reset speedmod on starttimer since it seems fine

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rtldg 2022-05-29 02:55:26 +00:00 committed by GitHub
parent 79baadf541
commit 8f11f9aaf1
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@ -2452,7 +2452,7 @@ void StartTimer(int client, int track)
// TODO: Look into when this should be reset (since resetting it here disables timescale while in startzone).
//gA_Timers[client].fNextFrameTime = 0.0;
//gA_Timers[client].fplayer_speedmod = 1.0;
gA_Timers[client].fplayer_speedmod = 1.0;
UpdateLaggedMovement(client, true);
SetEntityGravity(client, GetStyleSettingFloat(gA_Timers[client].bsStyle, "gravity"));