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add another map to cvar description
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@ -297,7 +297,7 @@ public void OnPluginStart()
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gCV_Offset = new Convar("shavit_zones_offset", "1.0", "When calculating a zone's *VISUAL* box, by how many units, should we scale it to the center?\n0.0 - no downscaling. Values above 0 will scale it inward and negative numbers will scale it outwards.\nAdjust this value if the zones clip into walls.");
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gCV_EnforceTracks = new Convar("shavit_zones_enforcetracks", "1", "Enforce zone tracks upon entry?\n0 - allow every zone except for start/end to affect users on every zone.\n1 - require the user's track to match the zone's track.", 0, true, 0.0, true, 1.0);
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gCV_BoxOffset = new Convar("shavit_zones_box_offset", "16", "Offset zone trigger boxes by this many unit\n0 - matches players bounding box\n16 - matches players center");
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gCV_PrebuiltVisualOffset = new Convar("shavit_zones_prebuilt_visual_offset", "0", "YOU DONT NEED TO TOUCH THIS USUALLY.\nUsed to fix the VISUAL beam offset for prebuilt zones on a map.\nExample map that you want to use this on: bhop_tranquility (with 16)");
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gCV_PrebuiltVisualOffset = new Convar("shavit_zones_prebuilt_visual_offset", "0", "YOU DONT NEED TO TOUCH THIS USUALLY.\nUsed to fix the VISUAL beam offset for prebuilt zones on a map.\nExample maps you'd want to use 16 on: bhop_tranquility and bhop_amaranthglow");
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gCV_Interval.AddChangeHook(OnConVarChanged);
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gCV_UseCustomSprite.AddChangeHook(OnConVarChanged);
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