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https://github.com/shavitush/bhoptimer.git
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improvements to unranked styles and API updates
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356e83acb4
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@ -146,6 +146,7 @@ Sounds **(NEW!)**
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- [x] On new #1.
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- [x] On personal best.
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- [x] On map finish.
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- [ ] Add support for 'sound for X map rank'.
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Rankings **(NEW!)**
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--
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@ -29,7 +29,7 @@
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#define PREFIX "\x04[Timer]\x01"
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#define MAX_STYLES 6
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#define MAX_STYLES 7
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#define MAX_ZONES 8
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// game types
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@ -82,6 +82,7 @@ enum ReplayStatus(+=1)
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#define STYLE_PRESPEED (1 << 10) // allow prespeeding regardless of the prespeed setting
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#define STYLE_HSW_ONLY (1 << 11) // force half-sideways
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#define STYLE_100AA (1 << 12) // force 100 airacclerate for the style
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#define STYLE_LOWGRAV (1 << 13) // 0.6x gravity
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int gI_StyleProperties[MAX_STYLES] =
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{
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@ -90,7 +91,8 @@ int gI_StyleProperties[MAX_STYLES] =
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STYLE_AUTOBHOP|STYLE_EASYBHOP|STYLE_BLOCK_A|STYLE_BLOCK_D|STYLE_BLOCK_S, // W-Only
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STYLE_EASYBHOP, // Scroll
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STYLE_VEL_LIMIT, // 400 Velocity
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STYLE_AUTOBHOP|STYLE_EASYBHOP|STYLE_HSW_ONLY // HSW
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STYLE_AUTOBHOP|STYLE_EASYBHOP|STYLE_HSW_ONLY, // HSW
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STYLE_AUTOBHOP|STYLE_EASYBHOP|STYLE_LOWGRAV|STYLE_UNRANKED // Low gravity
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};
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#endif
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@ -132,7 +134,8 @@ char gS_StyleHTMLColors[MAX_STYLES][] =
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"9A59F0",
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"279BC2",
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"C9BB8B",
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"B54CBB"
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"B54CBB",
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"DB88C2"
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};
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#endif
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@ -145,7 +148,8 @@ char gS_ShortBhopStyles[MAX_STYLES][] =
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"W",
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"LEGIT",
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"400VEL",
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"HSW"
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"HSW",
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"LG"
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};
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#endif
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@ -158,7 +162,8 @@ float gI_RankingMultipliers[MAX_STYLES] =
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1.33, // W-Only
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1.30, // Scroll
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1.50, // 400 Velocity
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1.20 // HSW
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1.20, // HSW
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0.00 // Low gravity
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};
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#endif
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@ -319,9 +324,12 @@ forward void Shavit_OnFinish(int client, BhopStyle style, float time, int jumps,
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* @param style Style the record was done on.
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* @param time Record time.
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* @param jumps Jumps amount.
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* @param strafes Amount of strafes.
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* @param sync Sync percentage (0.0 to 100.0).
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* @param rank Rank on map.
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* @noreturn
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*/
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forward void Shavit_OnFinish_Post(int client, BhopStyle style, float time, int jumps);
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forward void Shavit_OnFinish_Post(int client, BhopStyle style, float time, int jumps, int strafes, float sync, int rank);
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/**
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* Called when there's a new WR on the map.
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@ -330,9 +338,11 @@ forward void Shavit_OnFinish_Post(int client, BhopStyle style, float time, int j
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* @param style Style the record was done on.
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* @param time Record time.
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* @param jumps Jumps amount.
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* @param strafes Amount of strafes.
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* @param sync Sync percentage (0.0 to 100.0).
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* @noreturn
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*/
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forward void Shavit_OnWorldRecord(int client, BhopStyle style, float time, int jumps);
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forward void Shavit_OnWorldRecord(int client, BhopStyle style, float time, int jumps, int strafes, float sync);
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/**
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* Called when an admin deletes a WR.
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@ -542,6 +542,11 @@ public void Player_Jump(Event event, const char[] name, bool dontBroadcast)
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{
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SetEntPropFloat(client, Prop_Send, "m_flStamina", 0.0);
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}
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if(gI_StyleProperties[gBS_Style[client]] & STYLE_LOWGRAV)
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{
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SetEntityGravity(client, 0.6);
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}
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}
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public void Player_Death(Event event, const char[] name, bool dontBroadcast)
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@ -725,7 +730,7 @@ public void StartTimer(int client)
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gF_PauseTotalTime[client] = 0.0;
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gB_ClientPaused[client] = false;
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SetEntityGravity(client, 0.0);
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SetEntityGravity(client, (gI_StyleProperties[gBS_Style[client]] & STYLE_LOWGRAV)? 0.6:0.0);
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SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0);
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}
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@ -111,8 +111,8 @@ public void OnPluginStart()
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#endif
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// forwards
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gH_OnWorldRecord = CreateGlobalForward("Shavit_OnWorldRecord", ET_Event, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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gH_OnFinish_Post = CreateGlobalForward("Shavit_OnFinish_Post", ET_Event, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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gH_OnWorldRecord = CreateGlobalForward("Shavit_OnWorldRecord", ET_Event, Param_Cell, Param_Cell, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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gH_OnFinish_Post = CreateGlobalForward("Shavit_OnFinish_Post", ET_Event, Param_Cell, Param_Cell, Param_Cell, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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gH_OnWRDeleted = CreateGlobalForward("Shavit_OnWRDeleted", ET_Event, Param_Cell, Param_Cell);
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// player commands
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@ -336,6 +336,11 @@ public void SQL_UpdateWRCache_Callback(Database db, DBResultSet results, const c
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// reset cache
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for(int i = 0; i < MAX_STYLES; i++)
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{
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if(gI_StyleProperties[i] & STYLE_UNRANKED)
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{
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continue;
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}
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strcopy(gS_WRName[i], MAX_NAME_LENGTH, "invalid");
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gF_WRTime[i] = 0.0;
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gI_RecordAmount[i] = 0;
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@ -1360,25 +1365,17 @@ public void Shavit_OnFinish(int client, BhopStyle style, float time, int jumps,
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char[] sTime = new char[32];
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FormatSeconds(time, sTime, 32);
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// k people I made this forward so I'll use it to make cool text messages on WR (check shavit-misc soon™) EDIT: implemented into shavit-misc ages ago lmao why is this line still here :o
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if(!(gI_StyleProperties[style] & STYLE_UNRANKED) && time < gF_WRTime[style] || gF_WRTime[style] == 0.0) // WR?
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{
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Call_StartForward(gH_OnWorldRecord);
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Call_PushCell(client);
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Call_PushCell(style);
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Call_PushCell(time);
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Call_PushCell(jumps);
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Call_Finish();
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UpdateWRCache();
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}
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// 0 - no query
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// 1 - insert
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// 2 - update
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int overwrite = 0;
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if(gF_PlayerRecord[client][style] == 0.0)
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if(gI_StyleProperties[style] & STYLE_UNRANKED)
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{
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overwrite = 0; // ugly way of not writing to database
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}
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else if(gF_PlayerRecord[client][style] == 0.0)
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{
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overwrite = 1;
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}
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@ -1388,9 +1385,20 @@ public void Shavit_OnFinish(int client, BhopStyle style, float time, int jumps,
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overwrite = 2;
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}
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else if(gI_StyleProperties[style] & STYLE_UNRANKED)
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int iRank = GetRankForTime(style, time);
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if(overwrite > 0 && (time < gF_WRTime[style] || gF_WRTime[style] == 0.0)) // WR?
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{
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overwrite = 0; // ugly way of not writing to database
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Call_StartForward(gH_OnWorldRecord);
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Call_PushCell(client);
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Call_PushCell(style);
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Call_PushCell(time);
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Call_PushCell(jumps);
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Call_PushCell(strafes);
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Call_PushCell(sync);
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Call_Finish();
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UpdateWRCache();
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}
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float fDifference = (gF_PlayerRecord[client][style] - time) * -1.0;
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@ -1411,12 +1419,12 @@ public void Shavit_OnFinish(int client, BhopStyle style, float time, int jumps,
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{
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if(sGame == Game_CSS)
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{
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07D490CF%s\x01 (\x077585E0#%d\x01) with %d jump%s, %d strafe%s @ \x07B590D4%.02f%%\x01.", client, gS_BhopStyles[style], sTime, GetRankForTime(style, time), jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync);
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07D490CF%s\x01 (\x077585E0#%d\x01) with %d jump%s, %d strafe%s @ \x07B590D4%.02f%%\x01.", client, gS_BhopStyles[style], sTime, iRank, jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync);
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}
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else
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{
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07%s\x01 (\x05#%d\x01) with %d jump%s, %d strafe%s @ \x06%.02f%%\x01.", client, gS_BhopStyles[style], sTime, GetRankForTime(style, time), jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync);
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07%s\x01 (\x05#%d\x01) with %d jump%s, %d strafe%s @ \x06%.02f%%\x01.", client, gS_BhopStyles[style], sTime, iRank, jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync);
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}
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// prevent duplicate records in case there's a long enough lag for the mysql server between two map finishes
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@ -1433,12 +1441,12 @@ public void Shavit_OnFinish(int client, BhopStyle style, float time, int jumps,
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{
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if(sGame == Game_CSS)
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{
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07D490CF%s\x01 (\x077585E0#%d\x01) with %d jump%s, %d strafe%s @ \x07B590D4%.02f%%\x01. \x07AD3BA6(%s)", client, gS_BhopStyles[style], sTime, GetRankForTime(style, time), jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync, sDifference);
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07D490CF%s\x01 (\x077585E0#%d\x01) with %d jump%s, %d strafe%s @ \x07B590D4%.02f%%\x01. \x07AD3BA6(%s)", client, gS_BhopStyles[style], sTime, iRank, jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync, sDifference);
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}
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else
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{
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07%s\x01 (\x05#%d\x01) with %d jump%s, %d strafe%s @ \x06%.02f%%\x01. \x0C(%s)", client, gS_BhopStyles[style], sTime, GetRankForTime(style, time), jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync, sDifference);
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Shavit_PrintToChatAll("\x03%N\x01 finished (%s) in \x07%s\x01 (\x05#%d\x01) with %d jump%s, %d strafe%s @ \x06%.02f%%\x01. \x0C(%s)", client, gS_BhopStyles[style], sTime, iRank, jumps, (jumps != 1)? "s":"", strafes, (strafes != 1)? "s":"", sync, sDifference);
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}
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FormatEx(sQuery, 512, "UPDATE %splayertimes SET time = %.03f, jumps = %d, date = %d, strafes = %d, sync = %.02f WHERE map = '%s' AND auth = '%s' AND style = '%d';", gS_MySQLPrefix, time, jumps, GetTime(), strafes, sync, gS_Map, sAuthID, style);
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@ -1458,6 +1466,9 @@ public void Shavit_OnFinish(int client, BhopStyle style, float time, int jumps,
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Call_PushCell(style);
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Call_PushCell(time);
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Call_PushCell(jumps);
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Call_PushCell(strafes);
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Call_PushCell(sync);
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Call_PushCell(iRank);
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Call_Finish();
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}
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@ -1532,11 +1543,23 @@ public void SQL_UpdateLeaderboards_Callback(Database db, DBResultSet results, co
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while(results.FetchRow())
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{
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gA_LeaderBoard[results.FetchInt(0)].Push(results.FetchFloat(1));
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BhopStyle style = view_as<BhopStyle>(results.FetchInt(0));
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if(gI_StyleProperties[style] & STYLE_UNRANKED)
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{
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continue;
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}
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gA_LeaderBoard[style].Push(results.FetchFloat(1));
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}
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for(int i = 0; i < MAX_STYLES; i++)
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{
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if(gI_StyleProperties[i] & STYLE_UNRANKED)
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{
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continue;
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}
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SortADTArray(gA_LeaderBoard[i], Sort_Ascending, Sort_Float);
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gI_RecordAmount[i] = gA_LeaderBoard[i].Length;
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}
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