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https://github.com/shavitush/bhoptimer.git
synced 2025-12-07 18:38:26 +00:00
remove the round end remove, use mp_do_warmup_period 0
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parent
45ba502aa0
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@ -439,7 +439,7 @@ public void UpdateHUD(int client)
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if(bStarted)
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{
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Format(sHintText, 512, "%s\nJumps: %d\t\tStyle: <font color='#%s'>%s</font>", sHintText, iJumps, gS_StyleHTMLColors[bsStyle], gS_BhopStyles[bsStyle]);
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Format(sHintText, 512, "%s\nJumps: %d%s\tStyle: <font color='#%s'>%s</font>", sHintText, iJumps, (iJumps < 1000)? "\t":"", gS_StyleHTMLColors[bsStyle], gS_BhopStyles[bsStyle]);
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}
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else
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@ -63,9 +63,6 @@ ConVar gCV_AutoRespawn = null;
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ConVar gCV_CreateSpawnPoints = null;
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ConVar gCV_DisableRadio = null;
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// game cvars
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ConVar mp_ignore_round_win_conditions = null;
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// dhooks
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Handle gH_GetMaxPlayerSpeed = null;
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@ -144,9 +141,6 @@ public void OnPluginStart()
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AutoExecConfig();
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// game cvars
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mp_ignore_round_win_conditions = FindConVar("mp_ignore_round_win_conditions");
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if(LibraryExists("dhooks"))
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{
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Handle hGameData = LoadGameConfigFile("shavit.games");
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@ -175,8 +169,6 @@ public void OnPluginStart()
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public void OnMapStart()
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{
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CS_TerminateRound(10.0, CSRoundEnd_GameStart, true);
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if(gCV_CreateSpawnPoints.BoolValue)
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{
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int iEntity = -1;
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@ -832,15 +824,3 @@ public Action Player_Notifications(Event event, const char[] name, bool dontBroa
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return Plugin_Continue;
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}
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public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
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{
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int iTimeLeft = 0;
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if(mp_ignore_round_win_conditions.BoolValue || (reason == CSRoundEnd_GameStart && GetMapTimeLeft(iTimeLeft) && iTimeLeft > 1 && (gCV_RespawnOnTeam.BoolValue || gCV_RespawnOnRestart.BoolValue)))
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{
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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