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removed the debug lines
they were only for you to see what I did to test the stuff
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@ -3058,11 +3058,11 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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{
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{
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int iDifference = (gI_TickCount - gA_Timers[client].iLandingTick);
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int iDifference = (gI_TickCount - gA_Timers[client].iLandingTick);
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if(1 <= iDifference <= 8)
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if(0 <= iDifference <= 10)
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{
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{
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gA_Timers[client].iMeasuredJumps++;
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gA_Timers[client].iMeasuredJumps++;
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if(iDifference == 1)
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if(iDifference <= 1)
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{
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{
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gA_Timers[client].iPerfectJumps++;
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gA_Timers[client].iPerfectJumps++;
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}
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}
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