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misc
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@ -57,6 +57,8 @@ Refer to the [wiki page](https://github.com/shavitush/bhoptimer/wiki/1.-Installa
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- Jump HUD for bhoptimer. !jhud for settings.
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* [shavit-firstjumptick](https://github.com/Nairdaa/bhoptimer-firstjumptick)
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- Displays what tick the player first jumps at upon leaving the startzone. Very useful for strafe maps, where you tryhard to cut that tick or two. !fjt to enable.
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* [sm_closestpos](https://github.com/rtldg/sm_closestpos)
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- C++ extension to more efficiently find the closest node to a given position. Used to calculate time-difference and velocity-difference from replays.
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* TODO: `paint`, `mpbhops`, `ljstats`, `bash2`
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### CS:GO
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@ -1418,7 +1418,7 @@ void PersistData(int client, bool disconnected)
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}
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else
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{
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gA_PersistentData.SetArray(iIndex, aData, sizeof(aData));
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gA_PersistentData.SetArray(iIndex, aData);
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}
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}
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@ -2442,9 +2442,6 @@ void SaveCheckpointCache(int target, cp_cache_t cpcache, bool isPersistentData)
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cpcache.fGravity = GetEntityGravity(target);
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cpcache.fSpeed = GetEntPropFloat(target, Prop_Send, "m_flLaggedMovementValue");
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int iFlags = GetEntityFlags(target);
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iFlags &= ~(FL_ATCONTROLS|FL_FAKECLIENT);
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if(IsFakeClient(target))
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{
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cpcache.iGroundEntity = -1;
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@ -2457,7 +2454,7 @@ void SaveCheckpointCache(int target, cp_cache_t cpcache, bool isPersistentData)
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GetEntPropString(target, Prop_Data, "m_iName", cpcache.sTargetname, 64);
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}
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cpcache.iFlags = iFlags;
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cpcache.iFlags = GetEntityFlags(target) & ~(FL_ATCONTROLS|FL_FAKECLIENT);
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if(gEV_Type != Engine_TF2)
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{
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@ -2601,9 +2598,7 @@ void TeleportToCheckpoint(int client, int index, bool suppressMessage)
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void LoadCheckpointCache(int client, cp_cache_t cpcache, bool isPersistentData)
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{
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MoveType mt = cpcache.iMoveType;
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SetEntityMoveType(client, mt);
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SetEntityMoveType(client, cpcache.iMoveType);
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SetEntityFlags(client, cpcache.iFlags);
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SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", cpcache.fSpeed);
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SetEntPropEnt(client, Prop_Data, "m_hGroundEntity", cpcache.iGroundEntity);
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@ -2620,7 +2615,6 @@ void LoadCheckpointCache(int client, cp_cache_t cpcache, bool isPersistentData)
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{
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SetEntPropFloat(client, Prop_Send, "m_flDucktime", cpcache.fDucktime);
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}
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else if(gEV_Type == Engine_CSGO)
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{
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SetEntPropFloat(client, Prop_Send, "m_flDuckAmount", cpcache.fDucktime);
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@ -3129,7 +3123,7 @@ public void Player_Spawn(Event event, const char[] name, bool dontBroadcast)
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{
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if(gCV_RestoreStates.BoolValue)
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{
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RequestFrame(LoadPersistentData, serial);
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LoadPersistentData(serial);
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bCanStartOnSpawn = false;
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}
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}
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@ -3141,7 +3135,7 @@ public void Player_Spawn(Event event, const char[] name, bool dontBroadcast)
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if (iIndex != -1)
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{
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gB_SaveStates[client] = true;
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RequestFrame(LoadPersistentData, serial);
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LoadPersistentData(serial);
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bCanStartOnSpawn = false;
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}
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}
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