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Fixed memory leak with Shavit_SetReplayData.
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@ -374,6 +374,7 @@ public int Native_SetReplayData(Handle handler, int numParams)
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int client = GetNativeCell(1);
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ArrayList frames = view_as<ArrayList>(CloneHandle(GetNativeCell(2), handler));
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delete gA_PlayerFrames[client];
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gA_PlayerFrames[client] = frames.Clone();
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delete frames;
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