fix 1.10 compile

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e54385991 2021-10-07 12:47:50 +08:00 committed by GitHub
parent 4f98303b4c
commit 612c81f01a
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@ -3697,7 +3697,7 @@ public Action Shotgun_Shot(const char[] te_name, const int[] Players, int numCli
return Plugin_Stop;
}
public Action EffectDispatch(const char[] te_name, const Players[], int numClients, float delay)
public Action EffectDispatch(const char[] te_name, const int[] Players, int numClients, float delay)
{
if(!gCV_NoBlood.BoolValue)
{
@ -3729,7 +3729,7 @@ public Action EffectDispatch(const char[] te_name, const Players[], int numClien
return Plugin_Continue;
}
public Action WorldDecal(const char[] te_name, const Players[], int numClients, float delay)
public Action WorldDecal(const char[] te_name, const int[] Players, int numClients, float delay)
{
if(!gCV_NoBlood.BoolValue)
{