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fix 1.10 compile
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4f98303b4c
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@ -3697,7 +3697,7 @@ public Action Shotgun_Shot(const char[] te_name, const int[] Players, int numCli
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return Plugin_Stop;
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return Plugin_Stop;
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}
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}
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public Action EffectDispatch(const char[] te_name, const Players[], int numClients, float delay)
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public Action EffectDispatch(const char[] te_name, const int[] Players, int numClients, float delay)
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{
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{
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if(!gCV_NoBlood.BoolValue)
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if(!gCV_NoBlood.BoolValue)
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{
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{
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@ -3729,7 +3729,7 @@ public Action EffectDispatch(const char[] te_name, const Players[], int numClien
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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public Action WorldDecal(const char[] te_name, const Players[], int numClients, float delay)
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public Action WorldDecal(const char[] te_name, const int[] Players, int numClients, float delay)
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{
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{
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if(!gCV_NoBlood.BoolValue)
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if(!gCV_NoBlood.BoolValue)
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{
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{
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