a replay has been saved.
* NOTE: Can be called with a delay after a run is finished due to asynchronous replay saving through extensions.
*
* @param client Client index.
* @param client Client index. Can be 0 if the replay was saved asynchronously & the client disconnected super duper quick...
* @param style Style the record was done on.
* @param time Record time.
* @param jumps Jumps amount.

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@ -0,0 +1,50 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2025 rtldg <rtldg@protonmail.com>
#if defined _srcwrfloppy_included
#endinput
#endif
#define _srcwrfloppy_included
#pragma semicolon 1
typeset ReplaySavedCallback {
function void(bool saved, any value, char[] sPath);
}
// Don't modify the `playerrecording` ArrayList until the ReplaySavedCallback is called... OR ELSE!!!!
native void SRCWRFloppy_AsyncSaveReplay(
ReplaySavedCallback callback // what to call when saved
, any value // what to pass along to the callback
, char[] wrpath
, char[] copypath
, char[] header
, int headersize
, ArrayList playerrecording
, int totalframes
);
public Extension __ext_srcwrfloppy =
{
name = "srcwr💾",
file = "srcwr💾.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public void __ext_srcwrfloppy_SetNTVOptional()
{
MarkNativeAsOptional("SRCWRFloppy_AsyncSaveReplay");
}
#endif

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@ -92,7 +92,8 @@ Handle gH_Forwards_OnProcessMovementPost = null;
// player timer variables
timer_snapshot_t gA_Timers[MAXPLAYERS+1];
bool gB_Auto[MAXPLAYERS+1];
int gI_FirstTouchedGround[MAXPLAYERS+1];
// 0 is in air, 1 or greater is on ground, -1 means client was on ground with zero...ish... velocity
int gI_FirstTouchedGroundForStartTimer[MAXPLAYERS+1];
int gI_LastTickcount[MAXPLAYERS+1];
// these are here until the compiler bug is fixed
@ -2576,10 +2577,20 @@ bool CanStartTimer(int client, int track, bool skipGroundCheck)
if (skipGroundTimer) return true;
int halfSecOfTicks = RoundFloat(0.5 / GetTickInterval());
int onGroundTicks = gI_LastTickcount[client] - gI_FirstTouchedGround[client];
if (gI_FirstTouchedGroundForStartTimer[client] < 0)
{
// was on ground with zero...ish... velocity...
return true;
}
else if (gI_FirstTouchedGroundForStartTimer[client] > 0)
{
int halfSecOfTicks = RoundFloat(0.5 / GetTickInterval());
int onGroundTicks = gI_LastTickcount[client] - gI_FirstTouchedGroundForStartTimer[client];
return onGroundTicks >= halfSecOfTicks;
return onGroundTicks >= halfSecOfTicks;
}
return false;
}
void StartTimer(int client, int track, bool skipGroundCheck)
@ -2771,7 +2782,7 @@ public void OnClientPutInServer(int client)
gA_Timers[client].fNextFrameTime = 0.0;
gA_Timers[client].fplayer_speedmod = 1.0;
gS_DeleteMap[client][0] = 0;
gI_FirstTouchedGround[client] = 0;
gI_FirstTouchedGroundForStartTimer[client] = 0;
gI_LastTickcount[client] = 0;
gI_HijackFrames[client] = 0;
gI_LastPrintedSteamID[client] = 0;
@ -3665,10 +3676,35 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
gI_LastTickcount[client] = tickcount;
if (bOnGround)
{
if (gI_FirstTouchedGroundForStartTimer[client] == 0)
{
// just landed (or teleported to the ground or whatever)
gI_FirstTouchedGroundForStartTimer[client] = tickcount;
}
if (gI_FirstTouchedGroundForStartTimer[client] > 0)
{
float fSpeed[3];
GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", fSpeed);
// zero...ish... velocity... (squared-ish (cubed?))
if (GetVectorLength(fSpeed, true) <= 1000.0)
{
gI_FirstTouchedGroundForStartTimer[client] = -1;
}
}
}
else
{
gI_FirstTouchedGroundForStartTimer[client] = 0;
}
if(bOnGround && !gA_Timers[client].bOnGround)
{
gA_Timers[client].iLandingTick = tickcount;
gI_FirstTouchedGround[client] = tickcount;
gI_FirstTouchedGroundForStartTimer[client] = tickcount;
if (gEV_Type != Engine_TF2 && GetStyleSettingBool(gA_Timers[client].bsStyle, "easybhop"))
{

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@ -1929,7 +1929,16 @@ bool Teleport(int client, int targetserial)
float vecPosition[3];
GetClientAbsOrigin(iTarget, vecPosition);
Shavit_StopTimer(client);
if(Shavit_GetTimerStatus(client) == Timer_Running || !gCV_PauseMovement.BoolValue)
{
if(ShouldDisplayStopWarning(client))
{
gI_LastStopInfo[client] = targetserial;
OpenStopWarningMenu(client, DoTeleport);
return true;
}
Shavit_StopTimer(client);
}
TeleportEntity(client, vecPosition, NULL_VECTOR, NULL_VECTOR);
@ -2040,6 +2049,12 @@ void DoStopTimer(int client)
Shavit_StopTimer(client);
}
void DoTeleport(int client)
{
Shavit_StopTimer(client);
Teleport(client, gI_LastStopInfo[client]);
}
void OpenStopWarningMenu(int client, StopTimerCallback after)
{
gH_AfterWarningMenu[client] = after;

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@ -3001,18 +3001,21 @@ public int DeleteConfirmation_Callback(Menu menu, MenuAction action, int param1,
menu.GetItem(param2, sInfo, 4);
int style = StringToInt(sInfo);
if (style != -1 && DeleteReplay(style, gI_MenuTrack[param1], 0, gS_Map))
if (style != -1)
{
char sTrack[32];
GetTrackName(param1, gI_MenuTrack[param1], sTrack, 32);
if (DeleteReplay(style, gI_MenuTrack[param1], 0, gS_Map))
{
char sTrack[32];
GetTrackName(param1, gI_MenuTrack[param1], sTrack, 32);
LogAction(param1, param1, "Deleted replay for %s on map %s. (Track: %s)", gS_StyleStrings[style].sStyleName, gS_Map, sTrack);
LogAction(param1, param1, "Deleted replay for %s on map %s. (Track: %s)", gS_StyleStrings[style].sStyleName, gS_Map, sTrack);
Shavit_PrintToChat(param1, "%T (%s%s%s)", "ReplayDeleted", param1, gS_ChatStrings.sStyle, gS_StyleStrings[style].sStyleName, gS_ChatStrings.sText, gS_ChatStrings.sVariable, sTrack, gS_ChatStrings.sText);
}
else
{
Shavit_PrintToChat(param1, "%T", "ReplayDeleteFailure", param1, gS_ChatStrings.sStyle, gS_StyleStrings[style].sStyleName, gS_ChatStrings.sText);
Shavit_PrintToChat(param1, "%T (%s%s%s)", "ReplayDeleted", param1, gS_ChatStrings.sStyle, gS_StyleStrings[style].sStyleName, gS_ChatStrings.sText, gS_ChatStrings.sVariable, sTrack, gS_ChatStrings.sText);
}
else
{
Shavit_PrintToChat(param1, "%T", "ReplayDeleteFailure", param1, gS_ChatStrings.sStyle, gS_StyleStrings[style].sStyleName, gS_ChatStrings.sText);
}
}
Command_DeleteReplay(param1, 0);

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@ -34,6 +34,10 @@
#include <shavit/replay-file>
#include <shavit/replay-stocks.sp>
#undef REQUIRE_EXTENSIONS
#include <srcwr/floppy>
public Plugin myinfo =
{
name = "[shavit] Replay Recorder",
@ -94,6 +98,7 @@ float gF_HijackedAngles[MAXPLAYERS+1][2];
bool gB_HijackFramesKeepOnStart[MAXPLAYERS+1];
bool gB_ReplayPlayback = false;
bool gB_Floppy = false;
//#include <TickRateControl>
forward void TickRate_OnTickRateChanged(float fOld, float fNew);
@ -142,13 +147,14 @@ public void OnPluginStart()
gCV_PlaybackPostRunTime = new Convar("shavit_replay_postruntime", "1.5", "Time (in seconds) to record after a player enters the end zone.", 0, true, 0.0, true, 2.0);
gCV_PreRunAlways = new Convar("shavit_replay_prerun_always", "1", "Record prerun frames outside the start zone?", 0, true, 0.0, true, 1.0);
gCV_PlaybackPreRunTime = new Convar("shavit_replay_preruntime", "1.5", "Time (in seconds) to record before a player leaves start zone.", 0, true, 0.0, true, 2.0);
gCV_TimeLimit = new Convar("shavit_replay_timelimit", "7200.0", "Maximum amount of time (in seconds) to allow saving to disk.\nDefault is 7200 (2 hours)\n0 - Disabled", 0, true, 0.0);
gCV_TimeLimit = new Convar("shavit_replay_timelimit", "7200.0", "Maximum amount of time (in seconds) to allow saving to disk.\nDefault is 7200 (2 hours)\n0 - Disabled (no replays will be recorded)", 0, true, 0.0);
Convar.AutoExecConfig();
gF_Tickrate = (1.0 / GetTickInterval());
gB_ReplayPlayback = LibraryExists("shavit-replay-playback");
gB_Floppy = LibraryExists("srcwr💾");
if (gB_Late)
{
@ -170,6 +176,10 @@ public void OnLibraryAdded(const char[] name)
{
gB_ReplayPlayback = true;
}
else if (StrEqual(name, "srcwr💾"))
{
gB_Floppy = true;
}
}
public void OnLibraryRemoved(const char[] name)
@ -178,6 +188,10 @@ public void OnLibraryRemoved(const char[] name)
{
gB_ReplayPlayback = false;
}
else if (StrEqual(name, "srcwr💾"))
{
gB_Floppy = false;
}
}
public void OnMapStart()
@ -378,13 +392,94 @@ void DoReplaySaverCallbacks(int iSteamID, int client, int style, float time, int
int postframes = gI_PlayerFrames[client] - gI_PlayerFinishFrame[client];
char sPath[PLATFORM_MAX_PATH];
bool saved = SaveReplay(style, track, time, iSteamID, gI_PlayerPrerunFrames[client], gA_PlayerFrames[client], gI_PlayerFrames[client], postframes, timestamp, fZoneOffset, makeCopy, makeReplay, sPath, sizeof(sPath));
ArrayList playerrecording = view_as<ArrayList>(CloneHandle(gA_PlayerFrames[client]));
DataPack dp = new DataPack();
dp.WriteCell(GetClientSerial(client));
dp.WriteCell(style);
dp.WriteCell(time);
dp.WriteCell(jumps);
dp.WriteCell(strafes);
dp.WriteCell(sync);
dp.WriteCell(track);
dp.WriteCell(oldtime);
dp.WriteCell(perfs);
dp.WriteCell(avgvel);
dp.WriteCell(maxvel);
dp.WriteCell(timestamp);
dp.WriteCell(isBestReplay);
dp.WriteCell(isTooLong);
dp.WriteCell(makeCopy);
dp.WriteCell(playerrecording);
dp.WriteCell(gI_PlayerPrerunFrames[client]);
dp.WriteCell(postframes);
dp.WriteString(sName);
if (gB_Floppy)
{
char buf[512];
int headersize = WriteReplayHeaderToBuffer(buf, style, track, time, iSteamID, gI_PlayerPrerunFrames[client], postframes, fZoneOffset, gI_PlayerFrames[client], gF_Tickrate, gS_Map);
char wrpath[PLATFORM_MAX_PATH], copypath[PLATFORM_MAX_PATH];
if (makeReplay)
FormatEx(wrpath, sizeof(wrpath),
track>0?"%s/%d/%s_%d.replay" : "%s/%d/%s.replay",
gS_ReplayFolder, style, gS_Map, track
);
if (makeCopy)
FormatEx(copypath, sizeof(copypath), "%s/copy/%d_%d_%s.replay", gS_ReplayFolder, timestamp, iSteamID, gS_Map);
SRCWRFloppy_AsyncSaveReplay(
FloppyAsynchronouslySavedMyReplayWhichWasNiceOfThem
, dp
, wrpath
, copypath
, buf
, headersize
, playerrecording
, gI_PlayerFrames[client]
);
}
else
{
char sPath[PLATFORM_MAX_PATH];
bool saved = SaveReplay(style, track, time, iSteamID, gI_PlayerPrerunFrames[client], playerrecording, gI_PlayerFrames[client], postframes, timestamp, fZoneOffset, makeCopy, makeReplay, sPath, sizeof(sPath));
FloppyAsynchronouslySavedMyReplayWhichWasNiceOfThem(saved, dp, sPath)
}
ClearFrames(client);
}
void FloppyAsynchronouslySavedMyReplayWhichWasNiceOfThem(bool saved, any value, char[] sPath)
{
DataPack dp = value;
dp.Reset();
int client = GetClientFromSerial(dp.ReadCell());
int style = dp.ReadCell();
float time = dp.ReadCell();
int jumps = dp.ReadCell();
int strafes = dp.ReadCell();
float sync = dp.ReadCell();
int track = dp.ReadCell();
float oldtime = dp.ReadCell();
float perfs = dp.ReadCell();
float avgvel = dp.ReadCell();
float maxvel = dp.ReadCell();
int timestamp = dp.ReadCell();
bool isBestReplay = dp.ReadCell();
bool isTooLong = dp.ReadCell();
bool makeCopy = dp.ReadCell();
ArrayList playerrecording = dp.ReadCell();
int preframes = dp.ReadCell();
int postframes = dp.ReadCell();
char sName[MAX_NAME_LENGTH];
dp.ReadString(sName, sizeof(sName));
if (!saved)
{
LogError("SaveReplay() failed. Skipping OnReplaySaved")
ClearFrames(client);
LogError("Failed to save replay... Skipping OnReplaySaved");
delete playerrecording; // importante!
return;
}
@ -405,13 +500,13 @@ void DoReplaySaverCallbacks(int iSteamID, int client, int style, float time, int
Call_PushCell(isTooLong);
Call_PushCell(makeCopy);
Call_PushString(sPath);
Call_PushCell(gA_PlayerFrames[client]);
Call_PushCell(gI_PlayerPrerunFrames[client]);
Call_PushCell(playerrecording);
Call_PushCell(preframes);
Call_PushCell(postframes);
Call_PushString(sName);
Call_Finish();
ClearFrames(client);
delete playerrecording;
}
public void Shavit_OnFinish(int client, int style, float time, int jumps, int strafes, float sync, int track, float oldtime, float perfs, float avgvel, float maxvel, int timestamp)
@ -469,16 +564,6 @@ bool SaveReplay(int style, int track, float time, int steamid, int preframes, Ar
File fWR = null;
File fCopy = null;
if (saveWR)
{
FormatEx(sPath, sPathLen, "%s/%d/%s%s.replay", gS_ReplayFolder, style, gS_Map, (track > 0)? sTrack:"");
if (!(fWR = OpenFile(sPath, "wb+")))
{
LogError("Failed to open WR replay file for writing. ('%s')", sPath);
}
}
if (saveCopy)
{
FormatEx(sPath, sPathLen, "%s/copy/%d_%d_%s.replay", gS_ReplayFolder, timestamp, steamid, gS_Map);
@ -489,6 +574,16 @@ bool SaveReplay(int style, int track, float time, int steamid, int preframes, Ar
}
}
if (saveWR)
{
FormatEx(sPath, sPathLen, "%s/%d/%s%s.replay", gS_ReplayFolder, style, gS_Map, (track > 0)? sTrack:"");
if (!(fWR = OpenFile(sPath, "wb+")))
{
LogError("Failed to open WR replay file for writing. ('%s')", sPath);
}
}
if (!fWR && !fCopy)
{
// I want to try and salvage the replay file so let's write it out to a random

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@ -5347,7 +5347,7 @@ public void StartTouchPost(int entity, int other)
case Zone_Slay:
{
if (status != Timer_Stopped)
if (status == Timer_Running)
{
Shavit_StopTimer(other);
ACTUALLY_ForcePlayerSuicide(other);
@ -5357,7 +5357,7 @@ public void StartTouchPost(int entity, int other)
case Zone_Stop:
{
if(status != Timer_Stopped)
if(status == Timer_Running)
{
Shavit_StopTimer(other);
Shavit_PrintToChat(other, "%T", "ZoneStopEnter", other, gS_ChatStrings.sWarning, gS_ChatStrings.sVariable2, gS_ChatStrings.sWarning);