Fixed an issue where certain replays would not save.

This commit is contained in:
shavit 2018-01-03 21:29:27 +02:00
parent 5810dbc806
commit 65abbce252

View File

@ -1231,14 +1231,21 @@ public void Shavit_OnFinish(int client, int style, float time, int jumps, int st
return;
}
if(!gB_Enabled || (gF_TimeLimit > 0.0 && time > gF_TimeLimit))
{
ClearFrames(client);
return;
}
gB_Record[client] = false;
float fWR = 0.0;
Shavit_GetWRTime(style, fWR, track);
bool newformat = view_as<bool>(gA_FrameCache[style][track][2]);
float length = GetReplayLength(style, track);
if(!view_as<bool>(gA_FrameCache[style][track][2]))
if(newformat)
{
if(view_as<int>(gA_FrameCache[style][track][0]) != 0 && gI_PlayerFrames[client] > gA_FrameCache[style][track][0])
if(length > 0.0 && time > length)
{
return;
}
@ -1246,9 +1253,10 @@ public void Shavit_OnFinish(int client, int style, float time, int jumps, int st
else
{
float fReplayTime = view_as<float>(gA_FrameCache[style][track][1]);
float wrtime = 0.0;
Shavit_GetWRTime(style, wrtime, track);
if(fReplayTime != 0.0 && time >= fReplayTime)
if(wrtime != 0.0 && time > wrtime)
{
return;
}
@ -1259,13 +1267,6 @@ public void Shavit_OnFinish(int client, int style, float time, int jumps, int st
return;
}
if(!gB_Enabled || (gF_TimeLimit > 0.0 && time > gF_TimeLimit))
{
ClearFrames(client);
return;
}
gA_Frames[style][track] = gA_PlayerFrames[client].Clone();
char[] sAuthID = new char[32];