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after playing for a while i noticed how useless was this
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@ -453,9 +453,7 @@ public void Player_Jump(Handle event, const char[] name, bool dontBroadcast)
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gI_Jumps[client]++;
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}
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/* I'm just gonna let server owners do it within the .cfg file.
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SetEntPropFloat(client, Prop_Send, "m_flStamina", 0.0);
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*/
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}
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public void Player_Death(Handle event, const char[] name, bool dontBroadcast)
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