add hud toggle

This commit is contained in:
Shavitush 2015-09-22 13:33:57 +03:00
parent 7b65e7e9c8
commit 6fae079c09

View File

@ -31,6 +31,8 @@ ServerGame gSG_Type = Game_Unknown;
bool gB_Replay = false; bool gB_Replay = false;
bool gB_HUD[MAXPLAYERS+1] = {true, ...};
public Plugin myinfo = public Plugin myinfo =
{ {
name = "[shavit] HUD", name = "[shavit] HUD",
@ -59,6 +61,23 @@ public void OnPluginStart()
gB_Replay = LibraryExists("shavit-replay"); gB_Replay = LibraryExists("shavit-replay");
CreateTimer(0.1, UpdateHUD_Timer, INVALID_HANDLE, TIMER_REPEAT); CreateTimer(0.1, UpdateHUD_Timer, INVALID_HANDLE, TIMER_REPEAT);
RegConsoleCmd("sm_togglehud", Command_ToggleHUD, "Toggle the timer's HUD");
RegConsoleCmd("sm_hud", Command_ToggleHUD, "Toggle the timer's HUD");
}
public void OnClientPutInServer(int client)
{
gB_HUD[client] = true;
}
public Action Command_ToggleHUD(int client, int args)
{
gB_HUD[client] = !gB_HUD[client];
ReplyToCommand(client, "%s HUD %s\x01.", PREFIX, gB_HUD[client]? "\x04enabled":(gSG_Type == Game_CSGO? "\x02disabled":"\x05disabled"));
return Plugin_Handled;
} }
public void OnLibraryAdded(const char[] name) public void OnLibraryAdded(const char[] name)
@ -89,7 +108,7 @@ public Action UpdateHUD_Timer(Handle Timer)
{ {
for(int i = 1; i <= MaxClients; i++) for(int i = 1; i <= MaxClients; i++)
{ {
if(!IsValidClient(i)) if(!IsValidClient(i) || !gB_HUD[i])
{ {
continue; continue;
} }
@ -220,13 +239,14 @@ public void UpdateHUD(int client)
{ {
BhopStyle bsStyle = (target == Shavit_GetReplayBotIndex(Style_Forwards)? Style_Forwards:Style_Sideways); BhopStyle bsStyle = (target == Shavit_GetReplayBotIndex(Style_Forwards)? Style_Forwards:Style_Sideways);
/* will work on this when I find enough time
float fBotStart; float fBotStart;
Shavit_GetReplayBotFirstFrame(bsStyle, fBotStart); Shavit_GetReplayBotFirstFrame(bsStyle, fBotStart);
float fTime = GetEngineTime() - fBotStart; float fTime = GetEngineTime() - fBotStart;
char sTime[32]; char sTime[32];
FormatSeconds(fTime, sTime, 32, false); FormatSeconds(fTime, sTime, 32, false);*/
float fSpeed[3]; float fSpeed[3];
GetEntPropVector(target, Prop_Data, "m_vecVelocity", fSpeed); GetEntPropVector(target, Prop_Data, "m_vecVelocity", fSpeed);