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mask mousexy more and rename UnpackFrameShorts to UnpackSignedShorts
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@ -227,8 +227,8 @@ enum struct frame_t
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MoveType mt;
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// Everything below is generally NOT loaded into memory for playback
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// iReplayVersion >= 0x06
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int mousexy; // `mousex | (mousey << 16)` // unpack with UnpackFrameShorts
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int vel; // basically `forwardmove | (sidemove << 16)` // unpack with UnpackFrameShorts
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int mousexy; // `mousex | (mousey << 16)` // unpack with UnpackSignedShorts
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int vel; // basically `forwardmove | (sidemove << 16)` // unpack with UnpackSignedShorts
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}
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enum struct framecache_t
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@ -412,7 +412,7 @@ stock int SteamIDToAuth(const char[] sInput)
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}
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// Can be used to unpack frame_t.mousexy and frame_t.vel
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stock void UnpackFrameShorts(int x, int out[2])
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stock void UnpackSignedShorts(int x, int out[2])
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{
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int a = (x & 0x0000FFFF);
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out[0] = (a & 0x8000) ? (a | 0xFFFF0000) : a;
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@ -2921,7 +2921,7 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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aFrame.flags = GetEntityFlags(client);
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aFrame.mt = GetEntityMoveType(client);
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aFrame.mousexy = mouse[0] | (mouse[1] << 16);
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aFrame.mousexy = (mouse[0] & 0xFFFF) | ((mouse[1] & 0xFFFF) << 16);
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aFrame.vel = LimitMoveVelFloat(vel[0]) | (LimitMoveVelFloat(vel[1]) << 16);
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gA_PlayerFrames[client].SetArray(gI_PlayerFrames[client]++, aFrame, sizeof(frame_t));
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