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https://github.com/shavitush/bhoptimer.git
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Added mouse[2] to OnUserCmdPre.
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@ -297,9 +297,10 @@ stock void FormatSeconds(float time, char[] newtime, int newtimesize, bool preci
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* @param track The player's timer track.
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* @param style The player's bhop style.
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* @param stylesettings An array that contains the player's bhop style's settings.
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* @param mouse Mouse direction (x, y).
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* @return Plugin_Continue to let shavit-core keep doing what it does, Plugin_Changed to pass different values.
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*/
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forward Action Shavit_OnUserCmdPre(int client, int &buttons, int &impulse, float vel[3], float angles[3], TimerStatus status, int track, int style, any stylesettings[STYLESETTINGS_SIZE]);
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forward Action Shavit_OnUserCmdPre(int client, int &buttons, int &impulse, float vel[3], float angles[3], TimerStatus status, int track, int style, any stylesettings[STYLESETTINGS_SIZE], int mouse[2]);
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/**
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* Called just before shavit-core adds time to a player's timer.
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@ -203,7 +203,7 @@ public void OnPluginStart()
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gH_Forwards_OnStyleConfigLoaded = CreateGlobalForward("Shavit_OnStyleConfigLoaded", ET_Event, Param_Cell);
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gH_Forwards_OnDatabaseLoaded = CreateGlobalForward("Shavit_OnDatabaseLoaded", ET_Event);
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gH_Forwards_OnChatConfigLoaded = CreateGlobalForward("Shavit_OnChatConfigLoaded", ET_Event);
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gH_Forwards_OnUserCmdPre = CreateGlobalForward("Shavit_OnUserCmdPre", ET_Event, Param_Cell, Param_CellByRef, Param_CellByRef, Param_Array, Param_Array, Param_Cell, Param_Cell, Param_Cell, Param_Array);
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gH_Forwards_OnUserCmdPre = CreateGlobalForward("Shavit_OnUserCmdPre", ET_Event, Param_Cell, Param_CellByRef, Param_CellByRef, Param_Array, Param_Array, Param_Cell, Param_Cell, Param_Cell, Param_Array, Param_Array);
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gH_Forwards_OnTimerIncrement = CreateGlobalForward("Shavit_OnTimeIncrement", ET_Event, Param_Cell, Param_Array, Param_CellByRef, Param_Array);
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gH_Forwards_OnTimerIncrementPost = CreateGlobalForward("Shavit_OnTimeIncrementPost", ET_Event, Param_Cell, Param_Cell, Param_Array);
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@ -1814,7 +1814,7 @@ public void OnGameFrame()
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3])
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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if(!IsPlayerAlive(client) || IsFakeClient(client))
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{
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@ -1846,6 +1846,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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Call_PushCell(gI_Track[client]);
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Call_PushCell(gBS_Style[client]);
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Call_PushArray(gA_StyleSettings[gBS_Style[client]], STYLESETTINGS_SIZE);
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Call_PushArrayEx(mouse, 2, SM_PARAM_COPYBACK);
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Call_Finish(result);
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if(result != Plugin_Continue && result != Plugin_Changed)
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