mirror of
https://github.com/shavitush/bhoptimer.git
synced 2025-12-07 02:18:26 +00:00
Merge branch 'master' into vscript
This commit is contained in:
commit
7622481a3d
@ -160,6 +160,13 @@
|
|||||||
"windows" "\xF3\x0F\x10\x80\x2A\x2A\x2A\x2A\xF3\x0F\x59\x45\x2A\xF3\x0F\x11\x45"
|
"windows" "\xF3\x0F\x10\x80\x2A\x2A\x2A\x2A\xF3\x0F\x59\x45\x2A\xF3\x0F\x11\x45"
|
||||||
"linux" "\xF3\x0F\x10\xB8\x2A\x2A\x2A\x2A\xA1"
|
"linux" "\xF3\x0F\x10\xB8\x2A\x2A\x2A\x2A\xA1"
|
||||||
}
|
}
|
||||||
|
// search "sv_maxusrcmdprocessticks_warning at server" to find CPlayerMove::RunCommand
|
||||||
|
// then sig the the `mov REG1,dword ptr [REG2 + OFFSET_TO_BUTTON_DISABLED_HERE]`
|
||||||
|
"CBasePlayer->m_afButtonDisabled"
|
||||||
|
{
|
||||||
|
"windows" "\x8B\x87\x2A\x2A\x2A\x2A\xF7\xD0\x21\x43"
|
||||||
|
"linux" "\x8B\x83\x2A\x2A\x2A\x2A\xF7\xD0"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -3097,7 +3097,7 @@ public MRESReturn DHook_AcceptInput_player_speedmod_Post(int pThis, DHookReturn
|
|||||||
char buf[128];
|
char buf[128];
|
||||||
hParams.GetString(1, buf, sizeof(buf));
|
hParams.GetString(1, buf, sizeof(buf));
|
||||||
|
|
||||||
if (!StrEqual(buf, "ModifySpeed") || hParams.IsNull(2))
|
if (!StrEqual(buf, "ModifySpeed", false) || hParams.IsNull(2))
|
||||||
{
|
{
|
||||||
return MRES_Ignored;
|
return MRES_Ignored;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -283,7 +283,7 @@ public void OnPluginStart()
|
|||||||
gCV_WeaponCommands = new Convar("shavit_misc_weaponcommands", "2", "Enable sm_usp, sm_glock, sm_knife, and infinite ammo?\n0 - Disabled\n1 - Enabled\n2 - Also give infinite reserve ammo for USP & Glocks.\n3 - Also give infinite clip ammo for USP & Glocks.\n4 - Also give infinite reserve for all weapons (and grenades).\n5 - Also give infinite clip ammo for all weapons (and grenades).", 0, true, 0.0, true, 5.0);
|
gCV_WeaponCommands = new Convar("shavit_misc_weaponcommands", "2", "Enable sm_usp, sm_glock, sm_knife, and infinite ammo?\n0 - Disabled\n1 - Enabled\n2 - Also give infinite reserve ammo for USP & Glocks.\n3 - Also give infinite clip ammo for USP & Glocks.\n4 - Also give infinite reserve for all weapons (and grenades).\n5 - Also give infinite clip ammo for all weapons (and grenades).", 0, true, 0.0, true, 5.0);
|
||||||
gCV_PlayerOpacity = new Convar("shavit_misc_playeropacity", "69", "Player opacity (alpha) to set on spawn.\n-1 - Disabled\nValue can go up to 255. 0 for invisibility.", 0, true, -1.0, true, 255.0);
|
gCV_PlayerOpacity = new Convar("shavit_misc_playeropacity", "69", "Player opacity (alpha) to set on spawn.\n-1 - Disabled\nValue can go up to 255. 0 for invisibility.", 0, true, -1.0, true, 255.0);
|
||||||
gCV_StaticPrestrafe = new Convar("shavit_misc_staticprestrafe", "1", "Force prestrafe for every pistol.\n250 is the default value and some styles will have 260.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
|
gCV_StaticPrestrafe = new Convar("shavit_misc_staticprestrafe", "1", "Force prestrafe for every pistol.\n250 is the default value and some styles will have 260.\n0 - Disabled\n1 - Enabled", 0, true, 0.0, true, 1.0);
|
||||||
gCV_NoclipMe = new Convar("shavit_misc_noclipme", "1", "Allow +noclip, sm_p and all the noclip commands?\n0 - Disabled\n1 - Enabled\n2 - requires 'admin_noclipme' override or ADMFLAG_CHEATS flag.", 0, true, 0.0, true, 2.0);
|
gCV_NoclipMe = new Convar("shavit_misc_noclipme", "1", "Allow +noclip, sm_noclip and all the noclip commands?\n0 - Disabled\n1 - Enabled\n2 - requires 'admin_noclipme' override or ADMFLAG_CHEATS flag.", 0, true, 0.0, true, 2.0);
|
||||||
gCV_AdvertisementInterval = new Convar("shavit_misc_advertisementinterval", "600.0", "Interval between each chat advertisement.\nConfiguration file for those is configs/shavit-advertisements.cfg.\nSet to 0.0 to disable.\nRequires server restart for changes to take effect.", 0, true, 0.0);
|
gCV_AdvertisementInterval = new Convar("shavit_misc_advertisementinterval", "600.0", "Interval between each chat advertisement.\nConfiguration file for those is configs/shavit-advertisements.cfg.\nSet to 0.0 to disable.\nRequires server restart for changes to take effect.", 0, true, 0.0);
|
||||||
gCV_RemoveRagdolls = new Convar("shavit_misc_removeragdolls", "1", "Remove ragdolls after death?\n0 - Disabled\n1 - Only remove replay bot ragdolls.\n2 - Remove all ragdolls.", 0, true, 0.0, true, 2.0);
|
gCV_RemoveRagdolls = new Convar("shavit_misc_removeragdolls", "1", "Remove ragdolls after death?\n0 - Disabled\n1 - Only remove replay bot ragdolls.\n2 - Remove all ragdolls.", 0, true, 0.0, true, 2.0);
|
||||||
gCV_ClanTag = new Convar("shavit_misc_clantag", "{tr}{styletag} :: {time}", "Custom clantag for players.\n0 - Disabled\n{styletag} - style tag.\n{style} - style name.\n{time} - formatted time.\n{tr} - first letter of track.\n{rank} - player rank.\n{cr} - player's chatrank from shavit-chat, trimmed, with no colors", 0);
|
gCV_ClanTag = new Convar("shavit_misc_clantag", "{tr}{styletag} :: {time}", "Custom clantag for players.\n0 - Disabled\n{styletag} - style tag.\n{style} - style name.\n{time} - formatted time.\n{tr} - first letter of track.\n{rank} - player rank.\n{cr} - player's chatrank from shavit-chat, trimmed, with no colors", 0);
|
||||||
|
|||||||
@ -4087,11 +4087,15 @@ bool InStartOrEndZone(float point1[3], float point2[3], int track, int type)
|
|||||||
|
|
||||||
for (int i = 0; i < gI_MapZones; i++)
|
for (int i = 0; i < gI_MapZones; i++)
|
||||||
{
|
{
|
||||||
if ((gA_ZoneCache[i].iTrack == track && gA_ZoneCache[i].iType == type)
|
// we only care about start/end zones
|
||||||
|| (gA_ZoneCache[i].iType != Zone_End && gA_ZoneCache[i].iType != Zone_Start))
|
if (gA_ZoneCache[i].iType != Zone_End && gA_ZoneCache[i].iType != Zone_Start)
|
||||||
{
|
continue;
|
||||||
|
// we don't care about start/end zones from other tracks
|
||||||
|
if (gA_ZoneCache[i].iTrack != track)
|
||||||
|
continue;
|
||||||
|
// placing multiple overlapping startzones, or multiple overlapping endzones, is fine
|
||||||
|
if (gA_ZoneCache[i].iType == type)
|
||||||
continue;
|
continue;
|
||||||
}
|
|
||||||
|
|
||||||
float bmin[3], bmax[3];
|
float bmin[3], bmax[3];
|
||||||
BoxPointsToMinsMaxs(gV_MapZones_Visual[i][0], gV_MapZones_Visual[i][7], bmin, bmax);
|
BoxPointsToMinsMaxs(gV_MapZones_Visual[i][0], gV_MapZones_Visual[i][7], bmin, bmax);
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user